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Blake

Captains Council observer
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Posts posted by Blake

  1. Tristam in "Captain on the Bridge"

    Quote

    Core: Aha . . . yeah, I can’t leave my project. My many apologies, but given there’s only two officers now attached to Loa, I’m afraid I’ll have to remain here.

    Five minutes later, Roshanara after sending Tristam to her quarters in "Captain on the Bridge"

    Quote

    Rahman: Thanks for keeping the seat warm, Commander.

    :: She beckoned towards the stars that lay ahead on the viewscreen. ::

    Rahman: Now take us home.

    And then there's me after those lines:

    Quote

    WHOA WAIT

    TRISTAM’S STILL ONBOARD XDXDXDXDXDXD

    For the record, Tristam remains onboard.

    • Like 1
  2. Uhhhh . . . nay. Discovery rides the line along "oh that's a cool addition thanks to MA rating" and "we really did not need to see that" - and Tarantino has a habit of . . . breaking that line all together. I don't need a hard R Star Trek. I don't even need an MA Star Trek Discovery.

    If he wants to do a Star Trek film ala First Contact, then sure. Otherwise . . . yeah, no.

    • Like 1
  3. You know, at first I thought "She's a Sassy One, Isn't She?" was referring to this particular moment by Rahman;

    Quote
    Roqeth: How dare you impede my-
     
    ::Roshanara put her hand up to stop the man from talking.::
     
    Rahman: We're really not going to go through all this again, are we?

    But then I kept reading and found this gem;

    Quote

     

    Slater: That tells us very little about who is behind this. ::She paused.:: We have a location, and nothing else. We don’t know if the Outpost is the destination of the felicium, a distribution hub or even just a stop. ::She turned to the Klingons.:: I hate to break it to you but *this* is square one.

    Roqeth: Square one? ::He turned to Slater.:: I’ve been investigating this since before you graduated, Ensign.

    Slater: And yet, you are no closer than me to having any actual hard evidence as to who’s moving that felicium, sir. ::She fired back, making sure that the last word sounded just as insulting as his.::

     

     

    • Like 3
  4. Quote

    Delano: Fortunately, our proximity to Outpost 3 means we might be able to get access to some of the replicator materials they’d intended to use in the repair project. That could make things easier, but we can’t count on that just yet.

    Meanwhile on Outpost 3...

    Quote

    Rahman: Tristam, there is *literally* a toilet seat welded onto that bulkhead to seal an atmospheric containment breach.

    Core: We ran out of sealant- no, wait, that’s not the point!

     

    • Like 2
    • Haha 1
  5. My engineering character Tristam (whom I've taken to calling the "anti-propulsionist") is very much pro-transporter in the face of slipstream drive and warp factors - I've begun toying with a transporter concept, not necessarily transwarp beaming as of yet, that he's been working on in his spare time in-sim. To simply get from point A to point B with next to no hassles, I see this is the way to go.

    That said, exploration should still be important, and completed with starships. The transporter shouldn't be the main transportation in areas that haven't been fully charted/colonized by the faction that's employing it (in this case, the Federation).

    • Like 1
  6. I'm not a fan of 'death scenes' - I find that a lot of the time, they're drawn out or in some ways too complicated and I've never found them overall satisfying. But I like the emotional reaction to that kind of loss from others. I think all of the characters I've killed (and one I brought back to life (haha)) have been killed off-screen, with the reactions to that simmed, because that kind of reaction lasts not just for one scene - it can affect one for years to come if necessary and could easily change your character, which is what I've specifically done with Blake, in that she lost her husband (off-screen) and is still affected by that two years on.

    • Like 1
  7. If somebody came out with a Bioware-esq choice-system game for Star Trek, I would be eternally grateful.

    Instead I have to settle on the Abrams Trek game that's a 3rd person shooter that you had to play with in coop because yay for glitchy AIs.

    • Like 1
  8. On 05/31/2017 at 11:21 PM, Trellis Vondaryan said:

    could easily have been another Fast and Furious film so far as I'm concerned.

    The visual style didn't appeal to me, I thought the story was rather bland and didn't have a whole lot of emotional investment.

    Were we watching the same film? Like, are you sure you went to go see Beyond?

    • Like 1
  9. We've got more cast to have joined. However, my personal favorite part of the announcement:

    Rehka Sharma as security officer.

    I've kept going on about how my main wish for this series was a female security officer and now I got one. Now me as a happy camper will wait patiently for the show jigglinG ON MY CHAIR BECAUSE FEMALE SECURITY OFFICER GUYS FINALLY!

    ::cough:: Excuse my excitement.

    • Like 2
  10. Quote

    Delano: Mr. Kallo, I don’t suppose you have any way of cutting through all the interference? We have a larger ship out there that could provide support. It’d get you to our sickbay much faster. I can’t imagine all this radiation is good for you.

    :: The smaller man offered what Evan was beginning to realize was his characteristic smile. ::

    Kallo: Oh, I’m sure nothing I could offer would surpass all that wondrous Starfleet tech at your disposal.

    Blake: Response?

    Kallo: Well, for you, Just Commander… there was something. :: He gestured around them once more. :: Obviously, it didn’t work.

    XD

    It always brings a smile to my face when someone continues an NPC's habits and trends from another writer. Kudos to you, Mr Delano. This is the beginning for poor "Just Commander Blake".

    • Like 2
  11. I think the last dream (proper dream in a sim) I wrote, my character was having a conflict within himself and wondering what the point of all his work was when ultimately, every time he took a step off the ship, he was in danger. He found himself unable to trust those around him. So when I wrote the scene, it was a reality where he knew his mother well - where in one of my more recent sims with him, he admits to not knowing a thing about her, aside from what others have spoken to him. In this particular scene, however, she says exactly what he wanted to hear even if he acted like it wasn't, therefore trying to motivate himself using  a maternal figure he'd never had in a single person - though he doesn't linger on the thought of his lack of biological mother (Rodulans in his area are typically big fans of "it takes a community to raise a child" kind of philosophy, so he's never lacked a maternal figure), he has always wondered what she would say to him, had she the chance to see him as he is today. So allowing himself a positive version involving her believing in him during this recovery period, what she might say, brought him some confidence in a time where he needed every inch of it.

  12. I've simmed relationships with both character types. Usually they're all pretty rewarding in terms of development, and while it's definitely more fulfilling to bounce ideas off another player, ultimately doing both is bringing me joy. If I'm simming my Primary with my PNPC (which I'm doing at the moment for Blake and Sabor within flashbacks), I have to operate with a set idea of what's to come. So if it ends badly or if they all live happily ever after, it's always going to be part of the plan until I change my mind (as such with Kinan and Irasaph, though their relationship is so behind the scenes that it's doubtful anyone will notice). I usually have a whole thing decked out from the get-go.

    If I'm with another player, I like discussing my character and the ins and outs and all the thoughts and motives and little cool tidbits, especially if it's about PC relationships. I've noticed that romantic relationships between PC characters (or PC to PNPC characters) tend to take a lot of planning and discussion.

    It's either orther, really.

    • Like 1
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