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The “Lower Decks” interview series is meant to highlight the newer members of our community. Named after the infamous episode of The Next Generation, this segment helps the fleet learn more about the new blood we bring into our community. Today’s interview is with Ensign Emilia Krugol, a joint security/tactical officer aboard the starship Gorkon.

SHAYNE: Thank you for sitting down with me today! Why don’t we start off with a little about the mind behind Krugol. Where in the world do you hail from?

KRUGOL: Thank you so much for having me! I’m currently a student living in the suburban outskirts of Melbourne Australia. I’m studying in my eleventh year of schooling, and I’m about a year and a half away from graduating and going to university. Outside of schooling, I’m an on and off artist and an ameteur dressmaker, that specialises in costume making.

Both security and tactical positions are highly sought after amongst new recruits especially, for a variety of different reasons. What drew you to the role?

When I did my training, I was stuck between the sciences or security, since I’m quite a fan of both roles, it was quite a difficult decision to make. But eventually, I settled for security. I wanted explore how someone as a security officer dealt with being responsible for the welfare of an entire away team, or even an entire ship. I wanted to investigate how conflict and the fate of her fellow crewmates could affect a demure and gentle character like Krugol. I also just really love writing about elaborate fight scenes.

Holding two officer positions at once is not uncommon in the fleet, but it does pose some interesting challenges and opportunities. How are you finding that?

I’m finding it very interesting. Holding two positions allows me to expand Krugol beyond that of a classic “Red Shirt”. It gives me a bit more space as a writer to make tactical decisions in the heat of a battle, as well as have some competence with technology, allowing Krugol to be less of a liability in technological based challenges that the crew/away team may face. Although, sometimes i do run out of ideas during an intense moment.

It seems that every writer has a process for creating sims and developing a character. How do you go about crafting your writing?

As a theatre student, I use elements of method acting when it comes to writing. I tend to ‘get into character’ so to speak and channel those feelings into my writing. I feel that it makes my writing much more authentic and believable if I’m incorporating realistic feelings into a piece, and allows me to express myself a little better through writing. I also like to play music appropriate for the overall mood of a sim, which makes the experience a little more immersive for me as a writer.

Do you personally have aspirations in the fleet? Are there any OOC activities you’re associated with, or any you’d like to join?

I’m currently not associated with any OOC activities. But I would be interested in joining the Advanced Starship Design Bureau, the FNS or even the Writing Improvement Team. I’d love to get more involved in the community OOC.

What’s your favorite part about simming?

It would have to be how immersive the whole experience is. In a way, Simming is a lot like acting, which allows me to explore parts of myself I’ve never even had the chance to touch on irl, not to mention, most of the time I feel like I’m actually acting in a Star Trek episode. Simming also gives me an opportunity to talk, and socialize to those with similar interests. Which leads to some really fun, and or interesting conversations with the fleet.

If you could tell an incoming ensign one thing, what would it be?

I guess I’d have to say, have fun! Be yourself! It’s a good community we’ve got here, full of amazing people. Even if you don’t fit in right away, just give it a little bit of time and you’ll feel right at home in a snap.

Thank you very much for your time, Ensign!

You can learn more about Ens. Krugol on the wiki.

The post Lower Decks Interview with Ensign Emilia Krugol appeared first on UFOP: StarBase 118 Star Trek RPG.

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