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Anath G'Renn

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Posts posted by Anath G'Renn

  1. When it comes to Starfleet ship design, there are always new designs in the works. When it launched, the Galaxy-class was considered the safest, most advanced ship in Starfleet and assignment to one was an honor. Within ten years of its launch, the more powerful Sovereign-class was designed, built, and put into service to take its title as the most advanced class of ship in the fleet. The 2370s also saw new designs tested in the form of the dedicated warship Defiant-class, the Intrepid-class full of new technologies, and the Prometheus-class with an experimental multi-vector assault mode. However, this constant change of what design is the most advanced of the moment doesn’t detract from how dependable Starfleet ships designs can be. Some ships, like the Excelsior-class and Miranda-class, were still seeing regular use a century later. Starfleet ship classes are routinely refitted with new technologies to extend their useful lifespans. Even the Oberth-class remained in regular service for decades.

    This week, we’d like to know if there are any older models of ship that could be a valuable asset to Starfleet if they were just updated to modern standards with new technology. Do you think that a Constitution-class redesigned and rebuilt from new components could hold its own against modern explorer designs? Would you like to see the Miranda or the Excelsior revisited and retooled to see that they remain on the front lines of the final frontier into the 25th century? Or maybe you think that Starfleet should be trying new designs and new ideas rather than remaking old ships? Which older class of ship would you like to see redesigned and reintroduced into the fleet?

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  2. Future technology is nothing if not incredibly convenient. Technology helps make the life of Starfleet officers easier and more enjoyable every day. Turbolifts can take someone almost anywhere on a ship in a minute or two. Replicators can create almost anything imaginable. Holodecks can take you anywhere from a historic battle to a peaceful park for a walk. The cultural and scientific knowledge of hundreds of worlds is compiled within Memory Alpha. Keeping in touch with friends and family is no issue with transporters able to take you halfway across the world in a second, real-time subspace video calls, and easy and convenient travel through the Federation.

    Of the modern luxuries in the 24th century, everyone has those that they use most frequently. But there are others that could easily go unused. Turbolifts may be faster, but the jefferies tubes can get to just as many places. Some people swear off ever using replicators and only eat real food. Others might never call home over subspace and just rely on letters back and forth to keep in touch with people back home. A few officers in Starfleet history were terrified of transporters and would use shuttles whenever possible.

    This week, we want to know which technological convenience your character would be least willing to go without. Would your character be completely lost without a food replicator? Is being able to talk face-to-face with family the only thing that makes life out on a starship bearable? Which 24th century comfort would your character be least willing to give up?
     

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  3. In the 24th century, older forms of entertainment like television and radio seem to be obsolete and no longer in use. Entertainment like holonovels and live performances by the crew have become more prominent. Additionally, the Starfleet database contains music from across the galaxy going back centuries. There doesn’t really seem to be much need for the radio anymore.

    However, it’s hard to believe that music just stopped being made. There have to be aspiring musicians out there creating new music. Commentators from Bajor to Vulcan no doubt would like to share their opinions on current events in the Federation. Radio stations today often struggle with falling audience numbers and the resultant drop in advertisement revenue. In a post-scarcity economy, radio stations could make a comeback and serve a niche audience.

    What kind of music would your character listen to after a long day to unwind? Would they choose the greatest hits of the 20th century or is the indie music of the 23rd more to their liking? Maybe your character would prefer to listen to talk radio shows and keep up to date with current events. With commercial viability being a lower barrier for entry, even radio dramas could make a resurgence. If Starfleet had radio stations on the ship, what would your character listen to?

  4. The computer on a Starfleet ship is an excellent resource. The database contains star charts, logs of everything that the ship has encountered, and a reference library including literature from hundreds of worlds, historical data spanning thousands of years, and information from dozens of fields of study from astrophysics to microbiology. In addition to the raw storage capacity, the ship’s computer can assist in analyzing data and simulate just about anything given enough data.

    While collaborating with the ship’s computer is very helpful, some people do not like talking to a disembodied computer voice. Many Starfleet officers have turned to the holodeck so that the computer has an avatar to communicate through. When Voyager’s EMH needed to learn exobiology, he created a consultant program modeled on an infamous Cardassian doctor. Data consulted with a holographic recreation of Sigmund Freud to help interpret his dreams and Barclay called on the expertise of hologram Einstein to discuss physics and cosmology. Even holoprograms like Vic Fontaine and Leonardo da Vinci would sometimes give advice to the crew in times of need.

    Everyone needs advice now and then. When confronted with a problem, why not get the perspective of someone who has been there before? The famous captains of Starfleet have seen it all in their various missions across the galaxy. Their service records, appearances, and personality profiles would all be easily accessible to the computer. What would Captain Kirk make of the Borg? What better way to work through a complicated conundrum than sitting down and enjoying a cup of Earl Grey with a holographic Picard? Which Starfleet captain would your character most want to receive advice from?

  5. Star Trek has varied in tone and style over the years. An individual series can be more hopeful and with a retro science fiction style, or more dark and morally complex. It could even be live-action or animated. But in general, each main Star Trek series is of the same basic genre. What if the franchise decided to branch out in a big way for a new spinoff?

    The launch of the new Picard series and the various projects related to Discovery have left plenty of options for spinoffs. Most of these proposed spinoff projects would be focused on particular characters. However, the Star Trek universe is full of characters, technologies, and alien worlds to explore. There could be room to explore that universe through a series that is in a slightly different genre from a traditional Trek series.

    A police procedural or a medical drama set in the Star Trek universe would have a lot of options and more than fifty years of reference material to draw on. These other television genres might be unusual for the Star Trek universe, but they could certainly be an interesting look into various corners of the Trek universe. Which television genre would make for an interesting Star Trek spinoff series?

  6. The Star Trek universe is home to all kinds of sentient life. The various humanoids that populate the galaxy are only the beginning. There are also the members of the enigmatic Q Continuum, giant crystalline beings, spaceborne animals, energy spirits, and a living nebula or two. But what about the androids, holoprograms, and computers of the galaxy?

    Advances in the field of artificial intelligence produce artificial intelligences that are more and more lifelike and capable of things that would never be expected from the computers of previous generations. Even technology not typically treated as actual beings, such as the Enterprise D computer, have demonstrated the ability to develop a mind of their own with repeated use. The status of artificial beings such as Lieutenant Commander Data or Voyager’s EMH have been the central conflict in multiple episodes.

    While Data and the other Soong androids are a unique case, there was nothing particularly exceptional about the EMH on Voyager until prolonged activation and accumulated experiences as the ship’s doctor caused him to expand beyond his original programming. If the Doctor could become a sentient being, is every hologram capable of the same transformation? Holoprograms such as the Doctor or Vic Fontaine appear to be the exception rather than the rule. What would the effects on life in the Federation change if every holoprogram and computer had the same rights as any other sentient being? How is sentience in an artificial being determined, if it is possible at all? That is the question we’d like to pose to you this week. Do you think androids, holograms, and computers should be considered sentient beings?

  7. The transporter has always raised interesting questions in the fields of science and philosophy. The inner workings and technical limitations of the transporter have been thoroughly explored in numerous episodes before. And between degrading patterns, faulty equipment, and the horrific results of attempted transporting gone wrong, it’s hard to blame someone like Lieutenant Barclay from being afraid of using the transporter.

    However, one bizarre type of transporter accident, duplication such as that experienced by William T. Riker, is a great example of how transporters can change our perception of personal identity. Transporter twins put this issue front and center by sparing the officer on the transporter pad from dematerialization, but still materialize them on the surface. This week, we present to you a similar hypothetical scenario with a twist.

    You are the captain of a Starfleet ship, patrolling through a relatively calm sector. Your ship receives a faint distress signal from a research facility on a nearby planet. An explosion of some kind has disabled their systems and injured several staff members. When you arrive, an atmospheric anomaly is interfering with communications. Your first officer, Commander Jones, volunteers to lead an away team down to the surface to provide assistance to the injured scientists. Most of the transporter beams reach the surface, but the transporter chief is worried Commander Jones’ signal didn’t make it and is able to cancel dematerialization at the final moment. Relieved to have narrowly escaped death, Commander Jones returns to the bridge and waits for contact to be re-established with the away team.

    The away team manages to get a message through the interference reporting that the situation is under control and they will begin beaming up survivors. Everything seems to be fine until the away team rematerializes in Transporter Room One with Commander Jones. However, Commander Jones is sitting right next to you on the bridge. It would seem that the transporter chief was mistaken in thinking that the transporter signal wouldn’t make it to the surface intact.

    When the second Commander Jones returns to the bridge, both commanders realize what has happened and claim themselves to be the “real” Commander Jones in unison. According to the Commander Jones who stayed aboard the ship, cancelling dematerialization was the proper thing to do and that the effects it would have on his duplicate are unknown. He believes that he should remain the executive officer. His transporter clone counters that the transport was successful and that the other Commander Jones only exists because of the transporter chief’s error. He is entitled to the position of first officer and the commander who remained on the ship is the “copy”. Both officers look to you to settle this case of duplicate identity. How would you handle the dispute between Commander Jones and his transporter duplicate?

  8. Whatever the occasion, gift-giving can be a difficult endeavor. Gift-giving means anticipating what someone else might want or need and determining what would be appropriate for the circumstances. Finding a good gift for someone isn’t only something that happens with distant friends or relatives. Even with our closest friends and family there are those who we struggle to shop for. The Star Trek universe can add further complicating factors to this.

    There are some species, like Vulcans, who are more practically-minded and utilitarian. Finding a present for an artificial lifeform like Data has its own challenges. Some people are also just private people whose tastes might be difficult to discern. Lieutenant Reed wasn't exactly the most social of his crew, and Garak’s life is so full of lies and disguises nobody really knows what his true personality is. This week we’d like to know who you would struggle to find a good gift for the most. Which character would be the most difficult to shop for?

  9. The Borg Collective has been one of Starfleet’s most dangerous enemies. A single Borg cube destroyed 39 Starfleet ships and was very close to assimilating Earth. In a later encounter, the crew of the Enterprise D had an opportunity to infect the Collective with a logic virus but did not carry out the plan. Some in Starfleet held this against Picard, but did he make the right decision?

    Ever since, any sighting of the Borg has been met with a response of overwhelming force from Starfleet. So much as a transwarp conduit opening is enough to provoke every ship in range to assemble. This week we put you in charge of Starfleet’s strategic planning when it comes to the Borg. Is the automatic assumption of hostility and throwing ships at the problem the best approach? The Borg Collective is different from most of the other enemies that have faced the Federation over the years.

    Are the Borg beyond diplomacy or change? It’s previously been shown that the Borg will make and break alliances as soon as they’re no longer getting what they want. But movements like Unimatrix Zero prove that the Borg can change. Does the involuntary nature of Borg drones change anything when it comes to destroying Borg ships and killing drones? Dealing with the Collective also brings up questions about the Prime Directive and whether they should be treated like any other alien power. What would be your strategy to defend against the Borg?

  10. Starfleet captains face no shortage of challenges. At the end of the day, the fate of the ship and their crew are their responsibility. A commanding officer has to be good at juggling multiple responsibilities at once and managing the ship’s daily activities. Keeping a starship with a crew in the hundreds under control can be a daunting task. But which captain is best equipped to handle the challenges of planning a road trip?

    Your answer might vary based on what kind of trip you would want to go on. If a quiet trip touring monuments, museums, and national parks is something that you would want to see, perhaps a road trip planned by James T. Kirk wouldn’t be your first choice. A road trip with each captain would also have its own unique challenges. Taking a road trip through the Delta Quadrant could take decades stopping at every tourist trap and road stop along the way. Which captain would plan the best road trip?

  11. Beyond Starfleet and the Federation government, there are plenty of career paths that citizens of the Federation can follow. Entrepreneurs like Quark and Joseph Sisko can start their own businesses and hone their skills in the field of their choice. The galaxy is a big place wand provides opportunities for everyone to partake in what the Ferengi call the Great Material Continuum. Major Federation space stations like Deep Space Nine are a promising site for future business owners of the Federation.

    Deep Space Nine had the Promenade, home not only to Quark’s bar but also a variety of other stores, dining establishments, and other centers of civilian life on the station. Whether you were looking for a few alterations to your dress uniform or a nice meal at the Replimat, you could find what you were looking for on the Promenade. Our very own Starbase 118 has its own center of commerce and civilian life, the Commercial Sector.

    This section of the starbase has been well-documented on the wiki, where you can see some of the establishments that have opened on the starbase over the years. It’s always good to have career back-up plans. Perhaps if a career in Starfleet doesn’t work out, your character could try their hand at starting their own business on the starbase. Perhaps your character has always wanted to be a restaurateur or a tailor.

    What kind of business would your character run in the Starbase 118 Commercial Sector?
     

  12. Halloween approaches! The forum is full of Halloween avatars. It’s a great time to watch scary episodes of Star Trek and enjoy all things Halloween. One thing that Halloween and Star Trek have in common is monsters, especially the original series. Whether it be the ghost of Jack the Ripper, the first appearance of the Gorn, or the M-113 creature featured in the very first episode of Star Trek, there is no shortage of monster of the week style aliens.

    A few of the aliens seem to take some classic Halloween creatures. The M-113 creature is a kind of sci-fi vampire that drains its victims of salt instead of blood. Kirk and his crew faced off against a telepathic ghost of various serial killers throughout the ages. And Voyager had its very own zombie who just couldn’t seem to stay dead, Ensign Harry Kim. Legends of vampires, ghouls, goblins, werewolves and other monsters have been with us for a very long time. Frankenstein arguably created the entire genre of science fiction. Surely there’s inspiration for a new alien of the Trek universe in these classic monster stories. This week, we want to know what you think!

    Which Halloween monster do you think would inspire an interesting alien?

  13. On a Starfleet ship or station, especially in the days before replicators and advanced food synthesizers, one of the most valuable members of the crew is the ship’s chef. The crew works best if there are a variety of quality dishes available in the mess hall. Just take a look at Deep Space Nine. The promenade was full of restaurants for the crew to choose from. Whether you would rather join Bashir and Garak for lunch at the Replimat, visit Quark’s, or make your own meals like Captain Sisko, there is a dining option for you.

    Even in the age of replicators creating ready-to-serve meals out of thin air there is still a preference for food made from scratch. People are willing to forgo the convenience of a replicator for a home-cooked meal. A real chef and a dining establishment to supplement a mess hall full of replicators can still benefit a 24th century ship or station. But who would you pick to be your ship’s chef?

    There are no shortage of chefs with culinary experience, both Starfleet and civilian. Some of them are restaurateurs full-time, while others just see cooking as a hobby or skill. If you had your own ship, who would you ask to keep the galley on your ship running smoothly and producing good food? Do you think that your crew is tough enough to survive Leola Root everything? Maybe you would prefer to see Sisko’s Creole Kitchen open a location on your ship. Who would you choose to run your ship’s mess hall? Be sure to cast your vote below!

  14. One of the most impressive things about the Starbase 118 community is the wiki. It provides an extensive record of the group’s history going back years. The UFOP: Starbase 118 Wiki has been online since early 2004. There you can find hundreds of character biographies as well as a list of ships in the fleet, both active and inactive.

    When it comes to the various classes of ship in the Star Trek universe, everyone has their favorites. Ships range from the pride of the Federation fleet like the Sovereign-class or Galaxy-class to the very fragile Oberth-class. Many of the “official” starship classes have been used for PC vessels in the fleet at one time or another. However, starship classes from sources outside of the main shows have also been used. Simming on a new class of ship provides exciting opportunities to expand on the locations and bring to life ships that we didn’t get to know over several seasons on-screen. This week we’d like to know which of those non-canon ship classes you think deserves a promotion. Information about any of the classes that you haven’t heard of before can be found on the wiki. Which non-canon ship class would you most like to see featured in a future series? Cast your vote and let us know below!

  15. Starfleet is an incredibly large organization with many different branches. The backbone of Starfleet are the Starfleet ships which explore the galaxy and serve as the primary line of defense for the Federation. There are also starbases and ground facilities throughout the Federation that often have a similar roster of senior staff as Starfleet ships. There are also special branches of Starfleet that are focused on specific issues like legal matters and courts martial, intelligence-gathering, or medicine. There are also those highest-ranked admirals at Starfleet Command who oversee the entire organization.

    Each Starfleet officer has their own specializations and their own ambitions for their time in Starfleet. Not everyone wants to be an admiral or rise all the way through the ranks. Every Starfleet officer isn’t in it for the long run. The galaxy offers plenty to see and do beyond Starfleet. Or they might just like what they do and not want to take on different responsibilities.

    This week we want to know more about your character’s career ambitions in Starfleet. Are they the ambitious type aiming to become an admiral, or are they more than happy where they are now? Or did Michael Eddington get it right when he said that “It’s the captain’s chair that everyone has their eye on.”? What are your character’s Starfleet career goals? Let us know below!

  16. The United Federation of Planets is all about bringing its members together. Federation worlds are spread all across the Alpha Quadrant and vary wildly. Each planet has their own climate, history, attitudes, and cultures. However, all of them can still come together and work towards a common goal that benefits them all. Hundreds of species serve side by side in Starfleet and the Federation government. For the most part the interactions between all of the members of the Federation is related to defense or other vital government functions.

    The Olympic Games on Earth brings together most of the countries on Earth to compete together in various sporting events. What if the Federation had something similar? Each member planet has not only the unique physiology of their native species, but also that planet’s physical characteristics and the sports they have there. While Vulcans have more raw strength than other species, they might lack as many experienced athletes or be at a disadvantage in the cold. Meanwhile the team from Andoria would likely find that operating in the cold weather conditions of most winter sports comes naturally to them.

    Different sports will require different skill sets and most planets will have at least one sport where they have an advantage. But who do you think would wind up with the most wins? Does Team Earth have your vote? Which Federation world would win the most gold medals? Let us know who you think would win below!
     

  17. On the wiki, the Intelligent Lifeform Index lists 188 different species that are permitted for player characters. This list includes the usual suspects like Humans, Vulcans, and Klingons. There are also plenty of species who only made a single appearance anywhere in any Star Trek series. Species original to Starbase 118 like Laudeans are also on the list. New writers have no shortage of choices when it’s time to pick a species for a character. But how can you narrow down so many choices to one?

    A species like the Vulcans have a large collection of source material that can be drawn from. Decades of existing in the Trek universe have made the Vulcans very well-established. Meanwhile there are species that have little more than a name. The history, characteristics, and cultures of a species can influence how we write for our characters.

    What helped you decide which species your character would be? Each species that you could choose makes a character unique and brings something unique to the table. A well-developed species with a rich history and culture provides plenty of material that can be used in sims. Meanwhile, helping to flesh out the worlds and customs of a less-explored species like the Bolians or the Deltans can be just as fulfilling. There is no right or wrong way to decide which species your character should be. How did you choose your character’s species? Be sure to cast your vote and let us know your thoughts!
     

  18. Recently, the first trailer for Star Trek: Picard was released. Since then, people have been analyzing everything in the trailer. There are already fan theories and speculation about the plot based on details revealed in the trailer. Based on what we’ve seen so far, Star Trek: Picard will feature the return of multiple old characters and introduce us to a new cast as well. Nothing is certain until the series actually premieres in 2020, but we are learning more as the series gets closer. This week we want to know your thoughts about the upcoming series. Can the first episode of the new Picard series not come fast enough? Are you trying to control expectations based on trailers? Are you excited for Stark Trek: Picard? Be sure to cast your vote and share your thoughts below!
     

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  19. The Star Trek galaxy is full of alien worlds and while some may be very similar to Earth, many of the more developed planets have a distinct feeling all their own. Whether you want an Earth-like planet full of beautiful art and architecture or a smog-filled metropolis with near-constant rain, there’s a planet for you somewhere in the galaxy. Some, like the pressure domes of Luna or the underwater cities of Bolarus IX offer very different environments compared to Earth.

    If you were to pick one of the planets in the galaxy as a place to live, where would you begin your search? Perhaps a small house overlooking the Vulcan Fire Plains. Is a large city like those on Ferenginar or Qo’noS more your speed? If you’re looking for a breathtaking view, seeing the Bolarus ocean floor outside your window is tough to compete with. Or maybe you’d be more than happy right where you are, as there’s no place like home. Which Star Trek world would you most like to live on? Be sure to cast your vote and let us known which planet you would choose below!

  20. There is no shortage of alien species in Star Trek. However, at times a species can lack a certain level of cultural complexity. Alien races in science fiction tend to become singular, monolithic entities without much variation or development outside of the defining features of their species. The Klingons are warriors obsessed with honor and combat, and this is reflected in almost all aspects of them that we see on screen. Everything on Ferenginar, including ideas of the afterlife, are wrapped up in business and the acquisition of profit. The Vulcans are always collected and logical.

    Despite this, Star Trek does manage to give its aliens a fair amount of development and worldbuilding to help make them feel more realistic. We learn more about the major players in the Alpha Quadrant and beyond both through storylines featuring them and in how specific characters like Worf grow and develop over time. Which species do you think was the best-developed and least one-note? Be sure to cast your vote!

  21. Starfleet seems to have a problem with keeping their ships safe. In a fight between ships, a Starfleet ship can usually hold its own. The problems begin when someone gets on the ship. Starfleet Security has demonstrated time and time again that it might be just a little bit too trusting. Starfleet ships have been hijacked by just about every group imaginable. The Maquis, Klingons, Romulans, and Bynars are all among the many powers who have successfully commandeered Starfleet ships. The flagship of the Federation itself was once taken over by a group of Ferengi in a few surplus Klingon ships.

    It doesn’t even end there. Security protocols are easily bypassed by the officers and civilians aboard the ship. If you want to avoid being tracked, all you need to do is remove your combadge. At one point, a civilian was able to escape the ship in a shuttle without assistance or permission from anyone. People could be replaced by changelings for months and avoid having their identities or their acts of sabotage being discovered.

    However, not every ship had this problem to the same degree. There are some threats that can’t be prepared for. No security is entirely foolproof. This week, we want to hear your thoughts on the issue. Which series featured the worst ship security? Be sure to cast your vote below!

  22. One of the biggest steps in a Starfleet officer’s career is the promotion to the rank of captain. Given that such a promotion might come with a change in assignment and a ship or station to command, this isn’t a promotion we often see in the middle of a series. While members of the senior staff may evolve as characters and move through the ranks, we don’t really see them take that final step. However, we occasionally see glimpses of the possible future where a character like Nog or Doctor Crusher has become the captain of their own ship. These alternate timelines only last for an episode or two before things return to the status quo.

    A new series is currently in the works that follows the continued adventures of Captain Picard. Michael Dorn has pitched a series that follows Worf as a captain. This week, we want you to imagine that you are making a new sequel series and choose which character you’d promote and put in command. Would you want to see more of Captain Sulu? Perhaps a series set further in the future with an older and more experienced Nog or Harry Kim would be more to your liking. Which character would you cast as the captain for a new Star Trek series?

  23. Insurance for Starfleet ships would be a nightmare. The ships are constantly investigating dangerous anomalies and getting into fights. But that’s not even the most dangerous thing that a Starfleet ship does. There’s a less obvious danger hidden in plain sight on most Starfleet ships. A piece of technology that is so ridiculously prone to failure or malfunction that it is one of the best-known Star Trek cliches. Of course, this is the holodeck.

    It would seem that every time an episode centers on the holodeck, something has to go wrong with it. This could be as simple as the doors locking and the safety protocols turning off. However, that is only the start of what could go wrong with the holodeck. It could even, with a little outside interference, take on a mind of its own and actively try to hunt you down and kill you. We can only assume that the engineers responsible for the holodeck safety protocols are the same engineers responsible for the tendency of bridge consoles to explode. There are a lot of problems that could be pointed to in the holodeck’s safeguards. Which holodeck malfunction do you think was the worst? Let us know your thoughts on the holodeck’s safety below!

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  24. The most important aspect of the overall story of Voyager was the distance of their journey back home to the Alpha Quadrant. Shortening the distance that the ship had to travel, or even returning to Earth immediately was a frequent plot device in Voyager episodes. It seems like at least once a season there is the potential of some shortcut getting the crew back home only to not work out or only take them part of the way. On one occasion this desire to find an alternate way home got the ship stuck in a trap they thought was a wormhole.

    It’s understandable that there were occasional episodes centered around this idea. Sometimes it was a good idea to shave time off of the trip like in the episode “Night” where the ship had to get clear of an empty void of space thousands of light years across or in the finale “Endgame”. However, it will appear in a story from time to time where it isn’t related to the primary plot. Sometimes the plot device of a shortcut to Earth was just used to raise the stakes of an episode and was never mentioned again. This week, we want to know which Voyager shortcut you felt was the least necessary for the episode. Let us know your answer below!

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  25. The holodeck is one of the most versatile pieces of technology at Starfleet’s disposal. When you use the holodeck, there is a nearly limitless amount of resources at your disposal. Any item in the database from a wine glass to a shuttlecraft can be recreated by the computer. Characters with artificial personalities can be added in to either create a particular atmosphere or act out a story. The walls and floor with the yellow grid on them can become any number of vistas or locations from across the galaxy with the push of a button. Everything is controlled by the ship’s computer, adapting the program as it goes along to provide whatever the user is looking for.

    Holodecks are primarily an outlet for crew recreation, but they have many other uses as well. Aspects of the Delta Flyer were originally designed and simulated using the holodeck. Authors can make a living by writing holonovels. In some cases we’ve even seen holodecks used in group therapy sessions or to covertly test someone’s loyalty to the Federation. In this week’s poll, we want to know what your character most frequently does when they use the holodeck. Do they save the world from evil villains and take part in historical battles, or are they more likely to utilize the holodeck when they’re trying to simulate a project or need to do some training exercises? What does your character use the holodeck for most? Cast your vote and let us know below!

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