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StarBase 118 Staff

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  1. PAR’THA EXPANSE – Captain Jarred Thoran and the crew of the Federation starship Atlantis are honoured for saving the planet of Paldor II from planet-wide calamity threatening the lives of all. “Crew of the Atlantis. You came to our aid in our time of need and risked your lives to save our planet. Without your intervention, our planet would have faced certain annihilation.” With these words, the High Prefect of Paldor II welcomed Thoran and his crew to her residence to honour them for their assistance in averting a planet-wide catastrophe. In a lavish ceremony, they awarded the captain of Atlantis and crew the Order of Merit of House Larokon. Grand Admiral Dels’an, the new Valcarian ambassador to the region, invited Atlantis to the Tibro system for the Val Teasai fire festival. The invitation makes Atlantis the first Federation vessel invited into Valcarian space, a historic moment for the Atlantis, the Federation and Starfleet’s interests in that region. The tenuous nature of the relationship between the Federation and the Valcarians has been a frequent source of instability and consternation. Previous actions, such as attacks on other Starfleet ships suspected of being carried out on Valcarian authority, have made reconciliation and peace a difficult prospect. Despite the violent past shared by the Federation and many Valcarian factions, relations between the two civilisations seem improving. Underscoring these events was the transition between commanding officers. Thoran assumed authority of the Atlantis several months ago, upon Captain Brell’s reassignment to the Duronis II Embassy. Since then, several promotions and transfers have taken place, including the elevation of Lieutenant Serala, the ship’s strategic officer, to the rank of Lieutenant Commander, and transferring Lieutenant David Knight to tactical. The crew will attend the upcoming festival in Tibro capital city of Keibrom soon. Written by Alexander Williams The post USS Atlantis Crew Honored For Rescue Operation On Paldor II appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  2. We are proud to announce that the renovation of the official sims archive has been completed and released! This new version has a brand new look, faster loading, and now includes keyword searches of all sims going back to 1995. Other features now present: Access to all sims, including inactive ships since our founding; Faster loading of pages; Streamlined view for both PC, mobile and tablet display; and much more! The sims archive is available at https://sims.starbase118.net. If you find any bug or issue with the website, please do not hesitate to file a bug report to help us continue to improve the site. The post Sims archive is back online! appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  3. Prequels are a sensitive subject in many television and literary communities. While some believe them to be generally interesting, positive ideas, the sudden abundance of stories-before-stories has others taking a more cynical viewpoint. Whatever your stance on this issue, it’s difficult to deny that the Star Trek captains we know and love have had very interesting histories, oftentimes touched on in their respective shows in interesting ways. Kirk’s days at the Academy and his time on the Farragut and Republic had profound effects on his decisions and character years later. Picard’s early command of the Valiant and his background in archaeology have been touched on in novels, and might yield an interesting dive into how he became the man known more commonly to fans. Archer’s time as a test pilot during the race to warp 5, and the resulting tensions and issues with the Vulcan people, might well be a fascinating examination of how Earth grew and changed from war-ravaged hell to peaceful utopia. This week’s poll asks which captain you’d most like to see a prequel series focus on. Head to the forums to add your vote in the poll, and don’t forget to leave a comment! The post Poll of the Week: Prequel captain? appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  4. Each month, we interview a captain or first officer of the fleet to gain more insight on what it takes to command a ship and learn more about how each of these staff members found their way into these roles. This month we’re interviewing recently promoted Flag Officer Fleet Captain Roshanara Rahman – Rich – commanding officer of the USS Veritas. Let’s get started! SHAYNE: Some time has passed, but it bears repeating – congratulations on your promotion to Fleet Captain! Last time we had the pleasure of talking with you, you had just launched the USS Veritas. Can you tell us more about how your ship has grown and progressed since launch? RAHMAN: It’s hard to believe we’re warping off into our fourth year/season! When we originally designed the Shoals campaign region, we wanted to create a more intimate setting to allow us to fully explore the worlds and people within it for the next several years, and we still have places that we haven’t even seen yet! The crew has changed over the last couple of years, most notably when nearly half of them went over to help launch the USS Montreal under then-Commander Mei’konda last year. Since then, the crew has remained pretty much the same, and we have such a great group of talented and strong storytellers, and it’s a joy to lead them as their captain. Veritas has been running strong since 2393. Do you have a favorite mission within that time? During our second season, we had a mission called “Kallo Ver & The Hunt for the Lost Romulan Treasure Fleet,” which as its name implies was an adventure story in the style of Indiana Jones and video game franchises like Uncharted and Tomb Raider that have taken inspiration from that film series. The twist was that the “main character” for the mission and the narrator was not one of our own crew but instead the Valtese smuggler Kallo Ver, who’s become someone like the Quark or Harry Mudd of the Shoals. It was fun to see our usual Starfleet characters thrown into this kind of fiction style, and there was a nice contrast to the historical journal entries that were written by Evan Delano for the Romulan commander of the titular lost treasure fleet that told their own story-within-a-story. What is one of your proudest moments as a Commanding Officer? I love watching how the players on my ship respond to a scenario or situation that I put them in. For instance, in a mission earlier this year called “Sentinel,” I had both my character along with the first officer and a few others in a turbolift that went crashing down the shaft. Just before she left the bridge, she gave the conn to our chief engineer, Geoffrey Teller, and he led the ship through a battle with Tholians all while doing his best to handle the weight and anxiousness of the responsibility he’d suddenly had thrust upon him. Another such moment was during the mission called “Limbo,” where the crew were stranded on a tropical moon for six months while the rest of the universe only experienced a few hours. Because of that time spent by themselves, the relationships among the crew really developed, and we had both a romance bloom between two characters (Wil Ukinix and G’var) and a renewed bonding between all of the officers, especially in the wake of the crew shuffle after Montreal’s launch. Still, the proudest moments as a CO now have definitely been helping guide two players, Mei’konda and Evan Delano, to reach the rank of commander and beyond. I’m forever grateful to my own command mentors, and so it’s incredibly rewarding to see my own players achieve their command goals. With years of command now under your belt, what has been the greatest challenge, in character and out of character, with the command experience? The greatest challenge out of character is the unpredictable nature of overseeing a group of people from all walks of life and all corners of the world. I’ve joked before with my previous CO Fleet Captain Kells (who now sims aboard Veritas as our chief medical officer Dr. Nic del Vedova) that being part of the command staff feels like being part of a volunteer fire department at times. Sometimes, someone accidentally misses tags from another person, for instance, and they feel ignored or even slighted. Fortunately, I’ve only encountered a few truly unpleasant people in my nearly ten(!) years here in 118, and the vast majority are just fellow Trekkies who want to tell and share fun stories together. Part of being captain is helping everyone remember that and really setting forth the tone and expectation that we all want to be kind to one another and be proactive in reaching out to help if someone should ever make a mistake or could use a little feedback. In-character, the greatest challenge is deciding on team assignments as there has to be out-of-character considerations that need to be taken into account. This also includes the captain herself. In the shows and movies, the captain is often the character front in center, but in a roleplaying game, no one wants to think of their characters as only supporting parts. Designing missions and scenes so that everyone feels like they’re in their own tailored adventure is definitely a challenge, but when you pull it off, it’s like watching all the intricate parts of a stage production come together to create one magnificent story. What advice would you give to a new captain? An officer with ambitions of becoming a captain? If you’re a new captain, my advice is don’t hesitate to reach out and ask your fellow captains for their thoughts on things as you start off. Even experienced captains ask others from time to time for their input on a situation they’ve encountered so that we can all learn from it. As a new captain, the greatest thing you learn is getting that balance so that you can manage all of your duties as CO, still have fun simming, and have a life outside of 118. For those who want to be a captain someday, my advice is to really think about why you want to become a CO and make sure it aligns with what being a CO in 118 actually is. Being a CO in the fictional Starfleet is not the same as being a CO in 118. Don’t focus on the in-character “benefits” of being a captain like choosing or designing your own ship and getting the four pips. Those are all nice of course, but they’re rewards the fleet gives its COs for taking on a challenging responsibility that ultimately is more akin to being a traditional game master or theater/music director. The role of captain in 118 is fundamentally about administration and being a manager, so real world communication and people skills are a must. It’s okay if you haven’t mastered these skills just yet. You’ll learn and hone them through your command training. Still, don’t pursue captaincy in 118 just because you want to have your character in charge as the captain during the story. Become a captain because you enjoy facilitating missions, helping other players achieve their own in-character and out-of-character goals, and watching others take the plot hooks you give them and flesh them out into stories you could never have written by yourself. Thank you for your time, Fleet Captain Rahman! You can read more of Fleet Captain Rahman on her wiki page here. The post Interview With Fleet Captain Roshanara Rahman appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  5. Join us in the chat room for our monthly OOC chat today (Sunday, January 12) at 10am Pacific / 1pm Eastern / 6pm London / 3am+1 Sydney (AUS). (See your timezone here.) Click here to join the chat on Discord. It’s fun and easy, and only takes a minute to get set up if you’ve never signed up on before. Our monthly chats are a place to meet other members of the fleet, catch up on current fleet events, share stories, and talk about Star Trek. Especially if you’ve never attended a chat before, we hope you’ll participate this month! The post It’s time to chat! Join us today for our monthly fleetwide party. appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  6. The transporter has always raised interesting questions in the fields of science and philosophy. The inner workings and technical limitations of the transporter have been thoroughly explored in numerous episodes before. And between degrading patterns, faulty equipment, and the horrific results of attempted transporting gone wrong, it’s hard to blame someone like Lieutenant Barclay from being afraid of using the transporter. However, one bizarre type of transporter accident, duplication such as that experienced by William T. Riker, is a great example of how transporters can change our perception of personal identity. Transporter twins put this issue front and center by sparing the officer on the transporter pad from dematerialization, but still materialize them on the surface. This week, we present to you a similar hypothetical scenario with a twist. You are the captain of a Starfleet ship, patrolling through a relatively calm sector. Your ship receives a faint distress signal from a research facility on a nearby planet. An explosion of some kind has disabled their systems and injured several staff members. When you arrive, an atmospheric anomaly is interfering with communications. Your first officer, Commander Jones, volunteers to lead an away team down to the surface to provide assistance to the injured scientists. Most of the transporter beams reach the surface, but the transporter chief is worried Commander Jones’ signal didn’t make it and is able to cancel dematerialization at the final moment. Relieved to have narrowly escaped death, Commander Jones returns to the bridge and waits for contact to be re-established with the away team. The away team manages to get a message through the interference reporting that the situation is under control and they will begin beaming up survivors. Everything seems to be fine until the away team rematerializes in Transporter Room One with Commander Jones. However, Commander Jones is sitting right next to you on the bridge. It would seem that the transporter chief was mistaken in thinking that the transporter signal wouldn’t make it to the surface intact. When the second Commander Jones returns to the bridge, both commanders realize what has happened and claim themselves to be the “real” Commander Jones in unison. According to the Commander Jones who stayed aboard the ship, cancelling dematerialization was the proper thing to do and that the effects it would have on his duplicate are unknown. He believes that he should remain the executive officer. His transporter clone counters that the transport was successful and that the other Commander Jones only exists because of the transporter chief’s error. He is entitled to the position of first officer and the commander who remained on the ship is the “copy”. Both officers look to you to settle this case of duplicate identity. How would you handle the dispute between Commander Jones and his transporter duplicate? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: The Case of the Duplicate First Officers appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  7. Join us for another in a series of interviews with winners of Duty Post awards from our recent 2018 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Lieutenant Tasha MacFarlane playing a Human female Engineering Officer assigned to the USS Gorkon. She won the Phoenix award: “A duty post award that recognizes engineers. Named for the vessel that legendary engineer Zefram Cochrane piloted during his historic first warp flight, this award goes to those Engineering officers who continue this tradition of excellence in the field of engineering. By performing their tasks with enthusiasm, imagination and diligence, by managing to make their equipment perform above and beyond its rated capacities, the officers meriting this award further the mission of their ship by their superior know-how. In short, miracle workers.” GALVEN: Thank you for agreeing to have an interview with me! Could you tell us a little about yourself for our readers out there? MACFARLANE: Sure, my name is Theo, and I hail from Middle Earth, more commonly known as New Zealand. I’m currently a student, studying Archaeology, and hoping to pursue a career in the field. I write for Tasha MacFarlane, the cheerful Chief Engineer of the USS Gorkon. Winning a duty post award that’s based on pure creativity and problem solving must be a great feeling! Do you take any inspiration from films, television, or books when writing your character and her actions? Every now and again I will remember something I’ve seen in one of the films or an episode, and may draw some inspiration from them, but generally I prefer to go with the flow and allow Tasha to tell me how she plans to solve the problem. If that doesn’t work, Memory Alpha is a good place to go idea hunting, even if it is just to pick the name of the tool that Tasha is going to use. Vice Admiral Quinn Reynolds said in her presentation for the Phoenix award that MacFarlane was able to build a shuttle from scratch. How did you go about coming up with ideas on how to write such an imaginative scene? Ah yes, Project UNICORN, the practical test of Tasha’s PhD Thesis. The idea came to me one day as I was writing a sim. I had been saying for a while that Tasha was working on a PhD paper, then one day she simply told me “I need to build a shuttle for the next step”. Who am I to tell her no? From there Tasha discussed the idea with Admiral Reynolds, one thing led to another and Tasha built a shuttle designed to integrate technologies from across the Federation and its neighbours. In one of MacFarlane’s wiki pages there’s something rather interesting to read which is about her prosthetic arm. What exactly happened that caused her to go through such a surgical procedure? During one of the Gorkon’s missions we were investigating the disappearance of the crew of Starbase 173. There were strange fissures to another dimension, and from this dimension came a creature which grabbed Tasha’s arm. It was so cold that it set her arm on fire, then it lurched backwards and tore her arm off, an all round nasty experience. Over the following shore leave, Tasha and the medical staff worked to design and attach a cybernetic prosthetic arm as a replacement for her lost limb. Vice Admiral Quinn Reynolds also said in her presentation that MacFarlane came up with tinkering artificial gravity as well as creating a holographic disguise of the Gorkon’s bridge to protect her team from assailants. What has been your most memorable scene you’ve written and/or been a part of? The artificial gravity trick on Starbase 173 was fun, Tasha tinkered with the gravity to throw the attackers at the roof, then drop them on the floor again, knocking them all out. A couple of missions later while trying to help an Orion Syndicate Captain to defect, Tasha created holographic disguises for the bridge crew so that they could make contact and not scare away the defector with their Starfleet appearances. My most memorable scene however, was not at all related to Engineering, and remains the moment when Tasha lost her arm. It was unplanned, and the consequences for Tasha have been huge. What kind of advice can you give new and older members who want to expand on towards other kinds of unique and exciting duty posts such as an Engineering Officer? Fake it till you make it. If you’re unsure how to Engineer, throw in a bit of technobabble which sounds plausible, allow others in the scene to expand upon the meaningless words you gave them. If that doesn’t work, my other technique is to spend hours on Memory Alpha, Beta, and our own Wiki, looking through the Engineering sections until I figure out what I’m going to write for that section of my sim. And lastly, what are your goals and aspirations for yourself and MacFarlane as you continue her career moving forward in StarBase 118? Tasha is pretty happy where she is right now. She is at a crossroads currently, and could go in any direction. I have no firm plans for her, and whenever I do make plans, she tends to steal them and change them into something much better and stranger than I had thought. I shall see what she does over the coming shore leave, and start to plan from there. Thanks for your time, Lieutenant Tasha MacFarlane! You can read more about Lieutenant Tasha MacFarlane on the wiki. The post Duty Post Award Winner – Tasha MacFarlane, USS Gorkon (The Phoenix Award) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  8. Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Noa T’Nessa Levinson! The post appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  9. We invite all members of our community to join us in the Discord chat room this coming Sunday, for our regularly scheduled get-together, where we’ll talk about what’s happening around the fleet, learn more about each other, and discuss Star Trek! The chat starts this Sunday, January 12th at 10am Pacific, 1pm Eastern, 6pm UTC. Click here to see the start time in your zone, and add this event to your calendar. This chat is open to all and casual, so feel free to come and go as you please. See you there! The post Join us for the fleetwide chat this coming Sunday appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  10. December was much as it was expected to be, with the fleet putting out some really great sims, but not quite as many as last month. The fleetwide average this month was 187 sims, for a total of 1,307 sims across all active ships. With many people on vacation and some being pulled away from their online personas with family from out of town, we are used to a bit of a downturn like this in December. Our stories are still going strong though! This month, the USS Veritas leads the pack with 283 sims written. Just behind them is the Gorkon with 250 sims, the Atlantis with 231 sims, and the Starbase 118 Ops with 166 sims. Fifth place goes to the Eagle at 150 sims, with the Constitution not too far behind them with 122 sims. The Embassy put in a good showing as well with 105 sims this month, which beat out their numbers from this time last year. Where will we stand next month? With a new year here and plenty of stories to be told, stay tuned for January! Check out some of the highlights of this past month’s simming through our Appreciations forum, where you and your fellow members can nominate sims, great quotes, and other memorable moments for the rest of the fleet to enjoy! The post December 2019 Post Counts appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  11. Every month, the Academy staff works to compile the statistics about our recruiting and training for the fleet’s informational purposes. Let’s take a look at how we did as a fleet in December. This first graph depicts the number of applications that we have received each month this year. The month of December saw eleven new applications which ties May as the fourth highest this year. It is also an increase from the three previous months. The following chart shows how our new members found us, according to their application: This final graph shows how many people graduated from the Academy during the month of December. The fleet saw four graduates in December marking it as fourth time in 2019 that the fleet had four graduates. We also had one applicant whose training did not conclude until after the start of January. For the year of 2019, the fleet saw one hundred fourteen new applicants, which averages out to roughly nine per month. We also saw seventy seven of those applicants graduate, which works out to a passing average of sixty eight percent. These new recruits are the lifeblood of our community. Without them, it becomes difficult to keep our ships fully crewed and even more difficult to grow the fleet. If you’d like to help us recruit more members and grow our fleet, you can join the Publicity Team using this form. The post Applications and Academy Graduates for December 2019 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  12. Across the world, humans recently took various and generally well-meant oaths to improve themselves in some way or another. These resolutions follow an ancient tradition generally attributed to the Babylonian civilization of some four thousand years ago. Since then, countless resolutions have been started, to varying levels of success. Most alien characters in Star Trek follow their people’s teachings, faith and customs to some extent, but given the nondenominational nature of this particular tradition, it doesn’t seem too much of a stretch to think that individuals of any race might find it somewhat appealing. Does your character have a new year’s resolution? Click here to head to the forums now and register your vote in the poll. Don’t forget to leave a comment in the thread! The post Poll of the Week: New Year’s Resolution appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  13. Well wishes to all as we say goodbye to 2019 and hello to a new decade: 2020! We’re celebrating with our newest podcast. Click here to listen to the episode from the beginning, or click any of the timestamps below to jump directly to that segment: 00:47 – Sim Read titled, “I love You” by Lieutenant Maddi Hyden 06:28 – Ads by Lieutenant Junior Grade Lazarus Davis 09:40 – Graduations and Promotions by Lieutenant Maddi Hyden 11:00 – Laser Focused by Lieutenant Junior Grade Lazarus Davis 15:42 – Remembering the History of Starbase 118 by Commander Kelrod Dickens and Lieutenant Commander Sky Blake 35:36 – Ads Part II and USS Diligent Highlights by Lieutenant Commander Geoffrey Teller Thank you for a wonderful 2396! The post Happy New Year! Let’s celebrate 2019 with our end-of-year podcast appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  14. Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Gunnar! The post New Academy Graduate appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  15. During your time at the academy, you were required to provide a short biography about your character, giving a brief overview of them and their history. This time we want to take things a step further, to help you create a living, breathing character that acts like a real, genuine person. To achieve this, it is important that you know as much as possible about them. Today we are going to ask questions about our character and answer honestly from their point of view. Think of it as interviewing your character, which is a great way to get inside their head. Feel free to use as many or as a few as you want. Basics Where and when were you born? Who are/were your parents? (Their names, birthplaces, occupations, personalities, etc.) Do you have any siblings? If you do, what are/were they like? Are you right or left-handed? What does your voice sound like? On what occasions do you lie? Do you have a motto? If so, what is it? Do you have any annoying habits, quirks, strange mannerisms, or other defining characteristics? What kind of distinguishing facial features do you have? Do you have any physical traits that stand out, such as scars, birthmarks, tattoos, etc? If you have scars, how did you get them? If you have tattoos, why did you get them and what meaning do they have to you? Which words or phrases do you most overuse? Past How would you describe your childhood? How much schooling have you had? Did you enjoy school? If not, why did you struggle? Where did you learn most of your skills and other abilities? Did you have any role models? If so, describe them and why they were role models. How did you get along with other members of your family? What did you want to be when you grew up? What were your favourite activities? When and where were you the happiest? Who were your friends and what were they like? Describe any influences in your past that led you to do the things you do today. What do you consider the most important event of your life so far? Who has had the most influence on you? What do you consider your greatest achievement so far? What is your greatest regret so far, why? Has this regret formed you into the person you are today? If so, why? What is the most evil thing you have done so far? What is the most embarrassing thing that has happened to you so far? If you could change one thing from your past, what would it be, and why? What is your best memory so far? Why is it so powerful and lasting? What is your worst memory so far? Why is it so powerful and lasting? What is your biggest secret? Does anyone else know about this? Which persons do you least want to know about this secret, why? Beliefs and Opinions Are you optimistic or pessimistic? What is your greatest fear? Which other person knows about this fear of yours? Who do you not want to know about this fear of yours, why? What is your greatest extravagance? What are your religious views? Do you believe in the existence of soul mates and/or true love? In your opinion, what is the most evil thing any person could do? Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable? How honest are you about your thoughts and feelings in the company of others? Do you have any prejudices? If so, what are they and why do you have those specific prejudices? Who or what would you die for, or otherwise go to extremes for? Relationships With Others In general, how do you treat others (politely, as they treat you, by keeping them at a distance, with sarcasm, etc)? Does your treatment of them change depending on how well you know them, and if so, how? How close are you to your family? Which person do you wish you were closest to? Do you have a spouse or significant other? If so, describe them in brief. Have you started your own family? If so, describe them in brief. If not, do you want to start a family? Why or why not? Who is the most important person in your life, why? Who is the person you respect the most, why? Who are your friends? Do you have a best friend? What do you most value in your friends? Describe them with some basics such as their personalities, how you met them, what you have in common, etc. Have you ever been in love? If so, describe in brief what happened (love at first sight, unrequited love, ended up in marriage, ended up in heartbreak, etc). What do you look for in a potential lover? Who would you turn to if you were in desperate need of help? Do you trust anyone to protect you? Who, and why? If you died or went missing, who would miss you? Who is the person you despise the most, why? Do you tend to argue with people, or avoid conflict? Do you tend to take on leadership roles in social situations? Do you like interacting with large groups of people? Why or why not? Do you care what others think of you? Why or why not? Likes and Dislikes What is/are your favourite hobbies and pastimes? What is your favourite colour? What is your favourite food? What is your most treasured possession? Do you like to read? If so, what do you like to read? What do you believe is good entertainment (music, movies, dance, art, etc.)? What makes you laugh? What shocks or offends you? What makes you happy? What makes you sad? What makes you angry? If you usually walk away from a situation that makes you angry, where do you go to calm yourself? How do you deal with stress? How do you deal with pain (physical and emotional)? Are you spontaneous, or do you always need to have a plan? What are your pet peeves? Personal Describe the routine of a normal day for you. How do you feel when this routine is disrupted? What is your greatest strength? What is your greatest weakness? Which talent would you most like to have? Why? If you could change one thing about yourself, what would it be? Are you generally introverted or extroverted? Are you generally organised or messy? Name three things you consider yourself to be good at and three things you consider yourself to be bad at. What three words best describe your personality? What three words would others probably use to describe you? What goal do you most want to accomplish in your life? Where do you see yourself in 5 years? The post Writers Workshop: Interviewing Your Character appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  16. Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Kteer! The post New Academy Graduate appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  17. Whatever the occasion, gift-giving can be a difficult endeavor. Gift-giving means anticipating what someone else might want or need and determining what would be appropriate for the circumstances. Finding a good gift for someone isn’t only something that happens with distant friends or relatives. Even with our closest friends and family there are those who we struggle to shop for. The Star Trek universe can add further complicating factors to this. There are some species, like Vulcans, who are more practically-minded and utilitarian. Finding a present for an artificial lifeform like Data has its own challenges. Some people are also just private people whose tastes might be difficult to discern. Lieutenant Reed wasn’t exactly the most social of his crew, and Garak’s life is so full of lies and disguises nobody really knows what his true personality is. This week we’d like to know who you would struggle to find a good gift for the most. Which character would be the most difficult to shop for? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: The Perfect Gift appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  18. Join us for another in a series of interviews with winners of Duty Post awards from our recent 2018 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Lieutenant JG Lystra playing a Boslic female Tactical Officer assigned to the USS Constitution. She won the Sisko Tactical Cross: “Awarded to those tactical officers who have shown cunning and bravery in battle. Master strategists, and experts in targeting and shield power distribution, these officers have done the impossible to save their ship and the lives of its crew.” GALVEN: Thank you for agreeing to have an interview with me! Could you tell us a little about yourself for our readers out there? LYSTRA: Of course! I’m Rameses and I live in the States, specifically the most miserably muggy one. Florida. I’ve been simming with 118 for going on 3 years now and love it. I also help out the podcast team and the Academy as well when I’m not working myself to death. Winning a duty post award that’s based on pure creativity and problem solving must be a great feeling! Do you take any inspiration from films, television, or books when writing your character and her actions? All. The. Time. I’ve been a huge fantasy and sci-fi junkie since I could read and comprehend movies. More or less. Among my favorites that I often draw inspiration from is Trek of course, but also Star Wars, Babylon 5, BSG both old and new, Dune, etc. If it’s got spaceships and lasers and aliens I’ve likely gotten inspiration from it. But I also play D&D regularly as a player and a DM, so I have often had to come up with creative ways of engaging people. Fleet Captain Jalana Rajel said that Lystra puts herself in dangerous situations in order to protect civilians and her superior officers. Could you provide an example of a situation when she did such a nobel action? Definitely. I believe the one that she was likely referring to was from a not so distant mission where the Conny was sent on an emergency rescue mission to a research outpost on a small moon, orbiting an unstable gas giant. Said moon was home to several varieties of LALFs. Large Aggressive Lifeforms. Ranging from swarms of sonic bugs, massive Dune-like serpents, and the most terrifying of all, arachnid-scorpions Lystra referred to as Stingy-nopes. She has a tendency to use non-Starfleet naming conventions. Anyways, I digress. Hehe. During that mission some of the teams, we had three away teams using Argo buggies, we separated in the research station trying to find survivors. A storm had badly damaged it and their defence systems were offline, letting the bugs get in. It was very Alien-esque. Lystra held down fire letting those with her escape and when she became cut off she purposefully lured a rather large swarm of the mastiff sized things away from everyone else. Thankfully, she was beamed away via shuttle before she became lunch. On Lystra’s wiki page, there’s a heavy DS9 atmosphere. What do you do in regards with that for her own character development? That’s partly because I enjoyed the show so much, but mostly because of the age I wanted her to be. I spent a lot of time referencing the 118 Primer on the wiki, using the dates of major canonical events as reference. And since I wanted her to be alive during the Dominion War, but young it seemed to fit. The rest sort of fell into place like Legos as I was making her up. What kind of advice can you give new and older members who want to expand towards other kinds of unique and exciting duty posts such as a Tactical Officer? Hmm. Try it. Not counting the Starfleet Marines and Security I suppose the notion of Tactical officers is combat all the time. It can be, depending on the ship and crew but it’s more than that. In a way, when it comes to space-born threats the tactical officer is responsible for the safety of the whole crew as much as the Helm or the Captain. Even the best pilots get shot at and hit eventually. You have to be quick and knowledgeable about your ship, it’s defenses. Not just when to shoot, but, where and so on. Since at least a few ships have little in the way of space battles, Tactical officers often can overlap with Security. But even when there’s no phaser array or photon torpedoes to fire, we’re the ones that have to think smart. After all we’re Tactical officers, not Weapons Officers. There’s a huge amount of tactical thinking that has to go into everything. An Away Team stuck on which route to take, or where to go, we’ve got the mindset to help the leader make a decision that will hopefully work out the best. And lastly, what are your goals and aspirations for yourself and Lystra as you continue her career moving forward in StarBase 118? She’s a rather conflicted sole. Loner type who’s only recently had things happen to start changing her outlook for the better. I hope to see her continue to grow and perhaps fill the big chair one day. That, or at the least rename everything in the species database. Thanks for your time, Lieutenant JG Lystra! You can read more about Lieutenant JG Lystra on the wiki. The post Duty Post Award Winner – Lystra, USS Constitution (Sisko Tactical Cross) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  19. While many people in the world who celebrate Christmas do so with an active spiritual or religious component, a good number do not. Some have their own traditions, or prefer to approach the holidays from a more familial and traditional standpoint. The only thing more ubiquitous than celebrations on December 25th is the variety of ways in which this is accomplished. This got me thinking; if humans can choose to observe how they observe Christmas, how would alien species feel about the whole affair? More specifically for our purposes, how would your character approach the holiday? Would they be interested in immersing themselves in the festivities? Perhaps they’d be interested in observing from a distance. Maybe they’re simply not interested in it, or prefer not to involve themselves for spiritual reasons. Would your character be interested in celebrating some aspect of Christmas? Head to the forums now to add your vote in the poll. And be sure to leave a comment with your thoughts! The post Poll of the Week: Christmas For Your Character! appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  20. Please welcome our newest Academy graduates to the UFOP: StarBase 118 fleet: Lincoln White and Chase Masters! The post New Academy Graduates appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  21. The Borg Collective has been one of Starfleet’s most dangerous enemies. A single Borg cube destroyed 39 Starfleet ships and was very close to assimilating Earth. In a later encounter, the crew of the Enterprise-D had an opportunity to infect the Collective with a logic virus but did not carry out the plan. Some in Starfleet held this against Picard, but did he make the right decision? Ever since, any sighting of the Borg has been met with a response of overwhelming force from Starfleet. So much as a transwarp conduit opening is enough to provoke every ship in range to assemble. This week we put you in charge of Starfleet’s strategic planning when it comes to the Borg. Is the automatic assumption of hostility and throwing ships at the problem the best approach? The Borg Collective is different from most of the other enemies that have faced the Federation over the years. Are the Borg beyond diplomacy or change? It’s previously been shown that the Borg will make and break alliances as soon as they’re no longer getting what they want. But movements like Unimatrix Zero prove that the Borg can change. Does the involuntary nature of Borg drones change anything when it comes to destroying Borg ships and killing drones? Dealing with the Collective also brings up questions about the Prime Directive and whether they should be treated like any other alien power. What would be your strategy to defend against the Borg? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: Anti-Borg Strategy appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  22. The staff of UFOP: SB118 would like to congratulate all who saw their hard work and dedication pay off this month. Please be sure to congratulate these members when you see them around the forums and chat room! CONSTITUTION Ravenna Carter to Lieutenant JG Lazarus Davie to Lieutenant JG Yito Seja to Lieutenant Commander Edward Spears to Lieutenant Commander EAGLE Kano Risha to Lieutenant JG Quentin Collins to Lieutenant Hal Mika to Lieutenant Commander Kayla Drex to Lieutenant Commander The post Promotions for November appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  23. Every month, the Academy staff works to compile the statistics about our recruiting and training for the fleet’s informational purposes. Let’s take a look at how we did as a fleet in November. This first graph depicts the number of applications that we have received each month this year. The month of November saw six new applications which is an increase from the two previous months. The following chart shows how our new members found us, according to their application: This final graph shows how many people graduated from the Academy during the month of November. The fleet only saw one graduate during the month of November. This marks November as the month with the lowest pass rate so far this year. We did however have one applicant who applied in November but whose training did not conclude until after the start of December. December is looking up with a number of new applications and two training groups on deck already! These new recruits are the lifeblood of our community. Without them, it becomes difficult to keep our ships fully crewed and even more difficult to grow the fleet. If you’d like to help us recruit more members and grow our fleet, you can join the Publicity Team using this form. The post Applications and Academy Graduates for November 2019 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  24. This month we’re interviewing the writer behind LtCmdr. Kayla Drex, playing a Human female Science Officer assigned to the USS Eagle. She won the Cochrane Award: “Given to those Science officers who have contributed greatly to the advance of science in the midst of their Starfleet career, by staying knowledgeable about their field, participating in the community of science, but most importantly, by placing their knowledge at the service of their ship and its mission.” FORTUNE: Tell us a little about the writer behind the character — where in the world do you hail from? DREX: I live in Richmond, Virginia. I’ve been here since 2009 when I moved up to finish my undergrad at Virginia Commonwealth University (Go Rams). Your Captain has praised your ability to introduce realism into the scientific portion of Star Trek and your eye for details. Have you always been drawn to the Science field? Some of my favorite Trek characters have always been scientists. I was a high school science teacher IRL too. I believe there’s a beauty and wonder in asking discovering new ways of seeing the universe. It’s been said that truth is stranger than fiction, but I would go a step further: The reality of something mysterious, once explored, often becomes more wondrous and mysterious. Even more than that, the more we know about something, the more entwined everything in existence becomes with everything else. I’ve heard (non-scientifically-minded) people say that science can be cold, calculating, and impersonal, but when you realize that the movement of quarks and atoms mirror the movements of whole galaxies … Sorry, can I have a tissue? ::wipes eyes:: Sorry, but seriously – We’re part of something amazing. If I can help people better see that, and as a result realize that their lives have greater significance than they could ever imagine, I’ve done something good. … wait. What was the question? Oh right. Yes. I like science. Interesting! Is there one field over the others that you prefer? Like Physics, Bio, Chemistry, etc.? Probably orthodontics. Ok, maybe not. I really love astrophysics and quantum theory. It all goes back to what I was saying before about how interdependent and entwined everything in the universe is. Looking at theories like entanglement theory and special relativity, it blows my mind that every action not only has an equal opposite reaction, but has a sympathetic reaction you may never know about, but is nevertheless real, important, and integral in the dance of the universe. When you first made Kayla, did you ever envision being where you are now? Honestly? Yes. Kayla was made originally by taking parts of my own personality and focussing on them until they became the central defining characteristics of who she is. I have always been thirsty for new knowledge and discoveries of new ways by which to see the world, my life, and the human condition in general. Kayla takes that to the next level … cuz space. Kayla’s just been promoted, which is great, but in my mind, as long as she can be a bright spot in the blackness of space, she could have stayed an Ensign forever, and I would have been just as happy. Seeing Kayla succeed has been encouraging to me OOC, because since she was made from parts of me, her success means that I have it within myself to change the world. It was mentioned you’ve participated in a few of the cross-fleet activities! Is there one that stands out above all the others? Or maybe one that you just enjoyed more? I wrote several backsims about Kayla’s Academy days. Those were fun. I like building backstory that not so much dictates present decisions, but helps to show motivation (that I may or may not already have had in mind) for present Is there something you’d like to say to any aspiring Science officers out there with stars in their eyes? Don’t blink. Those stars are the future. Don’t ever lose the wonder of the unknown, regardless how much you learn. There is magic out there, and we are the ones to find it. Thanks for your time, Lieutenant Commander Drex! You can read more about LtCmdr. Drex on the wiki. The post Duty Post Award winner – Kayla Drex, USS Eagle (The Cochrane Award – Science) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  25. Congratulations! You’ve got Beta shift free today. Good thing too – there’s supposed to be a concert aboard. You’re not sure who will be playing, or what they’ll play, but you’ve got high hopes for something good. If you entered the concert hall, and watched the performer(s) of the evening step onto the stage, who would you be most excited for? Would Data and his violin interest you? Perhaps Harry Kim and his clarinet would earn your applause? Maybe Spock and his famous Vulcan lyre would soothe the nerves of a challenging day? Could Uhura’s famous vocals do the job? What Starfleet officer’s concert would you most enjoy attending? Click here to submit your vote, and don’t forget to leave a comment! The post Poll of the Week: Starfleet Concert appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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