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Trek vs Realism


Trek vs Realism  

10 members have voted

  1. 1. Between simming the scenes as we would see them in Star Trek, or adding twists closer to our understanding of “realism” (about the future, the technology, space, etc.), what do you prefer?

    • Simming closer to what Star Trek has shown in the series.
    • Simming closer to “realism”, in the way I understand it.
    • Something in between, accepting some unrealistic but Trek concepts, while changing some others that feel right.
    • Some other criteria (let us know!)

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All players here love Star Trek, but we also love other forms of science fiction. And, as the genre has evolved, so have some of our conceptions, and the fiction works have tended towards more realist elements. 

For example, in the first Star Trek series, hardly ever had they used an EVA suit to go into an unknown planet. Or worse, an adrift starship. We all have seen uses of Star Trek technology that would be really useful if deployed to certain points where they have not. Portable shield generators, anti gravity apparel, even using transporters during combat.

We love Star Trek, and we are used to the feeling of “Trek”. Even if it would make sense that they have developed personal shields attached to your belt that made you almost immune to weapons fire, we wouldn’t want our officers charging into hand-to-hand combat wearing that. It wouldn’t feel like Star Trek. 

On the other hand, we also apply some realism that changes that “Trek” feeling. Our away teams almost always use EVA suits, and most of our security officers are way more heavily armed than they were in the series.

So in the struggle between simming pure “Star Trek” and simming something that seems to make sense, where do you stand?

This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.

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