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Wes Greaves

Captains Council observer
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    182
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Wes Greaves last won the day on April 30 2022

Wes Greaves had the most liked content!

About Wes Greaves

  • Birthday 03/22/1990

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  • Location
    USA
  • Player's Pronouns
    He/Him/His

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Wes Greaves's Achievements

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  1. Thanks for having me over @Sal Taybrim and @Alora DeVeau! It was a blast to write along side a slew of new (to me) and very talented writers!
  2. Maybe I'm overly tired after work today, but I lost it reading this. 😂
  3. I really liked this final log entry from @Kammus Corelli. A nice fitting end to his time on the Thor.
  4. I saw this sim from @Ulasso and immediately knew I wanted to highlight it in the appreciations thread. Really stand up job of starting up an interesting NPC. Great job man, and thanks for jumping into the character so deeply! I want to see this becoming a recurring character going forward!
  5. I found this post from @Alex Brodie exceptionally poignant and a really great self-reflection between acts. Ben once again shows the massive depth of his writing in just a few short paragraphs.
  6. I think it depends a lot on the design of the holodeck and the complexity of the program. Holodecks work by using replicators, force fields, hologram projectors, and other fancy treknobable devices to create the illusion of limitless space and things. They key thing to remember is they are still just a illusion. When a holodeck bullet is fired it's not really a bullet at all. Instead its just a projection of light to look like a bullet using crafty force fields and other projections to create the illusion of an object. When the safeties are off that "force field" bullet just happens to collide with a person creating a real wound. What the holodeck doesn't do however is create a brass casing, fill it with the correct amount of gunpowder, cap it with a slug, then ignite the powder to fire a projectile. Now, where this gets interesting is when the programing of a holoprogram gets complicated. I don't think there's anything stopping a programmer from ordering the computer to actually create a bullet and a gun in the holodeck provided the replicator systems could create those materials. It's reasonable to believe that holodecks specially designed for engineering or scientific purposes (vice recreation) could have additional capabilities to really allow some in-depth replication of materials as engineers/scientists work on projects. For the laymay however it likely would be a massive undertaking to program a something to be more than an illusion to only find the program compatible with a limited range of hardware. I'd equate it to a flight simulator game versus scientific CFD simulation software to test aerodynamics. The CFD requires some very powerful computer hardware to support the complex simulations, but it can produce incredibly accurate and realistic results. Whereas the game may still have a lot of complexity, but ultimately it relies on a lot of aerodynamic generalizations to mimic reality instead of trying to recreate it. Ultimately my opinion is that it's possible but would require the right software mixed with the right hardware. Would love to hear what other people's ideas are for it!
  7. Okay, I won't lie, I laughed too hard at this @Genkos Adea.
  8. I'm not sure whether to feel insulted or complimented, but either way I feel singled out @Anton Richards!
  9. I REALLY liked the start to this sim. It was sent right at the changeover of an act, and it came across as a really fun and creative way to break up the pacing of pretty complicated scene! Nice @Ben Garcia
  10. I meant to post this a while back when it first came out, but I kept on forgetting. This is the first mission for Fargo aboard the Thor, and this is his first post in that mission. Boy does he just really NAIL introducing some plot. Plus, it's such a great Star Trek opener of mysterious particles and the unknown in space, that I had to come post it here. Good work buddy.
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