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Sal Taybrim

Executive Council member
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Everything posted by Sal Taybrim

  1. New goal for 2016: Walk to Mordor!  Well, at the very least walk the same distance it took to get to Modor.  Better warm up my running shoes!

  2. What's up in 2016? Walking to Modor!

  3. Crazy September is crazy.

  4. Getting married next month...

    1. Tyler Kelly

      Tyler Kelly

      Whoa! Congrats Jamie!!

  5. Back into running again... wish me luck!

  6. See, but I live in one of those parts of the world where everywhere I go does not have internet access. I know you can use GDocs offline... but a standalone program is so much easier when only half your life has internet (and you prefer Firefox over chrome...)
  7. This is a great tutorial! Clean formatted sims are so much easier to read! I agree with Ayiana, Google drive is a good way to write and save posts. There are also a large number of word processing programs out there that can help. I highly recommend a good word program if you intend to keep writing - you can save and organize your files, do more editing and formatting and it will make writing easier. If you use Word, it has one-click auto formatting. Highlight all the text and then click 'normal' (it may be a button if you have a newer ribbon style, or a drop down if you have 2k3 or older.) If you don't have access to Word, LibreOffice is a good free alternative. It has a handy 'clear formatting' tool in a drop down box right above the writing page.
  8. Progress on the world's most iconic scarf? 1 inch.

  9. If I could kick this sinus infection life would be grand...

  10. I have only been a member for a little more than a month, but in general I have been simming Trek for the better part of 12 years. That, combined with reading my ships archives I would say that combat, while it exists, is not emphasized - and this is pretty standard for most 'canonical' (as in based on the canon themes of Star Trek) sims out there. Combat in an PbEM sim is used for dramatic effect rather than a game mechanic. It's not "Dungeons and Dragons" and you don't get XP for fighting and killing something ;-) In a Trek game you advance by writing well, writing consistently, helping explore and contribute to missions and by interacting with your fellow crewmates. So far on SB118 I have only see people get into combat / get injured in combat that they wrote about. Meaning the writer chose to put their character into combat and play out the effects. That said, combat has not been a main focus on any mission I have played or read about, but it comes up from a reasonable in character conflict with a hostile force. And even then, those people who like to write about combat write about it and those who don't stay out of it and either concentrate on another part of the mission or they assist their crewmates who are in combat without fighting themselves. That said, the main focus on the missions I have played on is usually 'solve this mystery' or 'explore this place' and combat is a peripheral thing that crops up, not a goal.
  11. He resisted the urge to whistle while he walked. You know what Terrans said about walking and whistling and chewing gum, right? Something about you could catch it on your tonsils and die... or something like that. Terrans said some awfully strange things some of the time. Most of the time. Sal was getting used to it. Really, just expect the unexpected and nothing rattles your chain anymore. Cadet Taybrim figured this was sound advice when dealing with Terrans. Smile and nod and expect them to say things that made no sense. So far it had worked like a charm. The tough part was sorting all the nonsense into some semblance of order, and remembering the important bits when lives - and sanities - were on the line. Truth be told, Sal was still working on that. His older brothers kept telling him to 'trust his intuition' which was all well and good, if it wasn't a vaguely underhanded reminder that yes, he was the one who's telepathy was on the fritz. Half the time intuition was all he had. He might even have been morose about the whole affair if he wasn't fully aware of the painful fact that the damage to his telepathy had been his fault. His own arrogance had place him in the position of linking his mind with an emerging sentience in an artifical intelligence. He was sure he could be in control of the situation. He was sure nothing could go wrong. Looking back on it, he was sure, now, that he had been a juvenile idiot. Still, never a quitter, he decided to leave the life of research and enter the field of medicine. Why Starfleet? His parents asked him this more times than he wanted to count. He had lied and said something about adventure and finding some way to repair the damage that had been done; but in the end that was a lie. And oh, while his telepathy was damaged, his ability to block out other's from intruding on his thoughts was still unparalleled. The truth was more complicated. After the accident he craved structure. And Starfleet was many things, including one big institution - and institutions have plenty of structure. And well, yes, adventure played a part of that. But going back to Betazed and being looked at with simpering pity was not on his agenda. Better to be amoung races who found the telepathy he still possessed a great boon rather than being judged for the damage done. He stepped onto the promenade, and gently considered sliding down the bannister of the main stairwell. No, probably not a good way to start one's cadet cruise. He let the thought pass and simply jogged down the steps. Short and thin, he had a mop of unruly red hair and light blue eyes that had a tendancy to drift in and out of focus. When he smiled, it was a bit too wide, making Terrans wonder if he was overly friendly - or ready to go for the throat. Usually it was the former. His slight stature and the peacefulness of his race lent him an upbeat and chipper disposition. But some of his youth still persisted, some of the 'loose canon' mentality had not been hammered out of the Betazoid by Starfleet training. Sal grinned. Who knew what the future would bring, but whatever it did... it would be an adventure.
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