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Mei'konda

Captains Council member
  • Content Count

    265
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Mei'konda last won the day on November 23 2020

Mei'konda had the most liked content!

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About Mei'konda

  • Rank
    Roleplaying Groupie
  • Birthday 05/05/1980

Fleet information

Personal information

  • Location
    Arvada, CO
  • Player's Pronouns
    He/Him/They

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  1. Along the lines of the Oberth, I quite enjoy the TNG era followup, the Olympic class!
  2. I think the critical thing is to consider what Section 31 could add that Starfleet Intelligence couldn't. As @Devon Romjin (Rune) wrote, essentially the whole point of them is to accomplish missions that the Federation's moral compass won't allow them to, which all by itself implies that it's impossible to maintain that sort of utopian society without someone resorting to being dirty and underhanded. If the idea is telling a spy type story, I think doing it as Intelligence rather than Section 31 allows that just as well - while adding the added challenge of a moral and good character try
  3. Time for the red carpet, everyone! Show off your avatars here! I always go with silly and simple.
  4. The Prometheus is kind of an odd ship in a few different ways, IMO, and having a roughly Voyager-sized ship that can do that would require Starfleet to be able to miniaturize a whoooole lot of things aside from the hull sections. Every essential system, for example, needs to be duplicated in all three sections. Warp core and associated systems, impulse engines, shield generators, weapons, logistics, and so on. If I was designing the ship, I'd probably write it as being very Defiant-like on the inside, just on a larger scale - absolutely no room for large and comfortable quarters, holodecks,
  5. Use of 'Tag!' at the end of a sim tends to vary player by player. Personally, I've never used it because I very rarely send out sims without tags, but if I was writing more of what Mei'konda was doing on his own without tagging other characters, it could be a good thing to have in there. Still, if people could just scroll to the bottom of a sim and see whether or not there's a 'Tag!' written there, they might skip reading it at all, at which point, why write it? Oddas explained the reason above why we don't use location tags on the Montreal, either. It was an experiment that Rich and
  6. http://memory-alpha.wikia.com/wiki/Federation_credit I'll leave that there. It's a short, but interesting little blurb. On one hand, we have Gene Roddenbery who said that no type of money or credit existed, but the article cites several examples of money being used. And I do think that some sort of Federation credit -must- exist, if for no other reason than the economics of trade with other races who do happen to use money. Here's a quote from the above: "Almost a century later, the Federation would have paid 1.5 million Federation credits as a lump sum and then 100,000 credits e
  7. Cameron pretty much said it all. Thanks so much, everyone.
  8. Welcome aboard, Sakur! Speaking of stuffy Vulcan physicians, when you meet Saveron, don't let him influence you too much.
  9. Welcome aboard, Ensign Han! We're happy to have you.
  10. Welcome aboard, V'Rall! Happy to have you with us.
  11. Like Evan said above, I think that Starships are more than just personal conveyance. They're mobile platforms to deal with all sorts of situations. If you're planning on exploring an area that's not particularly hospitable, then you really need your starship to support your crew. We also don't know just how transwarp beaming would work for actually retrieving someone or something from a location. How easy would it to be to scan for and find the signal of a person tens of lightyears away? There's also the potential for exponential increases in energy costs for utilizing this technolog
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