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  1. There seems to be no escaping “Star Trek: Discovery.” It’s almost impossible to avoid discussion regarding the show on the Internet. For a program within a universe as large and popular as Star Trek’s, this is not surprising. And, just as with every other addition to the universe of our beloved franchise, “Discovery” seems to be a flashpoint for debates and arguments, ranging from its quality, to its premise, right down to its acceptability as canon. It is no secret that Kurtzman (among others) has created a darker tone, and this distinction from other series’, along with differences in visuals and events that are difficult to explain away or ignore, has created a divide between fans. With its first season concluded, I thought this would be a good time to reflect on “Discovery”, and see what the SB118 community thought of it. So...what do you think? Do you enjoy it? Would you agree that it is a quality program, and/or a worthy continuation of the franchise? Or are you not quite so enthused, for whatever reason? Give us your vote, and if you’re feeling generous, let us know the reasoning behind your opinion!
  2. I have to wonder if this has happened to anyone else. You kick back, ready to review some old Star Trek episode, and press play. The story builds, and you’re getting into things occuring on the screen, when… “No”, you think to yourself. “Did I just see that?” You rewind for a few seconds, and squint as the same images flash by. At just the right moment, you pause it. There, suddenly, in a random episode of Trek, is a celebrity (oftentimes in heavy makeup), hidden in plain sight. It’s not surprising that Star Trek is susceptible to cameos- in such a large, expansive universe, there’s always room for another alien creature, or background crewmember. Its popularity makes it appealing as well; some of the most famous people in the world grew up as massive fans of the franchise. It can be easy to forget just how ubiquitous Star Trek fans are. Not only are these cameos generally unexpected, they can often bring a whole new level of enjoyment to a given episode. One might remember “Descent, Part I”, from Next Generation’s sixth season. The opening contains perhaps the most famous cameo in Trek history; namely, that of Professor Stephen Hawking. He portrays a holographic recreation of himself, playing a game of poker with Data, along with similarly rendered simulations of Albert Einstein and Sir Isaac Newton. Indeed, Hawking is the only individual in the entirety of Star Trek to ever play himself. Other popular appearances include Dwayne “The Rock” Johnson as the Pendari Champion in the Voyager episode “Tsunkatse,” and King (then Prince) Abdullah bin-al Hussein, who portrayed an unnamed crewmember in the Voyager episode “Investigations.” This week’s poll asks you to think back to your favorite cameo in any Star Trek series. Let us know which one you enjoyed the most, and tell us why in the comments below!
  3. It has become one of the most universally recognized staples of Star Trek. It has been the solution to, and cause of, many problems face by the crews of the Enterprise-D, Voyager, and Deep Space 9. I am, of course referring to the holodeck. Who wouldn't want a room that could literally change its settings and content to an unlimited number of perameters in the blink of an eye. Within that commonness, however, stands brilliant examples of creative uses, and accidents, where the holodeck, and holographic technology as a whole, was involved. From the holographic decoys used by Voyager to escape the Kazon, to the creation of a whole new form of medical instrument and sentient life (namely the Doctor), to the inadvertent rise of a sentient Professor Moriarty, holodeck technology has provided fantastic story material. This week's poll asks you to choose which one stood out to you the most.
  4. The Borg probe proceeds onwards, unaware that you have laid a trap for it. As it crosses your weapon's crosshairs, you give the order. Your ship decloaks, unleashes a fusillade of fire, and renders the cybernetic horrors inert. Now imagine the tables are turned. Your vessel is in desperate straights. The pirates are closing fast, and you’ve already suffered damage. Even with your superior weapons, the fight would be theirs in a matter of moments. Instead, you activate your handy-dandy cloak, and try not to smile as you imagine the confused looks on the faces of your pursuers. Or perhaps a more subtle application is required. Sneaking behind enemy lines is made far easier when the enemy has no idea you are there. With the proper care and patience, war-ending intelligence could be gathered, simply by staring through a viewscreen. We’ve all seen instances where cloaking devices have been used to great effect. However, countless dangerous situations encountered by Starfleet crews throughout the ages might have been mitigated, or completely avoided, if the Federation had continued to pursue cloaking technology. Instead, the Federation signed the Treaty of Algeron in 2311, effectively promising the Romulans that cloaking technology would not be implemented on any Starfleet vessel. Cloaking technology certainly has it’s advantages, and their use would solve a great many problems faced by Starfleet. However, would it have been in the Federation’s best interest to employ cloaking devices on ships? In the wrong hands, it could wreak devastating havoc. Additionally, the moral implications of its use are less than clear. This week’s poll asks you for your input on this difficult subject. Would you approve of the Federation using cloaking technology (of its own), or would you eschew it, preferring more traditional methods? Submit your vote here, and explain it in the comments section, if you have the inclination.
  5. When one speaks to me, it becomes painfully obvious that I am not a big gamer. However, I also know that many people within SB118 are serious about their digital pursuits. World of Warcraft seems to be the preferred game by far. Another one that seems to be spreading is the relatively new Star Trek Timelines. Though I don’t play myself, the basic idea has been explained to me. Essentially, players attempt to resolve missions by utilizing the skills of their crew. These crewmembers are all recognizable from canon, but differing political allegiances and the centuries between two characters in one of the television shows would not apply here. Kirk could be teamed up with the Borg Queen as easily as with Spock or McCoy. That got me thinking. Each character has a set value in the game, but what if no such point value existed? What if you could choose a character from the game, or any character from any of the six television shows, to join your current crew? A big question, I know. So many possibilities- any of Starfleet’s most famous names as a part of your manifest. Imagine seeing Montgomery Scott repairing a power coupling in a Jeffries tube, or Will Riker on the bridge, his collar again adorned with three pips. What famous character would you want with you on your voyages? Give your vote, and then explain in the comments section below!
  6. They’re as iconic as the ships and stations they reside on. While they were hardly as necessary as engines or a command deck, they still served a vital purpose. With the stress that comes with being an officer (the endless work, the responsibilities, the constant threat of assimilation or vaporization) it becomes essential for the crew to have a place where they can sit down, have a drink, and unwind. Ten-Forward. Quark’s Bar. The mess halls aboard Enterprise and Voyager. Each of them had their own style, and a list of stories a mile long. Who could forget Worf’s delivery of Molly in Ten-Forward, or the time Guinan threatened to show a crew on the brink of mutiny Setting #2? How about the time Sisko punched (!) Q in a manly display of fisticuffs, or the stories exuded ad nauseam by Morn in Quark's? What about Tom Paris’ and Neelix’s duel in the Voyager mess, or the Doctor’s commando tactics when he attempted to flank a holographic Kazon? This is just the briefest account of the adventures that occurred behind the doors of these illustrious establishments. This week’s poll asks you to think back, and choose the canon eatery/bar you liked the most. Did you enjoy the dignified yet loose air of Ten Forward, or the adventurous, brazen feeling of Quarks? Or did you perhaps prefer the more conventional atmosphere of Enterprise or Voyager’s hallowed (mess) halls? Or did you have another in mind? I know I haven’t mentioned all of them. In any case, cast your vote, and let us know your reasoning in the comments section!
  7. They’re one of the most recognizable species in Star Trek, and one of the most misunderstood. Breaking away from the peaceful, enlightened philosophy that began to sweep through Vulcan a thousand years ago, they founded a new world, upon which an empire would be forged. From here, these violent imperialists stretched forth their hands, and developed into a galactic civilization. Despite their commonly shown brutality, xenophobia, and mysterious, overwhelming power, the Romulan people are one of the most diverse, complicated, and iconic parts of the Star Trek universe. It is this diversity that has allowed so many unforgettable Romulan characters to take the stage. Who could forget the unnamed Romulan commander who lead the attacks against Earth Outposts 2, 3, 4, and 8 along the Neutral Zone, and then against the Enterprise herself, in the classic Original Series episode Balance of Terror? What of the sinister Commander Tomalak, the sly rival of Captain Picard, played by the famed Andreas Katsulas? And certainly, the treasonous, principled Admiral Alidar Jarok, who sacrificed all that he had on a futile mission in the pursuit of peace, must be mentioned in such an illustrious list. This week’s Poll of the Week asks you to name your favorite Romulan, and to explain why you chose him/her. Did you find the strong female commander Toreth appealing? Or were you more a fan of Sela, the skilled manipulator of entire civilizations, and one of the biggest surprises of The Next Generation? Give us your vote, and let us know why you chose it in the comments section below!
  8. Let’s face it; the universe of Star Trek is enormous. Hundreds of hours of television create a vast tapestry of lore spanning several hundred years, not to mention a few different galaxies. Even for a seasoned Trekker, absorbing and assimilating this enormous amount of information is daunting, at best. There seem to be two predominant schools of thought on this. While it is a somewhat maddening task, many avid fans have taken it upon themselves to study Star Trek tirelessly, in all of its detail. As such, canon (defined as “a collection or list of sacred books accepted as genuine”) is often very important to these individuals, and tampering with canon in any way can elicit a negative reaction from them. However, there are plenty of diehard fans that are able to fully enjoy Star Trek without exhaustive and painstaking research. There are certainly benefits to both approaches. As I was considering Star Trek: Discovery some time ago (a topic that will certainly be featured more prominently in future polls) I began to wonder toward which mentality this fleet leant towards. This Poll of the Week asks you to consider your relationship with Star Trek’s canon. Is it important to you, beyond setting the scene for simming? Do you become annoyed when canon is violated? Or are you more interested in the individual stories, and willing to excuse minor continuity and canon errors in the pursuit of a good narrative? Do you have a different take on canon that isn’t mentioned here? Give us your vote, and discuss in the comments section below!
  9. These are the episodes that have sent a cold shiver down our spines, or made us look over our shoulder with dread. Okay, maybe not quite so dramatic, but you get the picture. Over its run, Star Trek has featured every sort of tone. It’s diversity in this regard is unmatched by any other television show out there. Humor, mystery, political commentary, wonder, reflection...the list goes on. However, Star Trek has mostly refrained from making scary episodes. Now, there have been plenty that were frightening because of their similarities to the world of today, or due to their plausibility in some undesirable aspect. But they are rarely creepy, rarely based around terror. Note the word “rarely”. While they may not be plentiful, these types of episodes often leave their marks. As someone who has experienced acute sleep deprivation, “Night Terrors”- an often-mocked Next Generation episode- has always left me somewhat uncomfortable. Others have found “Schisms” to be chill-inducing. In this one, members of the crew are whisked away in their sleep to be experimented on in horrible ways. Things are no longer a joke when the viewer learns that Riker’s arm has been amputated and reattached- though he has no memory of it. Still others, such as the more cerebral “Frame of Mind” strikes unease in many. Riker is again at the center of the story, but this time, it is the unnerving breakdown of his sanity that provides the fear. In appreciation of our next spooky holiday, this Poll of the Week asks you what episode from any series frightened you the most. Did the calculated brutality found in “Empok Nor” strike a fearful cord? Or were you more affected by the vast scale of the Federation’s takeover in “Conspiracy?” Cast your vote, and let us know your reasoning in the comments section below!
  10. Starfleet officers are prepared for their roles in every way possible. Endless classes, lectures, and hands-on learning opportunities form the education of the cadet. Rigorous technical instruction allow a prospective officer to function, work, and maintain the equipment they will encounter. History, astronomy, history, basic first aid...the sheer amount of knowledge is overwhelming. However, in addition to all of these courses, each cadet is also required to pass a self-defense course. The career path a cadet wishes to take will affect how much training they receive in this regard. As one might imagine, individuals such as science officers are provided the basic skills necessary to cope with bodily attack, while those pursuing a security role are, naturally, required to master far more intensive techniques for all situations. We all know that Starfleet officers embrace life, and do not injure without cause, or when peace might prevail. However, ten different officers might have ten different ways of approaching the question of self-defense. Some might prefer to attack and disable, while others might choose to focus almost exclusively on defending against blows. Personality, position, and mindset all play a part in one’s attitude. This week’s poll asks you to think about your character, and to consider their approach to self defense. Are they generally more aggressive, seeking to give as good as they get, and not hesitating to injure assailants? Or do they prefer more peaceful forms like aikido and judo- disciplines focused on disarming and disabling an opponent without injuring him or her? Or perhaps they experience some sort of middle ground - a midway between offensive and defensive techniques that suit any situation. Give us your vote and let us know your thoughts in the comment section below the poll!
  11. Everyone has their own opinion of JJTrek. I’ve watched the movies, and I am far from impressed. However, in their own way, these new iterations of the franchise we know and love bring up topics for discussion. After watching Star Trek Into Darkness, and a certain parody YouTube video, I began to consider the merits of the revolutionary technology introduced in the movie; transwarp beaming. These devices can be used to hurl individuals and objects hundreds, even thousands of times farther than a regular transporter would be capable of. Essentially, the transwarp transporter allowed instantaneous travel between destinations lightyears away from the start point. With such an incredible advantage, however, presents a rather unpleasant logistical dilemma. Put simply, it is this; would we need starships any longer? They have been the means by which the Federation has explored the galaxy, sought peace, and defended against the innumerable alien threats lurking in deep space. With transwarp beaming, journeys that would take days at warp could be achieved in the blink of an eye, without the complications that a starship brings to the equation. Indeed, we have seen defense platforms and drones used by various species and organizations in Star Trek- it stands to reason that the Federation could use these technologies as well. With a hypothetical transwarp beaming device, the question is, how much of our standard operation should we keep? This week’s poll asks you to tell us what your feelings are on this. Do you embrace transwarp beaming as the new, better way to traverse the galaxy? Or do you prefer the standard method of starships and starbases? Perhaps a combination of the two? Or neither? Let us know in the comments section below!
  12. For better or for worse, humanity has entered the Age of Automation. Computers and machines, once visible only in imaginations and in television studios (as props) now form a nigh inescapable bond around us. Devices that are orders of magnitude more powerful than the Apollo spacecrafts, the pinnicle of technology a mere fifty years ago, now fit comfortably in our hands. In some ways, these enormous advances have benefitted us greatly. In other ways, most of us would agree that there have been drawbacks. Face-to-face conversation is now at a premium. Star Trek showed us a world filled with incredible technologies, too numerous to account for entirely. We all know of the warp drive, and the transporter, and on the whole, these things brought great hope and prosperity to the Federation. But there were little joys that seemed to be lost as the years past. Cooking is a rarity in the Federation- replicator units have removed the need for it. Keiko O'Brien's reaction to Miles' statement that his mother cooked with live animals proves this. The use of pen and paper seems to have been lost as well. Save for a few select instances, everything from scientific reports to fictional stories have been transcribed upon PADDs, the mechanical devices so commonly seen in a character's hand. I can't speak for the rest of you, but I take pride and joy in cleaning the house. That seems to be absent in the world of Star Trek, at least onboard ships. Certainly these things are often seen as hassles. Who wants to cook after ten hours at work? Who would pine for additional paperwork? And cleaning the house? Forget it! But I feel that if we lost these things to automation, we might begin to feel their absense keenly. What do you think? Do you agree, or would you be glad to be rid of these irritations? Or do you have other tasks that fit into a similar vein? Post your vote here and let us know in the comment's section below!
  13. You are captain of a Starship, and you receive a request for medical supplise. A plague has been declared in a Federation world not far from your position. The world has been quarantined, but they need those supplies as soon as possible, because the prediction is for millions dead in a couple of days unless something is done. You could beam them down. With that in mind, you approach the nearest starbase and request the supplies. You are informed that they do have the supplies. But for you to receive them, the process would need to be approved by the corresponding Admiral, who happens to be out of the base in a diplomatic mission and will not be back for a few days. You could try to contact Starfleet Command and request help, but that could also take days. Or, of course, you have full access to the base systems… you could easily beam them out and be on your way back to the affected planet within minutes. That would not be exactly legal, but Starfleet would understand in the long run, right? Would you jump over bureaucracy? Let us know! This is a new question from our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favorite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!
  14. When we create a new character, we put a lot of thought into the process. Some parts usually get more attention. Race, gender, department (or, in general, job)... while other, more cosmethic details, are given thought but have little effect on the simming. The fact that the character is blond gives information about them, but in most missions it won’t really matter. It is purely aesthetic. A similar thing happens with birthdates. Of course there is the age matter (and we might discuss it in a later poll). But what about the date within the year? How do players choose it? Does it have any relevance? For the player? For the character? Some ships keep track on them and celebrate (or at least make comments) on character’s birthdays. Let us know how you choose your character’s birthdate! This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.
  15. It’s not easy being the captain. Managing the safety of one’s ship, and seeing to the success of important missions without fail is a most trying task. Each decision carries the potential for disaster, and a captain on the fringes of known space must rely on his or her experience and training. However, Star Trek has shown us multiple instances where venerated Starfleet captains have made questionable choices and command decisions. On most occasions, these unusual choices take place in the shadow of desperate circumstances, where lives, planets, even entire civilizations hang in the balance. Examples include Ben Sisko’s three man conspiracy to rid the Romulan Empire of one of its senators, in order to bring them into the war, and Jonathan Archer’s blatant piracy of a warp coil from an innocent and uninvolved vessel. One of the most famous, and controversial decisions ever made in Star Trek, however, is Kathryn Janeway’s alliance with the Borg. In an attempt to make it past Borg space unharmed, Janeway proposes a temporary ceasefire with the Borg, who are locked in a brutal and failing war against interdimensional beings known as Species 8472. Janeway offers the desperate Collective a way to defeat their seemingly invincible enemy, despite being fully aware of the consequences that would ensue from supporting the Borg. Many have criticized this course of action harshly, and most Trek fans seem to be in agreement, but there are two sides to every coin. This week’s poll asks you to place yourself in Janeway’s situation. Do you agree with her decision? Given the same circumstances, would you do the same thing? Why or why not? Give us your vote, and explain your reasoning in the comments section below!
  16. You are the captain of a starship and, while walking through the corridors, you hear a ruckus coming from the holodeck. As you apporoach, you find a couple of engineers trying to reason with a mob, varied in all shapes, species, genders, clothes and ages. And very angry. After trying to understand what was going on, you finally get an odd explanation. Apparently, these holodeck characters, even though they are not supposedly self-aware, are requesting rights to control the holodeck, who appears or disappears and what their environment is. The engineers look at you for what to do. The characters have taken control of the holodeck, but it could be forcibly deactivated from the outside. But, of course, there was a matter of rights. Did these characters have rights? Should they be listened to? That is your decision to make! What will you do? This is a new question from our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favorite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!
  17. In nearly 250 years of operation, Starfleet has changed its uniform code a great many times. In some eras, the look was utilitarian, and supported operations in the harsh expanse of space. This is seen in Enterprise’s NASA- inspired jump suits, and the fleet’s current outfit, introduced in First Contact. Other times, elegance and refinement was the preferred approach. Such examples include the mandarin collars of Season Three Next Generation, and the dignified (though sweltering) double breasted blood red jackets and black pants, seen in five of the six original Star Trek movies. And who could forget the look that started it all- the red, gold, and blue tunics and black pant ensemble from The Original Series? In that time period, each starship and instillation had its own distinctive uniform assignment patch- a reminder of the long past days when the chevron we know today did not apply universally. It seems that everyone has a favorite uniform from the franchise. Each carries such a legacy, and all of them have something to offer the discerning tailor in all of us- well, almost (I’m looking at you, Motion Picture one-piece pajamas). This week’s poll asks you to name your preferred uniform, and why you prefer it. Are you looking for dignity, or classic style, or functionality? Or something else? Leave your answers in the comments below!
  18. All characters we can encounter, both in simming and in other kinds of fiction, are partly defined by a large number of relationships they have. Friends, lovers, coworkers… and family. If we think back to Star Trek, we can remember several characters with differing relationships with their families. Some had not talked to them in a long time, while others did regularly. Some had their families living far, possibly in their home planet, but maybe elsewhere, whereas some had their families living with them in their quarters. Some had close relationships, while others were distant, even confrontational. And these family relationships were also defining for characters, with some even having turning points in their lives that were either affected by their families, or affected the way they interacted with their family. The same happens to our characters. Some have their families close by, while others have them far away in their home planets. And some sim them regularly, while some almost never interact with them. Which are you? This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.
  19. Pirates. Bandits. A huge galaxy like the one we inhabit must have its share. And rumors say you are headed their way. You are the captain of a starship, and you are patrolling an area where several ships have disappeared in the last months. According to intelligence reports, all ships disappeared while responding to false distress calls, coming from holographically disguised pirate ships. You don’t know what happened after they approached, but they suddenly dropped out of contact. As you patrol the area, you receive a distress call. Coming from one of the ships that disappeared last week. They were effectively attacked, and left adrift. The distress call has been, apparently, on automatic since then. You are eager to help, but then a thought crosses your mind. Could this be one of the fake distress signal? Could you be about to become a new victim? What would you do? This is a new question from our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favorite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!
  20. Star Trek's six television series, and 10 (all right, 13) movies have shown various Starfleet vessels exploring the unknowns of space. Hundreds of alien worlds have been visited, countless regions mapped, and endless foes faced. Through it all, there seems to be one critical place, without which none of these feats would be possible. I'm talking about the bridge, the command center for an entire starship. It is only fitting that such an important part of the ship should get so much screen time, and because of this, the many bridges we've seen have become iconic. It is said that one can tell the era a ship belongs to just by glancing at her bridge. The many configurations and formats that have been shown on various vessels each have their own style, their own design. No two classes of ship have precisely the same layout. The bridge of the Defiant class is smaller, and obviously built with combat in mind. Alternatively, the bridge of the Galaxy class couldn't be more different, with it's expansive girth and wood (wood!) features. This week's poll asks you to give your opinion on your favorite bridge layout. Did the submarine aesthetic of the NX class grab your attention, with it's efficient and trimmed look? Or are you a fan of the classic Constitution class design, the original in blending colorful style with functionality? Make your vote, and tell us about it in the comments section!
  21. We are mostly used to see Star Trek in TV form (or movies), and in our particular case also in simming form. But Star Trek has taken lots of other formats in all these years since it first arrived to our screens. One of these formats are videogames. Of course, not everyone plays to videogames, but since we are convinced there is a fair amount of players among us, we wanted to give them some space in our weekly polls. Of course, it would be impossible to mention every single Star Trek based videogame and say something worthy about them. So let us simplify. We will talk about genres. What are your favorite Star Trek videogame genres? Here come some ideas, with some examples, but of course the list is way longer! Maybe you liked Real Time Strategy videogames? (Armada, New Worlds). Or maybe shooters? (Elite Force, The Fallen). Graphic adventures? ( 25th Anniversary, Justice Rites ) Ship simulators? (StarFleet Command, Bridge Commander). Did we mention your favorite? Do you want to tell us about some other videogame you loved? Come to the forums and join the discussion! This is a new poll in our category General Trek, where we ask questions about all thinks Star Trek, like scenes, characters, starships, and in this case videogames.
  22. You are the captain of a starship, and you are called for an urgent diplomatic intervention. You go to the home planet of the Mantisar (fictitious species created for this exercise, do not look them up). They are not members of the Federation, but they are allies. In this case, a human couple in their sixties has called for your intervention. Once you arrive at the planet, the humans explain the situation. Their son Marcus has fallen in love with a Mantisar female. They had been together for years now. The problem is they have now decided to get married. And, in the insectoid culture of the Mantisar, they wedding night celebration ends with the male being eaten by the female. It is their tradition, and Marcus has agreed to on with the ceremony. However, Marcus’ parents hope you can use your authority to prevent it from happening and bring their son back to safety. The wedding is that same day, so there is no option to get a new diplomat and brief them on time. It is your decision. Will you try to avoid the wedding? How forcefully? Let us know! This is a new question from our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favorite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!
  23. When we are simming, we are writing about the life of many characters. Every aspect of their life, sometimes. Their adventures, that’s true, but also what they do on their free time, what they have for lunch of how they have decorated their bedrooms. Inevitably, those characters will at some point be confronted with death. The death of others, sometimes secondary characters that have barely appeared, specific to a mission, whose death is a way to add drama (an involved civilian, maybe?), or to give closure (a villain beyond redemtion?). But sometimes, very rarely, it is our own characters who are dying. Possibly not main characters, but maybe secondary characters we have known and developed for years. Those who started as a minor NPC and evolved to have a small piece of our heart, and of everyone on the crew. Sometimes, a player can decide to give such a character a definitive ending. It is something rare, but I can think of examples. And these moments, if written properly, are sure to leave a deep mark on every player that has known them. If you had to sim the death of a character, how would you do it? Come to the forums to discuss it! This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.
  24. There's no denying that transporters are nifty bits of machinery. They can transmit a person or thing hundreds of miles, to arrive safely (usually) at a given destination. However, it seems like these transporters can be easily beaten. Ion storms, power surges, combat shields and dozens of other factors have been known to render them inoperable. When they inevitably go wrong, there's only one way to travel. Yes, I'm talking about shuttlecraft. Say what you will about them, they're handy to have aboard in a pinch, and can be used for so many different tasks. Need to be towed out of a nucleonic particle nebula? Or how about rescuing stranded crew on a Class-L planet? Over the years, different designs have come forth, each with their own spirit and legacies. This Poll of the Week asks you to think back, and choose your favorite small Starfleet crafts. Was the reletively primitive shuttlepod from Enterprise a winner in your mind, or do you prefer the beefy functionality of a runabout? Tell us in the comments below!
  25. It was a toss-up for me between the EMH and the Neelix's holographic lungs. In the end, lungs won.
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