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Delan Han

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Everything posted by Delan Han

  1. Thank you both for putting in the work on this. You two did great. ~Patrick
  2. Is there any coordination of the world building to provide a common direction and to prevent contradictions? Does the Wiki team handle this or do they just handle the technical aspects of the wiki? ~Patrick
  3. Yeah, this is one of those things that always bugged me a bit, or at least it did once I was old enough to view these kinds of thing with a bit more of an analytical eye. It makes sense from a production and writing standpoint, but it results in what feels like a lack of depth to the world. Think of your friends and family. How many are fans of 17th and 18th century culture? Sure, we have more disposable income with leads to more popular culture items to consume than they did 300-400 years ago, but as we move towards a post scarcity culture, and then add in countless other cultures producing art and media, the vast majority of people have to simply be fans of 24th century media and art. I think it does come down to an ease of writing, especially for us. When you're trying to put out a post as it approaches midnight, and you want to drop in a cultural reference for flavor, it's just easier and quicker to make it something from our own time period instead of coming up with something out of thin air. This actually leads me to an idea. @FltAdml. Wolf if someone were inclined to work up some kind of list of various pieces of media for players to reference and expand on, as a way to bring in 24th century culture and media, would there be an existing venue for this? Would it just be a wiki project, or is there a "world building" group that handles the background world to keep everything consistent? ~Patrick
  4. Yeah, I'd have to go with either Cardassian or Romulan. Mostly because they are fairly close to a Federation standard already. They'd need to weed out the blatant corruption and or dictatorial trends, but I think they already feel comfortable with the basic concepts. ~Patrick
  5. We play by e-mail. Each ship/station has a google groups list (two actually, one for IC posts and one for OOC chats) that we use to play. ~Patrick
  6. As with Jalana, it depends on the character with me. My Trill doesn't follow any religions (I swear I'm not copying you @Jalana). My Secondary follows the Kerelian faith. Of my PNPCs my Marine at the Embassy is Catholic, and my Betazed follows the Betazed faiths. So far it's a back ground thing for my Kerelian and my Betazoid, I haven't found a good method for bringing it to the fore yet, I really don't want to force it. ~Patrick
  7. This is a hard question and I'm not sure I have a good answer to this. All of those options are designed as antagonists for the Protagonist, The Federation. Each of those species, ideally, occupy a specific kid of role. The Ferengi sit as an opposite on the economic scale of the Federation. The Klingons serve as a violent mirror to the Federations, supposed, pacifism. Romulans are the Machiavellian mirror to the Federation's White Knight, while the Cardassians are the mirror for Starfleet specifically. The Breen are a mysterious enemy, and the Tholians are the personification of Alien. The Borg, not listed here, represent simply a force of nature. All of these antagonists are there to serve as mirrors or foils for specific aspects of the Federation as originally designed. As such, in many cases, they aren't fully fleshed out. The Cardassians may actually be the best defined because DS9 used them consistently for 7 years. One of the things I think Star Trek suffers from is a lack of Allies that don't run counter to the ideals of the Federation. The alliance with the Klingon's always seemed to me to be a hand wavy way to solve the problem of "We accidentally created a culture that loves war, will fight at the drop of a hat, and really is up to [...] that the Federation really can't condone, but we don't want every episode to be about the War with the Klingons. So we've created an alliance and it fails whenever we need a good straight up fight, only to be restored again." The Ferengi aren't really an enemy, they're more the comic relief bad guys, but mostly because we can always pay them off. One of the issues that arose as Star Trek developed and evolved, is the pure as the driven snow Federation became more realistic, they started including those problematic aspects into the Federation themselves, making the External mirrors more redundant. A Hawkish wing of the Federation (Klingons) willing to fight anyone for supremacy, Section 31 (Romulans), a handful of Admirals willing to commit coups (Cardassians). I think in the end I'd probably take the Dominion, if only because they are big enough that if you keep your head down you can probably lead a moderately OK life. The rest are just stress upon stress.
  8. @Sal Taybrim It's Risa, so yeah, probably. ~Patrick
  9. Well you should have gone to your 5 year last year. Now you just have to take a plain old vacation. ~Patrick
  10. @Brayden Jorey What year did Brayden graduate, he can always make the excuse to go back for the reunion. ~Patrick
  11. Yep, back home to visit family on Trill. Some time with family in the country is always welcome. Most of my PNPCs would probably take the resort. ~Patrick
  12. For a Mobile Station kind of ship I would want a good 50 to 100 decks. The Chariot class only has 19. I'd want the ship to just feel massive. Maybe some of the lower decks could be a kind of docking extension allowing other ships to dock directly with the Mobile Station. I'm not sure. For game purposes there would need to be some definite trade offs so it was just able to do everything. ~Patrick
  13. Oh yeah, if it was a full time ship you'd need everyone. I would feel obligated to let prospective crew know that mission types will be skewed in a specific direction so no one felt stuck. For the Science and Engineer only, I more meant if say My posting at the Embassy wanted to do something out of the box we could run a mission where everyone draws up a new SNPC, as we have a standalone mission on a different ship to better run a mission type that we wouldn't normally really run. In that case, for a single mission I could see encouraging most people to draw up a specific type of character to best fit what would be happening in that stand alone mission.
  14. That would also be an interesting ship type to have. Some kind of cut down Olympic class ship to get things started while the regular hospital ship are still in transit. Game wise I wonder what a specialize ship would be like. Limiting mission type would lead to some sense of repetition, and would limit your crew choices. I wonder if a crew could do a "Everyone make an SCE or Science SNPC, we're doing a spin off mission this go round" kind of thing from time to time.
  15. For the game, I've been ruminating on the idea of designing something that would fit in as both Base and Ship. A Large ship that can serve as a mobile outpost of sorts. It could go into a sector that doesn't have much Starfleet presence and set up shop. It could serve as a diplomatic and exploration hub, but also be mobile enough that it could change location to suit the continuing story needs of the crew. Maybe build in a sort of embedded defiant class ship that can break off and be the mission ship for the Larger hub ship (Like the Thor is for the Embassy). Make the big ship low combat capable either through low mobility (more plausible) or low weapons (less plausible) so it's not feasible to just take the big ship to every mission. But it would make for an interesting mix of missions available for the ship. The Big ship gets diplomatic, first contact, scientific, and serves as the Downtime hub for the crew (making it big gives the crew enough space to personalize it and make pieces of it their own without stepping on everyone's toes). The Little ship handles the combat missions, and goes to the places where Big Ship wouldn't fit or be appropriate. == Also, I would love a straight up Carrier kind of ship. Take an air craft carrier and convert it to a star ship. It can handle it's own defense, but it's offense is really it's ability to field full fighter wings at a distance. ~Patrick
  16. Oh the Klingons, how I have such conflicted feelings about you. As far at the poll goes, use our status as Friend to do what we can to convince them to change their more troubling ways. I've always had issues with the Klingons, they feel too one note to me. I've never been able to figure them out or find any way to connect with them personally. ~Patrick
  17. I would love a Star Trek crossed with West Wing show (So while not Starfleet, it would be focusing on the Federation Council and government). I think a Ground Facility would be interesting but they'd need to find a way to give them agency when everyone can come and go as they want. While not a ground facility I think maybe setting it at UP might be neat. ~Patrick
  18. Picking one, I'd pick the mek'leth. That said, I have complicated opinions (surprise surprise). Based on the fact that most any melee weapon used in the Star Trek universe is most likely needed to be used on a ship, you're going to want something shorter that a full length weapon like the lirpa, and the ahn-woon would need space to be able to use properly, something a narrow corridor or a jefferies tube might not allow. I'd want something I could carry on my that could be sheathed and out of the way 99% of the time, which limits the list down to the shorter side, daggers and knife variants. I'm not actively interested in a blades ability stab, stabbing generally requires you to be in too close, and needs to be super precise (most epee hits in modern fencing are on the hands and forearms, if we're in a knife fight and you try to stab me in the torso, I'm going to step back out of your range and attack your arms until you can't hold your weapon). I want something that can chop and slash. I actually like the Andorian choice except it is way too short, and because of how you hold it, with the point being down, slashing is very hard. In the end, I'd prefer something similar to a kukri, something good at slashing, but do to the forward weight of the blade is good for chopping as well, the mek'leth gets closest to this ideal. So in summary, I watch too much Forged In Fire. ETA: Also, I miss my fencing days. ~Patrick
  19. For those who may have been following my decent down rabbit holes, I have posted the document to the Species Guild forum group looking for comments and critiques. If you have a chance and are interested take a look. ~Patrick
  20. I am now actively researching how terrioir is described, how different varieties of grapes are classified, and how wine is made. Once this is done, I'll move on to spirits, probably starting with gins as I know the least about those. Even if this is never actually approved for use in game, I now must see this through. I may be lost. ~Patrick
  21. Oh lord, this is a rabbit hole I could get lost down. If no one hears from me in a week send help.
  22. Yeah, I think my general rule of thumb with names is if I replaced the Species (Bajoran, Bolian, Trill) with Terran, would it make any sense. In the OP example of a Bollian Soufflé, if I told the replicator Terran Souffle would that be enough information to get an answer (in this case I would bet not, unless the replicators work on a default setting that allows them to dispense some generic option when given a generic request. But Terran Souffle wouldn't let the replicator know if I meant sweet or savory, and any number of options below that). The Spring Wine example. If I ordered Terran Spring Wine I wouldn't be giving nearly enough information at all. French, Italian, Spanish, German, American, would need to be known at minimum, beyond that you could specify type of wine, locality within the region, and even down to the vineyard. We do thing kind of thing every day without thinking about it much. After my post above, I'm not going to try and create a wine lovers guide to Trill, just to see if I can come up with something that seems internally consistent. (Don't look at me like that, I find this kind of thing relaxing) ~Patrick
  23. I'm with Gogi on this one for a good portion of it. I think diseases make sense (they don't but lets just avoid that quagmire), similar types of diseases just get translated, Bolian Flu is similar to Terran Flu with some Bolian-esque differences. I tend to get a little bit pickier when we move towards food and drink. Think of how many different types of Ales and Brandies and whiskey and cheeses and breads and everything else. Ordering Romulan Ale (made with Romulan yeast, I assume) would/should describe such a broad category of different types of drink that it wouldn't be something you ordered so much as the parent category of what you ordered. It makes cultures other than Terran feel a lot less three dimensional, we have so many cultures here on Earth, but every other planet seems to be a monoculture with some exceptions. I've made up vineyards on Trill so I can name the wine and variety of grapes so I can name the wine my PC ordered. I enjoy coming up with that kind of thing. Hell, I'd be happy to just sit down with a Species and start working out foods/drinks so people could just use it and not have to do the leg work when they're just trying to get a post out on a Tuesday night before bed. That said, I think about this stuff way too much. I love detail. The more detail I have the better. I also understand that I am pushing towards one end of the bell curve and am happy to make stuff up myself and let others operate at what ever level of detail they are comfortable with. I will never be fully comfortable until I've worked out all of the details, I don't like unexplored corners. ~Patrick
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