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Alora DeVeau

Captains Council observer
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Everything posted by Alora DeVeau

  1. ((Holodeck 4, Denali Station)) Kailar stood within the holo-grid, his lithe form poised in a workout uniform that mirrored the fluidity of his intentions. With focused determination, he was here to explore the boundaries of combat, to dance on the precipice of a new technique that could reshape the way he engaged his adversaries. His mind was a symphony of innovation as he contemplated the intricacies of his approach. The conventional rhythm of battle had always felt somewhat stifling to him, a choreographed sequence that left little room for improvisation. But now, he envisioned something different—a dynamic choreography that would mirror the ebb and flow of music, catching opponents off-guard with its unpredictability. Kailar's idea was audacious. He would become the conductor of this fierce symphony, the lead dancer in a mesmerizing performance that would bewilder his foes. He intended to meld his movements with the rhythm of the chosen music, allowing it to guide him through the ballet of combat. It was as if he sought to compose a masterpiece in the heat of battle, a swirling tapestry of strikes, parries, and evasions. Tod: Computer, begin simulation "New Dance" and load music file "Waltz No. 2" In response, the holodeck shimmered, and his surroundings transformed into an arena of possibilities. The music began to play, its haunting melody weaving through the air like a spectral waltz. Kailar's eyes narrowed as he tuned into the rhythm, his body instinctively swaying to its cadence. He took a deep breath and then moved, his steps merging seamlessly with the music. It was a delicate balance between precision and fluidity, between structured technique and spontaneous inspiration. He feinted a strike, his body flowing like a river, and then halted suddenly, freezing in a pose that defied anticipation. As the music swelled, he resumed his dance, spinning and twirling in harmonious synchronization. He advanced and retreated, his movements orchestrated by the very notes that surrounded him. Each step was a calculated decision, a brushstroke on the canvas of combat. His adversaries were no mere static targets—they were advanced holographic simulations programmed to challenge him at every turn. Kailar faced a trio of opponents, each representing a different combat style. The first, a towering figure with an imposing physique, favored brute force and relentless aggression. The second, a lithe and agile opponent, specialized in acrobatic maneuvers and lightning-fast strikes. The third, a master of tactics and strategy, exploited openings and countered with meticulous precision. Kailar's strikes were a dance of their own, a symphony of motion that wove seamlessly with the music. He weaved between his adversaries, his movements fluid and unpredictable. A graceful sidestep evaded a powerful blow from the brute, while a rapid twirl allowed him to narrowly dodge a series of rapid strikes from the agile foe. His strikes were lightning-quick, each blow carefully calculated to exploit weaknesses and disrupt the rhythm of his opponents. A swift kick disrupted the strategy of the tactical expert, followed by a rapid sequence of strikes that left the opponent disoriented and off-balance. Kailar seamlessly transitioned from one adversary to the next, his movements becoming a blur of motion as he wove through their attacks. Time seemed to blur as Kailar lost himself in the dance, his senses heightened, his mind attuned to every nuance of the music. He was in perfect synergy with the melody, an embodiment of grace and lethal intent. The simulation pushed him to his limits, challenging him to improvise, to adapt, to create. And then, as abruptly as it had begun, the music faded, and the simulation ceased. Kailar stood in the center of the holodeck, his chest heaving, a sheen of sweat glistening on his brow. He was exhilarated, his heart pounding with a heady mixture of triumph and exhilaration. He had glimpsed the potential of his new technique, the uncharted territory it promised. It was a dance of combat, a choreography of chaos, and Kailar was ready to embrace it fully. With a satisfied smile, he whispered to himself. Tod: The dance has just begun. Computer, begin simulation "Grandiose". NT / TBC ------ Ensign Kailar Tod Tactical Officer Denali Station D240006KT3
  2. I thought this was a cute post from a child's perspective! (Central Mining Office - Viamatellum, Central Tholus - Esh-o Colony)) Nephesh had brought the aliens to the real leader of the mining colony. The big boss was a relation—probably an uncle—he had lots of them—but Nephesh didn’t know him that well. But still, an Esh-o was always preferable to a Zet. Perhaps these new space invaders would be more friendly. Engish-go-ondesh: ::regarding Nephesh:: Who have you dragged into my office this time, nephew? ::looking at the Starfleet officers:: I'm afraid I can't help you all with jobs, I'm rather busy. Aphris seems to have sent a nebula monster to eat my mines. Corelli: Oh, actually we're here to stop the nebula monsters from eating your asteroid and destroying the colony. oO AH HA! Oo Nephesh knew that there had to be some sort of space monsters involved! Kel: ::picking his hat up off his head:: Hello there. Herrick: Nice to meet you, you are Engish-go-ondesh? oO The big cheese here? Oo Nephesh : ::enthusiastically:: He’s the BIGGEST cheese here! Nephesh didn’t understand what “cheese” was, but when it came to size, English-go-ondesh was quite large. Richards: Response Engish-go-ondesh: ::folding his arms and regarding the aliens:: My engineers have been trying to figure out something for days. We've even paid the Zet for consultation. ::sourly:: With nothing to show for it. Why should I believe you can help? Corelli: Starfleet engineers have a way of dealing with such things. By the way, who is this yelling Zet? Something about paying for parking? Engish-go-ondesh: He's simply the Zet handler for the area. We've outsourced some of the cleaning and maintenance activities to the Zet. He reports up the ladder to some higher up. If you ask me he has something stuck in his posterior. Kel: I could take a look at that for him. I'm a doctor. Nephesh: Don’t help the Zet. They don’t help anyone else unless they get money. Richards: Response Engish-go-ondesh: ::looking at Corelli and Herrick:: So engineers (beat) what is your plan? Corelli: Oh the plan! Yes, well we need you to split this asteroid in half. Kel: Obviously we'll need to make sure everyone is safe, but once we split your asteroid we can pull the safe end away from the nebula. Nephesh: “Split the asteroid!?” How would you do that? (beat, then excited) Do you have space lasers!? Richards: Response Engish-go-ondesh: I think you should have brought more doctors along. If you don't do it just right you could do as much damage as the nebula. Herrick: Your concern is valid sir. (beat) That’s why it would be helpful if you were able to share any data you have about the asteroid this colony sits on. Composition, density, how the tunnels are structured. The more precise you are, the better our chances would be. Corelli: Oh yes, see, we don't want to do it for you, we actually need your assistance. It's your mine. Nephesh was getting bored with the conversation. He hoped it would get back to space lasers soon. Maybe he should go see what Keve-ar was up to. Kel / Richards: Response Engish-go-ondesh: The asteroid is full of passages, several of which lead far from here and toward the nebula. We have explosives that would allow for a big bang. ::pausing:: How do you propose to move the colony once the separation has occurred. Assuming we're not all dead. Explosions and big bangs were cool. Nephesh started paying attention again. oO Wait, did he just say “all dead?” Oo Corelli: The 'Oumuamua The alien was making up more words again. Nephesh: What’s an ‘ooh-moo-moo?’ Richards: Response Uncle activated the holo-table. Nephesh loved the holo-table, sometimes he could look at cool spaceships. Unfortunately, Uncle just called up a display of the asteroid. The asteroid was boring and familiar. Maybe he’d take off. But then, they brought up explosions again and Nephesh decided to stick around. Engish-go-ondesh: We can place explosives anywhere in the mining network. There are several sites to choose from. Corelli: I see the problem. We can help you build a solution, but people don't like change. Nephesh: ::hopeful:: Are we going to blow the colony up to smithereens!? Nephesh’s favorite holo-story had an action hero (Captain Play-ent) who was always blowing things to smithereens. It was the best. Richards: Response Kel: ::looking at Engish:: Can I ask how many people are in this colony? More importantly, how many can you evacuate if necessary? Oh right. The people. It was probably a good idea to not blow up the Esh-o to smithereens… But maybe the Zet? Engish-go-ondesh: There are 9,287 souls here. I have transport for 2, maybe 3000. Corelli: That leaves 2,287. That's not going to work. We would need a larger ship. Nephesh: Do you know of a larger ship? The vessel that the aliens had come on seemed kinda small. And it was falling to pieces in the arboretum. But aliens in stories usually had a mother-ship. Richards: Response Kel: We should contact Oumuamua. We need them to come here to rescue these people in case our plan fails. Corelli: The York is down, and with heavy interference I'm not sure it would be powerful enough to reach the ship. Perhaps the colony has a transponder? The grown-ups were talking in worried tones again. It was making Nephesh nervous. Nephesh: I think I should go check-in with my parents. If the aliens were going to blow the place up, Nephesh wanted to be with his mom and dad. Richards / Engish-go-ondesh: Response Herrick: But that leaves a shortfall of 2,000 folks since the ‘Oumuamua can only carry about 4,000 evacuees. There isn’t enough room. Are there any other decently-sized crafts in the vicinity? Ships Nephesh knew. Unfortunately, there weren't many large local ships. Nephesh: ::sullenly:: No. The biggest ships that come through here are Zet carriers, but they’re not scheduled to stop by here again until next week. Kel / Richards / Engish-go-ondesh: Response Corelli: I don't think the Esh-o have large ships? The lights dimmed for a moment, as they had been all over the place recently. Herrick: Is that normal, or something new? Nephesh: It’s been happening a lot lately—more the last couple of days. Kel / Richards: Response Corelli: ::speaking in a lower tone:: =/\= Corelli calling! 'Oumuamua, come in please =/\= The alien with the more normal looking head was using some machine in the corner that Nephesh hadn’t seen used before. Maybe he was calling his mother ship. Kel / Richards / Herrick / Engish-go-ondesh: Response Corelli: You know, if there is a larger ship, that would help. Maybe the Zet have one? Doubt it... ::he pressed the transmit button again:: =/\= Corelli calling 'Oumuamua, come in 'Oumuamua =/\= It seemed everyone was now paying attention to the shiny-headed man talking into a machine, but the machine only played back static. Then, out of the static, a voice: Nilsen: =/\= This is the ‘Oumuamua. We read you =/\= The aliens seemed happy about that and continued their focus on the voice in the box. Corelli / Kel / Richards / Herrick / Engish-go-ondesh: Response Nephesh: Does that mean we’re not going to get blowed up? Corelli / Kel / Richards / Herrick / Engish-go-ondesh: Response That was not at all reassuring. Nephesh: I think I better go home now! Without listening to the reply, Nephesh darted out of the room. Corelli / Kel / Richards / Herrick / Engish-go-ondesh: Response [[end scene for Nephesh, for now]] -- Nephesh Esh-o Wetling Cor-el Ridge Colony O239910AP4
  3. And this is how the crew of the Oumuamua started an intergalactic diplomatic incident.
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