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Varaan

Overabundance of Starfleet "Brats"

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There's several schools of thought that govern the creation and implication of Character Development.

In the past, when I've designed helpful hints guides, my first impulse has always been don't let cannon dictate the limitations of character development. I would almost reccomend finding a copy of Linda Seger's book, "Creating Unforgetable Characters", which really gets into the facets of personality and history.

I say this only in the defense of both sides. There's absolutely nothing wrong with having Starfleet parents, or not being in Starfleet at all. The universe is built on the basic princple that there are many cultures, many different career paths as well as idiosyncricies which really define the character you play. What we do in the career field of the character is just one facet.

I would argue if the orphan model is overdone, then as character creators, how does the death of parents, whether known or unknown, affect your character and reflect in both the character's action, reaction and personality. I used a reverse model in the design of David Cody's character, whereas the death of his parents (which inveritably happened after he grew up and left) reflects Cody's interest in forensics and criminology as the results of the investigation serve as a mystery, an unattainable mystery which Cody, despite all his efforts, is no closer to cracking now than he was eight years ago.

We call this a character's main overaching goal: a goal a character work towards over the course of his life, which he/she may or may not obtain.

Opposed to the immediate goal. which is always a part of the current plot design and what our characters do along the way.

But I'm disgressing ... (*call me a pain, it's okay. I can be a mouth in story and character construction*).

No limits (except for, of course, special ability that makes the character Q-like, which has always been destructive to the gameplay). But if we use the orphan model, then it needs to serve the goals, personality and choices the character makes. Life-changing events like this (unless the character species is established where parents leave their offspring after birthing) create viewpoints and mindsets.

I'm a big believer in allowing players to have creative freedom (with the exception of qualities that have proven, time and again, to be detrimental to gameplay) in the design histories of character development. As long as we remember that simming in the ST universe is about facing challenges, our flaws which may or may not be easily overcome, in an ever-expanding universe.

I'm not a brat (*laugh*)... but having done this for almost ten years now, I've developed an opinion on character development models.

Just my two cents, and I know every player teaches me something new. :)

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Good points.

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I just wanted to say a few things well maybe one . I think the biggest issue isn't having parents in Starfleet its more having Parents in these high up positions such as Admirals or High ranking Starfleet politicians.

I know that there are not that many high ranking officals and to have both parents as Admirals is some what out there.

I will admit that previous characters I have had have both suffered from Orphan /widow syndrome, and Strfleet high ranking parents. Personaly I am waiting patiently to do my character here and I have some great ideas for him.

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I've found that the characters relationship to their parents (living or dead) is important to what they become. One of the great strengths of the UFoP is that we aren't just simming episodes every week. The shows give one of two impressions: either life on a starship is hectic, manic, and constantly in danger (why would anyone sign up for that?) OR it's got it's exciting moments, and those are the ones we see.

Now, in the UFoP, you can't just sim "SIX MONTHS LATER, EXCITING THINGS ARE AFOOT!" You sim downtime, slow missions (like transporting blue cows! No joke!), R&R, and there are times when your character is not directly involved in a plot. In the shows, that just means your off-screen and presumed to be doing something useful, but here you actually have to figure out what that is.

This leads to a lot of simming that's introspective, analyzing your characters, and building more depth into them. Parents are important to that.

My solution, cheezy as it was, was to have them be alive, and just a long way away. Kai is not one for writing letters or sending messages, and neither are his parents. When I need them for a story, I can use them, but else they're out doing their own thing. If it becomes significant, they may get killed/die/get assimilated, but right now, I haven't needed that device.

Neither of his parents were Starfleet, though I did fudge it a bit and declare them both to be fairly decent scientists. There's lots of ways to write it, really.

And Mr. MalReynolds...yes, we have all decided that next time we do livestock, it's beagles. They have smallish droppings. There's no official Browncoat thread that I know, but I'll join if one starts! ;)

Just my thoughts.

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LOL, yeah and it's no fun moving livestock!

But, sure, we like Firefly as well.

Just unfortantly, after the fact. Meaning the advertising for the show sucked! We had to see it on DVD. Didn't know about it until seeing so many avid fans at DragonCon.

I know I have posted in this thread before. But, with Deran as an El-Aurian born before the Borg Invasion, it was simple to have the 'orphan/widow' story. Though, I knew something Deran didn't. And that was that she was not a full Orphan or Widow. Her husband Matthias was alive, only assimulated. He has since been mostly deasimulated and joined her on the ship she is currently serving. Her mother survived the invasion, but this is something that Deran does not know still.

Faelan does in deed have an admiral for a father. But, her mother is a professor back on Earth. She has several brothers and one twin sister. Not sure about all of their occupations. That is something that comes with time and playing.

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When I decided to make a new character upon my return to from a long LOA. I figured I would do something very diffrent. My character Brell is Bolian for one and I found this great article on them. http://anomaly.mushpark.com/race-bolian.html

Since polygamy is common I decided to make him have one mother and two fathers. His mother teaches xenobiology at a university, his father is a retired captain in the bolian defense fleet and his Co-father is a sea-floor farmer.

If you want to know why I had brell enter starfleet check out his Wiki Page.

http://www.starbase118.net/wiki/index.php/Brell

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Just out of curiosity, what the ^&*( is a Starfleet "Brat" anyway??

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Just out of curiosity, what the ^&*( is a Starfleet "Brat" anyway??

Just like now adays a child of a couple in the army would be called an Army brat, or Navy Brat and so on. Wesley Crusher would be an example of a starfleet brat. Try google for more information.

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I agree with some of the comments posted here, i've been on ships where 'Parents' have been SF, ususally the character has been bland and boring and are using the SF parents to make themselves intresting.

I've found in the past that the worst writer's tend to have their parents as SF and will use any oppotunity to drop the fact that mummy was admiral this, or daddy way captian that...it spoils the thrread of the game, when you have to stop and reply to a 'parent' from an author who has no concept of what to write, Okay I've been guilty of this in the past, so I'm not standing on a soap box and spouting for the sake of it.

Any way thanks for reading the ravings of a mad englishman :w00t:

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My character's parents are not at Starfleet Officers. They are more like civilians with a job ties to UFOP and Starfleet.

Mother: Setyheron 599 is a Civilian Cultural Specialist onboard Starbase 94. In my on thing, Starbase 94 is near the Hermat world and Setyheron was assigned to Starbase 94 by the Hermat Elders.

Father: Seph 645 (deceased) Ambassador from Hermat.

So, Seph 647 is not a Brat...Woohoo!

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Well, my character's father owns a ranch on Earth, which in the 24th century is far from anything Starfleet related, and his mother works at Starfleet R&D, but she's a civilian. So it doesn't make him a Starfleet brat. He's a pain in the neck who believes he can do whatever he wants just as if daddy was an admiral, but still :P

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I'm new here, but rather than sit idly by while everyone else posts, I'm going to jump right in, and message any topic worth commenting on.

I myself have played character's from both sides of the fleet. Brat's and noob's. Brat's at times are easier to rp character wise, due to an inherent connection with fleet service. But if you look at it from the same path, Playing a character out of sync with the fleet due to a lack of adjustment, can be interesting as well. :dry3:

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Well my character (if he passes the training*) did his training with the Bajoran militia and is joining Starfleet to get experience off world in either Security or (if you have them) Marines, none of his family are fleeters and I think it makes it more interesting if your not a Starfleet brat, just to show a possible darkside to your character.

*I should have another post out sometime Sunday

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Hi,

Well my character comes from south Wales GB. I don't think of him as Starfleet brat either in fact his father hardly speaks to him as he feels that his son Abandoned the lands and broke with family tradtion to go and explore the stars. :)

MFG

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My characters parents were boring humans...

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My character's parents were alien lizard-beings. Although apparently Starfleet has encountered more reptiloids than I was aware of.

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my approach is a little of both, yet neither. For example, Vance's father was a civilian, a military history professor who served as a civilian asset aboard a MACO training vessel.

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Saveron is the first from his family to go to space. He comes from what is basically a farming community. His father is an agricultural engineer and his mother a preserve warden in the T'ralorean Preserve. He only went to space because he wanted to meet more aliens.

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T'Mynn isn't a fleet brat either, she's well acquainted with space travel because of necessity and it grew on her. She's the first of her family to enter Starfleet as well. Both parents work the land using Bontany and terra forming in a careful manner to not harm existing flora and fuana. They aim for environmental sustainability. She's curious about the various aliens and their cultures.

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Liam's father is a civilian engineer. He would probably qualify for Starfleet duty if he had the inclination, but he has none. His mother teaches high school.

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How about half and half? Kali's dad is a Marine (as was her Grandfather) and her mom is a Nurse in Tokyo. Kali's brother was supposed to follow their father into the Marines, but it was Kali who ultimately did...much to her father's dismay.

What can I say? She has a hard head...

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Both of Parker's parents were Starfleet, as well as his sister. His parents were killed in the Dominion War,but he made the decision to join the Marines because he knew a war was coming, and he wanted to fight the enemies of the Federation. Much of what he has done since then has made him a better Starfleet officer...at least I think so....

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Blake's parents have nothing to do with StarFleet. No connection whatsoever.

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