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StarBase 118 Staff

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  1. We’d like to congratulate all who saw their hard work and dedication pay off this month with a promotion to a higher rank, and we welcome everyone to congratulate these members around the forums and on chat! STARBASE 118 OPS Sheila Bailey to Lieutenant Kudon to Lieutenant JG Romyana Casparian to Lieutenant JG CONSTITUTION-B Ravenna Carter to Lieutenant Lazarus Davis to Lieutenant Jacob Horne to Lieutenant Chip Foley to Ensign JUNEAU Nyka Wyss to Lieutenant JG Noa T’Nessa Levinson to Lieutenant JG VERITAS Charlena Vanlith to Lieutenant Want to learn more about advancing in rank like these hard-working fleet members? Check out our Promotions Guide on the wiki! The post Promotions for July appeared first on StarBase 118 Star Trek RPG. View the full article
  2. For many of us, summer is a time to consider vacations as a family. And while we may have a plethora of options in real life to visit, imagine all the countless locales that our characters could visit in the Star Trek universe! The pleasure planet of Risa is a popular choice of many Star Trek characters and is featured in three distinct television series. In the episode “Two Days and Two Nights” (ENT), Archer and crew get into unexpected entanglements. “Captain’s Holiday” (TNG) presents us with an exciting, yet laid backside of Captain Picard when he meets the mysterious Vash. “The Game” (TNG) shows us Riker bringing back a dangerous technology to the Enterprise that he was introduced to by a woman he met while vacationing there. “Let He Who Is Without Sin …” (DS9) visits the planet again and Worf becomes involved with a dangerous terrorist group. It is these kinds of secondary planets woven into the fabric of the Star Trek galaxy that gives us a deeply rich place to write and roleplay. Where would your character choose to visit for some extended shore leave away from the ship? Would they eschew the common tourist destinations and pick something a little more out of the way like Bolarus, Andoria, or Betazed? What draws them to these destinations? Where would your character like to visit for some rest and relaxation? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: Best Planet for Vacation appeared first on StarBase 118 Star Trek RPG. View the full article
  3. Every month, the Academy staff works to compile the statistics about our recruiting and training for the fleet’s informational purposes. Let’s take a look at how we did as a fleet in July. This first graph depicts the number of applications that the fleet has received each month this year. The month of July saw sixteen new applications which is a slight decrease from the previous month. Despite the decrease, July stands as the third highest number of applicants in one month so far this year. The following chart shows how our new members found us, according to their application: This final graph shows how many people graduated from the Academy during the month of July. The fleet saw fourteen new graduates during July, which is our highest number of graduates in a single month so far this year. We also had two applicants who applied during July, but whose training did not finish until after the beginning of August. These new recruits are the lifeblood of our community. Without them, it becomes difficult to keep our ships fully crewed and even more difficult to grow the fleet. If you’d like to help us recruit more members and grow our fleet, you can join the Publicity Team using this form. The post Applications and Academy Graduates for July 2020 appeared first on StarBase 118 Star Trek RPG. View the full article
  4. Learn more about how to be a great simmer in this interview with a winner of a Duty Post award from our recent 2020 Awards Ceremony! Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters, and this month we’re interviewing the writer behind Lt. Commander Quentin Collins, playing a Human male science officer assigned to the USS Arrow. He won the Cochrane Award which is awarded to those science officers who have contributed greatly to the advance of science in the midst of their Starfleet career, by staying knowledgeable about their field, participating in the community of science, but most importantly, by placing their knowledge at the service of their ship and its mission. GALVEN: First off, It’s an honor and a privilege that we could sit down together for an interview and answering a few questions. Could you tell us a little about yourself for our readers out there? COLLINS: THE HONOR IS ALL MINE. As people have surely seen by now on the Discord, I could talk forever, so this is WONDERFUL for me. My name is Justin and I am a full-time/freelance writer from the north of Texas! I’ve been writing full time for a living for about ten years now. Mostly I focus on feature writing and criticism, mainly comics and movies BUT I’ve started to put in a number of pitches for work-for-hire comics and audio scripting. To try and “level up” as it were in my writing career. I found the 118 toward the end of 2018, was given my first posting shortly thereafter, and it’s been just a delight and privilege to get to hone my prose and create here with so many other wonderful writers and creatives. Winning such a distinguished award in our community must be a great feeling! Congratulations by the way! What have you done since then regarding where you’re at now within the science field? It has been such a whirlwind, to be honest! I try not to get in my head around Awards Season, that way I don’t put any pressure on myself and the work, but I would be lying if I said it wasn’t a big deal for me. I know it sounds kinda hacky, but it’s just a privilege to be nominated at all. But since then I think I’ve done okay for myself when it comes to “science lore” for the ship and crew. Captain Oddas was always really amazing about allowing each station to really step up when it comes to how to implement their career path into narrative and ongoing action so that was always a neat bit of support I always had on-mission. Better still that she allowed me to be kind of weird with my ideas too. Be it a huge sheet of reflective metals thrown across the prow of the ship to protect us from energy bleeds or magneton pulses collected and dispersed through the ship to purge it of EM interference, Captain Oddas was always there to say “well, just don’t break the ship at least.” OFF-mission as well, I think our format fosters a real sense of creativity and allows us to have the run of the table when it comes to what we want to develop IC. I haven’t “published” anything just yet, but I’ve absolutely been thinking about how and what I can add to our mythos here. The most tangible thing I can think of right now is the new translation device I got to workshop with Chloe Waters to be able to integrate it into her look and equipment IC. I’m really proud of that in particular as it is the far most “useful” thing I think I’ve done here thus far. Captain Oddas Aria mentioned in his presentation that you’ve told him why a particular piece of a mission needs changed because the science doesn’t work. Could you provide us an example on what they mean by that and why can’t it be whatever it was originally? HA! Well, to be totally honest, I think Captain Oddas is perhaps OVERselling my abilities as a writer a bit here, but I appreciate the compliment all the same. Honestly, I think me coming from a background of playing and running a ton of Table Top Role Playing Games has given me a bit of an edge when it comes to IC “problem solving”. I feel like if I look at a scene long enough, I can find SOME way to make it work or find some kind of way to move us forward to the next problem (as this is often something that comes up in my OWN plotting during deep work). While also keeping in mind our own “rules” and limitations of the format, which I think provides us as players a pretty good rubric of what you can and cannot do in narrative. The best current example I can think of was during a plot where we were having to deal with a duplicitous Fleet Admiral who had designs on framing Captain Oddas for a crime she didn’t commit. We were coming up on Starbase 821 and Shayne had mentioned the threat that came with us fully docking and “handshaking” with the base’s systems into our own computer core, which contained uncontaminated evidence of the Admrial’s crimes. We all panicked! How were we supposed to keep the chain of evidence clear for us to clear Oddas’ name?! But me being the one with the technobabble, I pitched a way we could telegraph a “Warp Core leak” (by charging up a big hunk of radioactive metal we had the in holds and futzing with our own Core a bit), thus giving us a reason to dock OUTSIDE of the base via a telescoping hardline, keeping our core contained, and allowing us a little more time to try and clear our Captain’s name. I am ALL ABOUT trying to find these “outside of the box” ways to tackle problems in narrative. The Cochrane Award is awarded to those who show great knowledge and participation within the community of science. Your character focused on Xenology and Anthropology at the Academy. What have you expanded on IC in those chosen degrees regarding character development? That’s a WONDERFUL question. While again, I haven’t “published” anything here IC just yet, this is absolutely something that I have been thinking about and seeding within sims. Quentin very much is a creature of history. He finds a real power and confidence in learning about cultures and how they influence a society’s behavior. With the transition into First Officer, I’ve let it fall by the wayside a bit (sadly), but it is totally something I want to pick up and run with a bit more when I get the chance. On the Eagle and Juneau, I had started building out a plot in tandem with a PCNPC on Lightside Station (aka The Spike) which found Quentin chasing down leads on an ancient civilization with ties to the Mithgiln Scholar Caste (and maybe something “unexplainable” he saw as a young man at sea!). I had also started to go into a bit more detail regarding the “legends” of Quentin’s hometown, which eagle eyed readers will probably recognize as “one of the most haunted fictional towns in Maine”. I feel like this sort of “history” is another wonderful thing about the process here at the 118. We are given this tremendous canvas to start with and then we are allowed to add to it as we want as we start to build the “lives” of our own PCs and IC careers. It really has reenergized me as a creative and makes me excited to sit down in my office most days to figure out where and what we are going to get up to next. The science duty post is a particularly interesting one to write for given the many possibilities. What advice can you give the readers that choose the duty post? Another WONDERFUL question! I actually have two bits, I think. One was given to me by Captain Oddas and it is “you get out what you put into things here.” Meaning, if there is something you want to see done IC or for your character, make it happen! If there is a plot twist you think will jazz up a mission and get people excited about posting, pitch it! Your Command Staff and mentors are more than happy to listen to your suggestions and will more than likely help you find a way to make it BETTER and even MORE FUN to write through once you kick it off. The same goes for Task Forces and OOC guilds. There is ALWAYS a place for you here as long as you are willing to ask after it. The next one is a bit more Science focused and it’s “don’t be afraid to get weird”. The beauty of a Science posting is that you already have huge and wildly useful tool kits at your disposal. The Periodic Table, our own Wiki’s Science sections, and Memory Alpha just to name a few! The real trick is finding out how to make those tools work for your character and your ship and the ways you can might surprise you, if you are willing to experiment a little. Will it probably be a little silly sometimes? ABSOLUTELY. Will it not be technically “workable” science? Probably. But none of that takes away from how fun it can be to write. And lastly, now that you’re the first officer of the USS Arrow, do you have any more aspirations within the fleet? Are there any OOC activities you’re associated with, or any you’d like to join? BIG TIME. First Officer was something I didn’t even have on my radar until a few years from now, so that was another huge shock and honor for me. But again, I would be lying if I said I HADN’T been thinking of what kind of ship Quentin could command. What kind of Captain he could be. It is absolutely something that has been on my mind (for probably longer than I would like to admit, honestly). OOC I definitely would like to be more of a resource for sure. I am already our ship’s Co-Forum Manager which is a real treat for me. I am a big child of the forum dominated internet of the late 90s so I try to stay as active as I can there. I have also had the privilege of starting a regular stint with the Federation News Service which has ALSO been a huge blast. I think the FNS is a vital and very productive arm of our narrative here so it’s been so fun being able to contribute to it and add to the rich texture of the 118. Honestly, I’ll write whatever. I am still just happy to be here. Thanks for your time, Lt. Commander Quentin Collins! You can read more about Lt. Commander Quentin Collins on the wiki. The post Duty Post Award Winner – Quentin Collins, USS Arrow (Cochrane Award) appeared first on StarBase 118 Star Trek RPG. View the full article
  5. In July 2020 the fleet saw an increase in total sims posted, rising from 1665 to 2108, though the addition of two new ships to the monthly reporting meant the average per ship did stay roughly the same at 234. For the second month in the row, Ops led the month with 375 posts, this time with the Constitution just behind them with 355. The Veritas, Juneau, and the Atlantis came in behind them with 267, 247, and 233 posts, respectively. The Gorkon followed with 210, the Thor with 194 and the newcomers of Arrow and Resolution – launching on the 20th – followed with 146 and 81 respectively. The total number of sims overall has gone up and with the launch of two new ships in such a short period time and an increasing number of sims its an exciting time to be part of the fleet! Check out some of the highlights of this past month’s simming through our Appreciations forum, where you and your fellow members can nominate sims, great quotes, and other memorable moments for the rest of the fleet to enjoy! The post July 2020 Post Counts appeared first on StarBase 118 Star Trek RPG. View the full article
  6. Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Aeson Del! The post New Academy Graduate appeared first on StarBase 118 Star Trek RPG. View the full article
  7. We invite all members of our community to join us in the Discord chat room on Saturday, August 8 (US/EU) / Sunday, August 9 (AUS/NZ) when we’ll be meeting at a special time for our players in Australian and New Zealand. As usual, we’ll talk about what’s happening around the fleet, learn more about each other, and discuss Star Trek! The chat starts this Saturday, August 8 at 3:30pm Pacific, 6:30pm Eastern, 11:30pm UTC and Sunday, August 9 at 8:30am for Australia. Click here to see the start time in your zone, and add this event to your calendar. This chat is open to all and casual, so feel free to come and go as you please. See you there! The post Join us for the fleetwide chat at a special time on Saturday, August 8 (US/EU) / Sunday, August 9 (AUS/NZ) appeared first on StarBase 118 Star Trek RPG. View the full article
  8. A new episode of the Paddcast brings a 118Wiki roundtable Discussion, featuring Roshanara Rahman and Sky Blake with Lazarus Davis and James Colquhoun! And don’t miss the Captain’s Corner featuring Aron Kells (CO of the USS Thor) with German Galven. Click here to listen to the episode on YouTube. The post Today’s Paddcast: Wiki roundtable with our experts! appeared first on StarBase 118 Star Trek RPG. View the full article
  9. As the new series of Star Trek: Picard hits our screens and disrupts our lives, there’s a new addition to the organisations which has sprouted intrigue amongst fans. The Fenris Rangers — an organization which sprung up after the Federation withdrawal and the Romulan collapse to help bring justice to the oppressed, and to fight the warlordism that the region could descend to without an organization to bring peace to chaos. With its own ships, beacons and well known among people operating in the zone, good people and ne’er do wells. While many say that there is an organization within Starfleet that does a similar job, the Starfleet Rangers, any Fenris Ranger might argue that they’re often too timid to do what must be done, and too bound by the fickle political will of the Federation and restrictive rules of engagement of Starfleet. Some officers left Starfleet to join the Fenris Rangers, such as Icheb and Seven of Nine, and while it has had mixed results, it was undoubtedly a force for stability within the former Romulan Neutral Zone and bordering sectors. For our poll this week, we’re interested to know what you would do. Would you be one of these officers who leave Starfleet? To join an organization attempting to be justice in a dark galaxy by any means necessary? Or do you feel that vigilantism, even well-intentioned, is a danger to people as justice can become vengeance? Would you join the Fenris Rangers? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: Fenris Rangers appeared first on StarBase 118 Star Trek RPG. View the full article
  10. SHOALS — USS Veritas is attempting to confiscate a displacement-activated spore hub drive allowing near-instantaneous travel across the galaxy, believed to be held by Henley Marths. Marths, semi-notorious within the region for his “playful” yet brutal character, holds a displacement-activated spore hub drive allowing near-instantaneous travel across the galaxy and quantum realities. Marths has enjoyed a rotating door of prison time for decades, and his more recent conquests include the capture of private science vessel SS Rampart. The Rampart’s capture left one survivor: Elliot Manstead, now working with Marths directly. Three unnamed individuals provided the information to the USS Veritas (NCC-95035) crew, also reported as pirates caught by Starfleet while undergoing their own misdeeds. Starfleet has so far declined to identify the individuals, but FNS sources believe them to be privateer Oliver Zuccaro and Orion Syndicate scoundrel Lena Josett, after the wanted individuals were recently sighted with Starfleet personnel aboard Ashworth Station: a known pirate haven. The news alarmed Shoals officials. “It is no secret the Shoals has a lengthy history of dangerous space-travel, but now Starfleet is ‘teaming up’ with the enemy!” Reported rising Ketar V representative Kalisha Bint. “What next? Will Starfleet begin their own raids on civilian ships?” Captain Roshanara Rahman and her crew intended now to confiscate the spore drive. So far, the chase has led them to a Mutara class nebula, with interference dense enough to leave the ship blind. Regardless, the crew went ahead with plans to infiltrate Marths’ SS Wildfire and SS Rampart. However, one away team was thwarted when their pirate informant transported them back to the Veritas seizing the Rampart. Nearby, Colonial Coalition Marshals have reported the Cygnetian ship The Thunder of Nations has also entered the nebula, sparking theories of Cygnetian collaboration with Operation Safe Harbor within the Shoals. The Cygnetian Council of Matriarchs has not provided comment. The situation is ongoing. Written by Roshanara Rahman The post USS Veritas To Confiscate Spore Drive From Pirate Captain Henley Marths appeared first on StarBase 118 Star Trek RPG. View the full article
  11. The Federation News Service is a spinoff of the StarBase 118 Star Trek PBEM RPG, reporting news headlines from across the United Federation of Planets to Federation citizens, along with other reader-submitted stories from other RPGs and fan works. Here are the latest stories published by the FNS: Kesprytt III Denied Federation Membership for Second Time – Stardate 239707.24 KESPRYTT III — Following an inability to reach a cohesive stance regarding planetary unity, the mutually hostile nation-states on Kesprytt III have been denied entrance into the Federation for the second time. Strongest Fire Storms on Bersallis III in Recorded History – Stardate 239707.17 AAVARO WILDS, STARBASE 821 — Recent sudden transfers to and from the Federation flagship of the Aavaro Wilds has Starfleet officials on edge this week as drifting wreckage found. Tellarite Debate Championship Final enters fourth week – Stardate 239706.26 BERSALLIS III – The Bersallis III outpost has reported that the most recent firestorm activity is the strongest ever recorded since the outpost was founded. First Galactic Ice Hockey Tournament Kicks Off on Andoria – Stardate 239706.19 ANDORIA – Andorian Aces and Kindred of Kahless meet on the ice in an epic battle for the title of Champion in first Galactic Ice Hockey tournament held on Andoria. Starfleet R&D begins work on Emergency Medical Hologram update – Stardate 239705.22 GALOR IV – Medical and scientific personnel at the Galor IV Annex of the Daystrom Institute announced today that they have begun development on the next major update for Starfleet’s Emergency Medical Holographic (EMH) Program. Twelfth Annual Galactic Regatta Championship to be hosted on Bolarus IX – Stardate 239705.15 BOLARUS IX – For the third year in the event’s history, the Galactic Regatta’s championship leg will be held on Bolarus IX home of the defending cup holder. The event is being touted to run for four days to maximize both fan enjoyment and time for the unique events centred on the Bay of Bolse. Interested in keeping the public updated on the latest developments across the Federation? The Federation News Service welcomes both one-time and regular story submissions. Enjoy a creative avenue for simmers, role players, and fan fiction writers to develop the larger prime Trek universe. What’s going on in the entertainment world of the Federation? What’s happening back home on Earth, Vulcan, Andoria, and beyond? You can help shape life in the 24th century! Learn more at fednewsservice.com. The post Federation News Service Briefing: Stardate 239707 appeared first on StarBase 118 Star Trek RPG. View the full article
  12. We’re here with another interview with a newer member of our community. The title of this column is “Lower Decks,” hearkening back to the Star Trek: The Next Generation episode titled “Lower Decks,” in which junior officers aboard the Enterprise-D speculate on the reasons for recent unusual actions taken by the command crew near the Cardassian border. This month’s interview is with the writer behind Lieutenant JG Chip Foley, playing a Human male Engineering Officer assigned to the USS Constitution-B. LEPHI: Tell us a little about the writer behind the character — where in the world do you hail from? FOLEY: I’m from an inconsequential suburb in the United States. Fortunately, I was already accustomed to working from home and rarely going anywhere so the new normal is much like the old one for me. You play an engineering officer. How does it feel to sim such a technical role? It’s by far my favorite role. I’m a technophile by nature so it’s an easy flow of writing to fall into. I especially love all the Treknology I get to play with. What would you say is the most rewarding part of simming as an engineering officer? Oh, expanding my own knowledge to integrate real-world information into the Treknobabble is my favorite thing by far. I find myself looking up metallurgy, quantum physics, neurochemistry and measurements of energy during the course of writing a few sims, and I love that. Being able to make Chip feel like a “real” engineer in this gleaming future is the best thing. Do you have any goals you hope to achieve during your time with Starbase 118? I’m just here to escape the madness of the real world by hanging out in the clean and gleaming future – a place of exploration and unity, two things we’re in short supply on presently. Do you have any advice that you would give to newer arrivals to our community? Don’t be afraid to reach out to other writers or your commanding officers! Everyone I’ve interacted with thus far has been a real pleasure to work with, and collaborating writing only gets better with closer collaboration! What has been the highlight of your time here at Starbase 118? All of it, really! I’ve only been here a little while but I’ve enjoyed everything thus far. I guess my surprisingly rapid promotion to Lt. JG was the most delightful sort of shock thus far! Thanks for your time, Lieutenant Foley! You can read more about Lieutenant JG Foley on the wiki. The post Lower Decks Interview: Lieutenant JG Chip Foley, Constitution appeared first on StarBase 118 Star Trek RPG. View the full article
  13. Please welcome our newest Academy graduates to the StarBase 118 fleet: Emi Daughter of S’ran and Talas Beck, as well as returning members Elizabeth Snow and Antero Flynn! The post New Academy Graduates appeared first on StarBase 118 Star Trek RPG. View the full article
  14. AAVARO WILDS — In the wake of a routine mission undergone by Aavaro Wilds flagship the USS Juneau, Federation Starship Arrow, once assumed lost by Starfleet officials, has docked and is undergoing repairs and refit at Starbase 821. The ship, formerly assigned by The Trinity-Serellan Defence Fleet, was discovered without power, without a crew, and listing though the sector; light-years away from where it was last assigned. Investigating a rogue celestial body, the Juneau discovered the odd relic and soon diverted a team to look into the vessel. But the detachment, led by Commander Randal Shayne and Lieutenant Commander Quentin Collins, found much more than just a derelict starship once they arrived. Stymied by boarders from hostile Wilds faction The People, booby-traps, and a fierce dampening field forced the team to take back the ship deck-by-deck, with one team attempting to reclaim Main Engineering and the other tasked with recovering the Bridge. After a few small skirmishes, however, they retook the ship and restored power to escort the ship back to Federation space and understand its mysterious condition. Although the problems didn’t stop there, as equipment failures, electrical fires, a biomechanical swarm of insects, and errant warp factor spikes caused the ship to speed up and decelerate, seemingly at random. After the fraught journey, Starbase 821 recorded the ship docking, allowing its new crew — one supplemented by fresh Academy graduates and support staff/transfers from the Juneau — a brief respite as Starfleet Command determine the Arrow’s future. “The situation is… complex, to say the least.” says a senior Starbase 821 official, assigned to the ship and crew debriefing. “Here we have a starship, a valiantly decorated warship, I may add. Assumed lost for decades, now returned to the fold, sans crew and filled with many traps? To say it was a mystery would be a disservice to the word.” Starfleet Command and Starbase 821 Command Staff declined to comment on the Arrow’s future and status as an active vessel. They did, however, commend the new crew for their recovery efforts and thorough reports on the matter. In a brief, oddly terse press release provided to Associated Press and Starbase 821 personnel, 821 Command thanked the Arrow staff for their efforts and stated that discussions were ongoing as to the ship’s future. More on this story as it develops. Written by Quentin Collins The post USS Arrow Relaunch Overshadowed by Mystery and Technical Failure appeared first on StarBase 118 Star Trek RPG. View the full article
  15. AAVARO WILDS — Upon investigation, the crew of the USS Juneau found a facility of ‘The People’ generating Eichner radiation on an unusual comet in the Uiliv system and an almost abandoned USS Arrow nearby. With the Prime Directive weighing heavily on the senior staff of the USS Juneau (NX-99801) the ship arrived on the station to look deeper into a comet that had been emanating Eichner radiation. Upon this investigation, the crew found more than one surprise, including the nearly dead remains of a Federation starship last known moored at Starbase 118. “We expected to find just about anything out there really,” stated Janice Monroe of the Juneau’s science department. “But even then, there are things you really don’t expect to see, like derelict starships no one ever reported missing.” But that was not the only surprise waiting for the crew on the comet. They set aside the need to let nature take its normal course when they discovered a facility on the comet as the source of unique radiation. An away team entered the facility and immediately confronted by a team of ‘The People’. Though primitive, the race on the planet’s surface was capable of an attempt to save themselves from the doom they saw in the comet coming at them. They did so by launching a salvo of thermonuclear weapons to push the comet off course. Unbeknownst to them, the missiles targeted the ships and the facility, discovered to be only a ‘People’s’ ship. In a race against time, the team that had gone to investigate the comet rushed home to the Juneau, half in the shuttlecraft they’d taken and a half in the ‘People’s’ facility, which they had figured out how to fly. The missiles had locked on and nearly overtook them, ultimately destroying the facility and damaging the shuttlecraft. With the comet pushed off course, and things calming down slightly, the crew took stock of the situation to find themselves light — having given a good number of officers to the salvage operations on the drifting starship — and facing the need to interrogate not only the ‘People’ they had saved from the facility destruction and those discovered on the starship but also an investigation into the near-death of Engineer Wyss. More information to come as it becomes available Written by Chandra Amari The post Suspicious Comet Revealed Missing Starship, Hostile Facility of ‘The People’ appeared first on StarBase 118 Star Trek RPG. View the full article
  16. Family is often at the root of why our favorite characters are the way they are. The formative years can shape who a person grows up to be and the personality they exhibit. Interactions with parents, children and siblings tell us more about a person than seeing them fire phasers or save the day. It’s no wonder that some of the best storytelling we have in the Trek-verse involves the families of the main characters. The tiny glimpses we get behind the veneer to peek at what makes them tick enliven these personas even more. Who can forget the first sight of tiny Alexander as he stands facing his towering father Worf? Does the best family story involve the long-dead family that Picard experiences within his mind in “The Inner Light” (TNG) when under the influence of an alien probe? Perhaps it’s the first view we get of Spock’s parents in “Journey to Babel”? This episode goes a long way in making the Vulcan seem less alien and more relatable. Maybe your favorite episode is “Family” (TNG) where we get a picture of Picard with his brother on the family vineyard as he recuperates from the Borg assimilation and the visit of Worf’s adoptive parents to the Enterprise. Or it might be the Hugo-nominated episode “The Visitor” (DN9) where we find an ageing Jake Sisko recounting the struggle of losing his father and then paying the ultimate sacrifice to save him. For our poll this week, we ask you to tell us your favorite Star Trek episode that features a family-themed storyline. What is the best family episode in your opinion and why? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: Best Family-Oriented Episode appeared first on StarBase 118 Star Trek RPG. View the full article
  17. VÆRON — Gorkon crew takes part in Festival of Tolmaen’oali with the Romulan Republic; a celebration of the first colonists to arrive on the planet, paving the way for relations with the Federation. In the wake of a tumultuous mission at the mercy of unknown entities onto the colony planet of Væron, the governing body of the colony invited the crew of the USS Gorkon (NCC-82293) to celebrate their Festival of Tolmaen’oali — an annual celebration dedicated to the first settlers to colonise the planet. Six bonfires are lit on the stretch of Nahdra Beach to act as buoys for the approach of their ancient ships through space. It is rumoured the festival once included a reenactment of the momentous occasion, as ships would land on the surface of the planet to claim it in the name of the Romulan Star Empire. In the immediate years following the colonisation, they brought the real ships used in the endeavour across the stars back out for the occasion, usually rotated to give the ageing vessels a chance to settle in the unfamiliar environment. However, once the colony ceded from the Empire, the ritual faded into obscurity, remembered only because of bonfire beacons including to light the way. What vessels remained of the incredible journey were slowly taken apart piece by piece, with the hull plates and names stored in the central Val’Bhaonn Museum. Visitors to the museum can still see these relics of a time gone by and other technologies used, including communication equipment, computers and navigational charts. “Wouldn’t that be something?” exclaimed Crewman Gottschall, when approached for comment. “Watching those old ships returning to the site where they first landed. You hardly ever see starships land these days, they’re all so big. Quite something.” In the several hundred years since the founding of the settlement, the population had grown exponentially to around one billion citizens and including Federation settlers. Federation mining colonies in the polar regions of the planet and the southern hemisphere have seen a dramatic increase in recent years, owing to the extensive diplomatic works conducted by the planet government and growing connections. Dual efforts in benamite mining and further collaboration with the Federation colonies will increase as both parties forge new trade agreements. As the Gorkon crew assembled on the beach for their evening festivities among good local food, a selection of Romulan wines and the addition of their Starfleet stewarding team, Rear Admiral Quinn Reynolds led the party with an announcement of service ribbons and commendations for the crew’s efforts. For their efforts in working in difficult circumstances of the mind-altering forces at work, Reynolds awarded Lieutenant Commanders Samira Neathler and Genkos Adea, Lieutenants Piravao sh’Qynallahr and Corliss Fortune, Lieutenant JG Eloise Moran and Ensign Rinev Shryn the Legion of Merit. Similarly, for their efforts in medical innovation and scientific fearlessness, Lieutenant Commanders Jo Marshall and Ayiana Sevo, Lieutenants Junior Grade Loxley and James Colquhoun were awarded the Medical Science and Lifesaving Ribbons, alongside the Silver Star. In battling with the unknown forces and laboratory beneath the surface, including saving the lives of a Starfleet officer and ensuring the safety of the planet, Lieutenants Arlo Thornton and Jona ch’Ranni, Lieutenants Junior Grade Tali Namura and Ensign Rachel Flores were commended with the Silver Star and the Silver Lifesaving Ribbons. We extend congratulations toward the crew and hope that they would enjoy their well-deserved shore leave. Written by Jocelyn Marshall The post Festival Of Tolmaen’oali Celebrated On Væron appeared first on StarBase 118 Star Trek RPG. View the full article
  18. Please welcome our newest Academy graduates to the UFOP: StarBase 118 fleet: Meidra Sirin, T’Suran, and Shara zh’Vranni! The post New Academy Graduates appeared first on StarBase 118 Star Trek RPG. View the full article
  19. Hidden in plain sight, the Borderlands have become a hotbed of activity. Reports coming from this sector along the Klingon border speak to increased traffic and activity. From strange signals coming from the Celendi nebula, to reports of potential pirate ships preying on ships using the lone shipping lane through the mostly unexplored and uncharted sector, a wealth of opportunity exists in the vacuum left when the Federation pulled the last ship assigned to the area. Now, it is left to the crew of the newly recommissioned USS Resolution to reach out and discover what is unknown, bring stability back to the region with their presence, and boldly go where no one has gone before! Returning to the golden age of exploration, the versatile Nova class vessel will focus on exploring the Borderlands, which despite being fairly close to StarBase 118 and other well-charted areas of the galaxy, has yet to be fully explored. Like any uncharted region not directly controlled by a distinct power, the Borderlands is home to new races, alliances, and familiar faces. Scientific enigmas dot the area, from the Briar Patch all the way to the Azure Nebula. With so much unknown, the ship is certain to engage in missions that range from diplomacy to pure discovery and everything in between. Critical to the opening of new positions throughout the fleet, this vessel will need a crew with a drive to explore and uphold the best traditions of Starfleet as they blaze their own path to the stars. Ship rosters on new launches tend to close within just a few days of announcement. If you’re interested in joining this new ship, click here now to learn more and submit your transfer. Don’t miss out! The post Ready to join our new ship, the USS Resolution? appeared first on StarBase 118 Star Trek RPG. View the full article
  20. Join us for another in a series of interviews with winners of Duty Post awards from our recent 2020 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Ensign Romyana Casparian playing a Vulcan/Human hybrid female engineering officer assigned to StarBase 118 Ops. She won the Phoenix Award: “This award goes to those Engineering officers who continue this tradition of excellence in the field of engineering. By performing their tasks with enthusiasm, imagination and diligence, by managing to make their equipment perform above and beyond its rated capacities, the officers meriting this award further the mission of their ship by their superior know-how. In short, miracle workers.” GALVEN: Thank you so much for accepting my invitation for you to be interviewed! Could you tell us a little about yourself for our readers out there? CASPARIAN: Hello! My name is Rebecca and I write for a character called Romyana Casparian. I’m a born and bred Dutch, 35 year old, lady who currently lives and works in Germany. I’ve been with SB118 now for four months and before that I only scribbled down a few fan fiction stories to pass the time between university classes, but never any serious role playing. The boring cold winter evenings made me look for something I could do that didn’t require any special gear (like most sports do) or supplies (like most crafts hobbies do), and it had to be something that I could fit flexibly within the day. So writing was the perfect solution and Star Trek the perfect theme. I browsed the web for the possibilities of sharing my writing creativeness with others and found SB118. The rest is history! Congratulations on receiving the Phoenix Award for your amazing work! Could you provide for us how you prepare yourself when preparing to write for a scene? When I write I need everything around me to be quiet – no distractions. This way I can completely immerse myself into the story – sometimes I even close my eyes and picture the events before me – and then write them down. In case of action scenes, for example during missions, I also like to put on some epic film music that will help set the general mood. Fleet Captain Sal Taybrim mentioned in their presentation that the moment you stepped aboard SB118 Ops during a mission, you were able to bring your skills and quick thinking to the table. Do you take any inspiration from any of the Trek shows/books/movies or anywhere else when you begin writing for a scene? My inspiration for trek related things in the scenes, such as the looks of the environment or the technology used, I take from the Star Trek tv series I watched as a child; TNG, DS9 and Voyager. The rest I take from everyday life or from my own Aerospace Engineering knowledge, which I then spice up a tad to make it fit seamlessly into the Star Trek universe, just like the original creators used to do. On Romyana’s wiki page, you’ve already edited in quite a bit of history behind your character. What do you take in mind when you’re writing a scene and what you’ve written in her wiki page in terms of character development? The background for Romyana started off quite sparse because I wanted her to have room to grow and fit into the way role play is done here in SB118. Once I understood the concept better, I fleshed out her back story with some events that explain why she does or doesn’t like certain things. I think this is important, because a person’s character is not only what we are born with but it is also cultivated by the events we encounter in our life. As Romy grows and experiences more in Starfleet, this will also become part of her character and her backstory. What advice can you give new and/or veteran players if and/or when they choose to write for a duty post such as an engineering officer ? You don’t need to know anything about engineering to write for an engineering duty post. What? Really? Yes! Even though I’m an engineer myself I hardly use my technical knowledge to write the everyday scenes. If you really want to add some detailed technical content, start with a known principle and use search engines to find information, then give it your own twist to turn it into “technobabble”. Don’t worry about the accuracy too much, in the end it is supposed to be an imaginary future world we are role playing in. Also, you are not confined to the engineering deck and polishing the antimatter manifolds all the time. There is more to be done around the ship than just taking care of the engines. Move around, pop your head into places and get involved in the action. You are just as much a versatile Starfleet officer as any other! It is all about your character’s adventures and your fun while writing them. Creativity knows no bounds! And lastly, with winning the Phoenix Award and what Fleet Captain Sal Taybrim said about how much you’re willing to go above and beyond helping fellow crewmates both in and out of character, do you have any aspirations within the fleet? Are there any OOC activities you’re associated with, or any you’d like to join? The OOC community gives me a lot of motivation and pleasure while playing the role play writing game and I want to return the favor to everybody, which is why I participate in as much OOC activity as I can next to my demanding daytime job. I spend quite some time on the Discord chat joining in all types of conversations or sometimes just a simple “Hello, how are you?”, because I believe that a visibly active community motivates people to join, participate and stay. Naturally I would like to raise through the ranks, but not too fast! At the moment I enjoy the carefree life of an ensign. Recently, I also featured in a podcast interview and this was fun to do. It made me think about joining the Podcast team in the future to lend my voice for reading posts and such. I’m also quite drawn to the Academy training team, writing for mock Cadets. But all in good time. I’m very honored and pleased to have received the Phoenix Award already so early in my (and Romy’s) SB118 writing “career”. A big thanks to everyone who helped me with my first steps into role play by mail writing, such as my Academy training group, my ever supportive mentor German Galven, the writers in the Ops ship group under the excellent command of Sal Taybrim and of course to each and every fellow role play writer participating in the SB118 community. Thanks for your time, Ensign Romyana Casparian! You can read more about Ensign Romyana Casparian on the wiki. The post Duty Post Award Winner – Romyana Casparian, StarBase 118 Ops (Phoenix Award) appeared first on StarBase 118 Star Trek RPG. View the full article
  21. AZURE NEBULA, VANKOTH II — USS Narendra deals a crippling blow to the Cult of Molor, both followers and the base are destroyed along with their most potent weapon. The arrival of the USS Narendra (NCC-26595) in the Azure Nebula, disrupted the Cult of Molor’s plans to lay to waste several Klingon and Federation worlds. Hidden within the nebula, Fleet Captain Taybrim sent away teams to Vankoth II undetected, while he settled in with the remaining members of his senior staff and prepared for a battle he felt they would have on their hands. Lieutenant Commander German Galven and his team were the first drops.; instantly met with resistance and hardships, as well as an unexpected ally from within — a Klingon cult member named Asoq. Galven checked if the man was dead before entering the production facility of the base, receiving a shot damaging him severely and slowed the team’s progress. Ensigns Kudon and Taelon moved forward to gain much-needed ground to install the “Breathers” — a robot breather to filter and render the Death Fog useless. Doctor Sheila Bailey remained behind to help. Lieutenant Commanders Nijil and Solaris McLaren entered the base from a mostly abandoned cargo bay. At a crossroad section, a large group of Klingons approached, and when the door in front of them opened, they were met by a pair of very large Klingons. With little choice and fast thinking, the team overpowered the two Klingons and took refuge in a communications room. They split into two smaller teams to keep their detection to a low and cover more ground, to find the captured crew as quickly as possible. McLaren and Marine Captain Luthas took one way and Nijil, Ensign Charlotte DeBarres, and Lieutenant Karen Stendhal took another. McLaren and Luthas had a stroke of good luck, finding a very agitated but very alive Captain Lofsha, their target captain. While the other team had all the bad luck, getting separated even more. Stendhal slipped past a mad scientist with a raygun and her band of angry-at-everyone cultists. But was instead faced with a very young girl with conflicting feelings about what they were doing at the base. Nijil and DeBarres ran into one group after another of vicious cult members. They took a bloodied beating while McLaren and her ever-growing team tried to take back the captured Klingon ship and face off against the base’s leader, Commander Gach’ah, and the most insane scientist who created ray guns and the DeathFog itself. Ensigns Kudon and Taelon instituted the programs needed into the base’s main system to begin their work against the Death Fog and ensure nothing there could get out or be used. However, issues persisted. “=/\= Reactor containment failure. Reactor will reach critical point in 5-1̶̢̈́-̶̺̄̑3-̸̟͍̾12̸̨̂2̷͍̕-mi-d2̷̞̩̌67. All personnel evacuate. All personnel evacuate. =/\=” Came the warning from the base computer, threatening all inside it with imminent destruction. The Narendra faced off against three cult vessels under the Azure Nebula’s cover. One of the vessels was under the command of Commander Janul (formerly of the Federation), who has joined the Cult of Molor. On the planet, the crew raced to escape the devastating explosion. Written by Rustyy Hael The post Narendra Faces Off Against Cult, Leaving Molor Base In Shambles appeared first on StarBase 118 Star Trek RPG. View the full article
  22. For all the connections, friendships, and political intrigue that exists in the world of Star Trek, none of it would be possible without the technology which underpins it all. Our starships thrum with power from the warp engines to propel these huge megastructures through space across the galaxy, storing food is no longer an issue as replicators using modules and digital instructions reproduce whatever is called for, tricorders of both the medical and scientific give knowledge and information on scanned items at the push of control, and universal translators allow species to converse without requiring full knowledge of the language. Technology has also become the central backbone of our everyday life as well, be that communicating over vast distances with people in other languages, using smartphones to replicate tricorders to give us information wherever we are in the world, 3D printing using replicator technology to print on demand what we want, or the virtualisation of our environment using virtual reality devices transporting us out of our physical space. Wherever we look, technology is improving in leaps and bounds, faster than we can anticipate, and we’re already looking at a future filled with the technology we have seen for decades on Star Trek’s futuristic scope. For our poll this week, we invite you to look forward into the future of this technological relationship between fictional and real. Which of these Star Trek technologies you would most like to see in your lifetime? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: Technology In Question appeared first on StarBase 118 Star Trek RPG. View the full article
  23. ILLARA PRIME, PAR’THA EXPANSE — Power fluctuations and opportunists swarm as the crew of USS Atlantis investigate allegations of a spy at the Freeworlds Trade Conference. “Klaretaen na nneikha ilaihr hhæmn,” read Ensign Thalas th’Koro. “Now I’m no expert but I believe the first word means ‘death’ and the last means ‘empire.” Those ominous words, read and partially interpreted by th’Koro, were in Romulan and appeared to indicate agents of the Romulan Empire, and discovered the message while investigating allegations of a Valcarian spy at the trade conference. Speculations remain about the potential connection between the Valcarian Empire and the Romulan Star Empire. The team who discovered this message, led by Commander Jarred Thoran, had also noted that Ambassador R’Val of the Romulan Republic was earlier seen speaking to the Valcarian Trade Minister. Amidst this investigation, many security teams from the USS Atlantis (NCC-74682), including Marine and Security personnel, transported down and augment conference security at the request of Major Stonecypher. Lieutenant Commanders Serala and Raga led the team to organise this effort. Many attendees also noted that lights flickered off and on several times and one team from Atlantis, led by Lieutenant Esa Kiax and including Lieutenant Valin Dermont, dispatched to investigate this issue. Coordinating with them was Lieutenant David Knight who was with the team in the office of Stonecypher. In what appeared to be a separate occurrence, another team from Atlantis, led by Ensign Illana Ganarvuss and Marine Captain Kurt Logan began an investigation into the disappearance of the Security Director and they suspected foul play. This team worked closely with Naylar Trade Representative Drezon Brex. Some uncovered evidence supported the claim of foul play including the wide dispersion of thoron particles as discovered by Ensign Yogan Yalu of Atlantis, which according to Ensign Lephi could only have happened through some dispersion device. Ganarvuss confirmed that such particles would distort tricorder readings. “I have a hypothesis,” explained Doctor Yalu. “I think the Director might have been incapacitated and possibly transported away,” Several opportunists took advantage of the situation, including the brutal attack of a Korri man, and most recently, Serala, alone in a corridor near Stonecypher’s office, ambushed by several attackers attempting to pass themselves off as an elite group of assassins. They killed two attackers in the ensuing struggle and the third incapacitated. Additional details on these attacks are not yet available. We will continue to follow these developing stories from the Freeworlds Trade Conference and bring you more as details become available. Written by Serala The post Atlantis Crew Investigates Allegations Of Espionage At Freeworlds Trade Conference appeared first on StarBase 118 Star Trek RPG. View the full article
  24. Narration is what makes a sim come alive, and many of the strongest sims we read have a harmonious blend of great dialogue and great narration. But if we pick apart the narration of our sims, what makes the difference between a functional sim and a sim that is exciting to read? A lot depends on your balance between action and reaction in your writing. If we break it down there are two major aspects of narration in sims: plot and drama. Plot narration is action based. It describes the action of the scene as well as providing details to the characters and setting. Descriptive text is plot based, as is any scene-setting narration. Having good plot narration helps a writer clarify what is going on in the scene to the other players. The stronger your plot narration the more you can push the action of the scene forward allowing your character, and your teammates to be proactive. Plot narration is the basic building block of strong narration. If you are at a starting point with adding more narration to your sims, focus on describing your character’s actions clearly. Add in setting details and character details as appropriate. Then focus on making sure your character’s actions contribute to the plot and help push the narrative forward. A good example of plot narration would be: Lieutenant Wharf’s muscles tensed as he hid behind a thick tree trunk in the lush forest of Vadon II. A trio of Breen soldiers, armed to the teeth, were only a few meters away. Soon they would discover the away team’s hiding spot. He had to act now, and he needed his teammate’s help. He looked over at Ensign Rho and caught her gaze, gesturing for her to ready her phaser. He waited until she gave an indication that she understood before pointing in two directions: she would take the left side, he would take the right. If they blanketed the area with phaser fire on heavy stun they should be able to stop the Breen long enough to get back to the runabout. He gave a signal countdown. Three… two… one… He pointed at her to move, and then leapt up on his side, firing at the Breen squad. This narration clearly describes the scene and the action, allowing Ensign Rho to understand what is going on – the Breen are approaching, the plan is to split and fire phasers on stun and the retreat, and the narration moves the scene forward. Plot narration describes the setting, clarifies what is going on and then moves the action forward. The second type of narration is dramatic narration. Dramatic narration focuses on a character’s feelings, emotions and reactions to other players. While plot narration will clarify what is going on, dramatic narration will build up your character and make your sims more fun for other players to read. Reacting to what the other characters do makes your sim more interesting for other poeple. Your fellow players want to see that you have read what they wrote, and your in character reaction to what is going on not only validates the other person’s sims but makes your own sims more entertaining for the reader. This is the place to describe your character’s thoughts and feelings as well as to play off the other character’s actions. A good example of dramatic narration would be: Ensign Rho was nervous about firing upon the Breen soldiers. To her this felt like Lieutenant Wharf might be opening up a can of worms – what if the Breen weathered the attack and countered with force? Or what if this started a violent conflict when they should have approached this with diplomacy. Still Wharf’s demeanor was confident and he had more experience than her. She had to trust that he knew what he was doing when it came to the Breen. Heart pounding in her chest she jumped when he pointed at her and took aim, praying that this was the right decision. This narration focuses on Rho’s feelings as well as how she sees Wharf – she respects his experience, but also wonders if there are other options such as diplomacy. She decides to trust him in and hopes that everything turns out ok. The more a player can include narration that reacts to what the other players have written the more dramatic and engaging the sim becomes. The best sims have both dramatic narration and plot narration, though depending on the situation some sims may lean more heavily in one direction or the other. A thrilling action scene will have more plot narration as the characters chase down a shuttlecraft thief through a craggy canyon, while a deep conversation with the characters sitting at a table may have almost all dramatic narration. You will find your perfect balance between the two as you practice narration in sims! The post Witty Wordsmith: Action for Plot, Reaction for Drama appeared first on StarBase 118 Star Trek RPG. View the full article
  25. The Executive Council is happy to announce that we’ve launched a new vessel, under the leadership of Commander Randal Shayne. Please welcome the USS Arrow to our fleet! Cmdr. Shayne is a seasoned member of the group, having joined in February of 2015 and served on nine ships before the Arrow as her CO! Starting in the helm position, he has also dabbled in Engineering and played a Second Officer on three ships before becoming the First Officer of the USS Eagle. He is also highly decorated, having received the Sheathed Sword, B-Plot Award, TOSMA, Russ Bar, Pathfinder Award, Silver Palm, Khan Award, Nebula Bar, Scotty Cross, and Chief’s Citation Award. For his duty post simming he has been recognized with both the Voyager Medallion and the Pilot’s Sextant. And he has received the 1-, 3-, and 5-year length of service awards. Out of Character, Shayne has co-facilitated the Federation News Service and Poll of the Week teams, been a member of the Advanced Starship Design Bureau and the Awards Committee of 2396, and acted as an Academy Training officer. The crew was comprised of members of the Juneau, as well as new recruits. The ship is currently undergoing repairs after being salvaged. It will soon embark on a mission in the Aavaro Wilds. Learn more about the USS Arrow on the wiki. The post Welcome the USS Arrow to the StarBase 118 fleet appeared first on StarBase 118 Star Trek RPG. View the full article
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