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StarBase 118 Staff

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StarBase 118 Staff last won the day on December 12

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About StarBase 118 Staff

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    A Star Trek play-by-email role playing community
  • Birthday 06/01/1994

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    StarBase 118 Administration

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  1. Oddas Aria promoted to Commander

    The Captains Council is pleased to announce that Oddas Aria, First Officer of Duronis II Embassy, has been promoted to the rank of Commander! Aria joined the fleet in 2016 and served at the Embassy as an engineering officer before being promoted to the position of First Officer. The writer behind Aria has been highly decorated with awards, including: TOSMA, Russ Bar, Pathfinder, Boothby, Trailblazer, and Phoenix Awards, as well as the prestigious Rising Star Award. He has been a valued member of the Academy Training Team, currently facilitates the Advanced Starship Design Bureau team, and previously acted as a Top Sims Contest Judge. Head to the forums now to congratulate Cmdr. Aria on the promotion! The post Oddas Aria promoted to Commander appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  2. New Academy Graduates

    Please welcome our newest Academy graduates to the UFOP: StarBase 118 fleet: Baj Dia, Tarik, Justin Cook, and David Knight! The post New Academy Graduates appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  3. STARLINER MEREDIA — After attacking fellow cruise passengers a murderous author was apprehended by Starfleet crew. Following attacks on several popular murder mystery authors on board the luxury Starliner Meredia, the crew of StarBase 118 launched a full investigation into the crimes. With two authors dead and two more in critical condition, the remaining cruise passengers were moved to their quarters as the cruise ship was searched for evidence. However the murderer had tampered with the holographic core of the ship causing the Meredia’s interior to keep changing through different cruise themes and covering the murderer’s escape. While Lt. Commander Hael worked to fix the holo core, teams from across the ship started to look for Ms. Ardel, an eye witness who was acting suspicious. At the same time Lt. Commander Trel’lis and Lieutenant Kasun were working with Federation investigator Jian Kuan Yuen to uncover an illegal animal smuggling ring run by the Pelian trader Mersian Dels. At first they believed that Dels was also behind the murders but there was no evidence to connect him to anything beyond illegal animal trade. Suspicion heavily fell on the missing Ms. Ardel. Ms. Ardel’s plans for escape were thwarted by Captain Taybrim and Ensign Lyndsay who cornered her and forced a confession. She was quickly apprehended by security as Starfleet teams worked to correct the computer malfunctions and return the Starliner Meredia to full operational order. “You should have seen it!” catering assistant Havnek Joahn commented to reporters. “She was seriously riding this gigantic holographic wolf and yelling about how she was the best author and all these people had stolen her work. If it wasn’t for those Starfleet officers she might have gotten away with it, too!” After all was settled on the Starliner Meredia the crew of StarBase 118 returned for a well deserved rest, welcoming on board new security officer ensign Braddock and enjoying some downtime. The post Murderer Captured on the Cruise Liner Meredia appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  4. We’re here with another interview with a newer member of our community. The title of this column is “Lower Decks,” hearkening back to the Star Trek: The Next Generation episode titled “Lower Decks,” in which junior officers aboard the Enterprise-D speculate on the reasons for recent unusual actions taken by the command crew near the Cardassian border. This month’s interview is with the writer behind Lt. Jarred Thoran playing a human male assigned to the Andaris Task Force. WOLF: Tell us a little about the writer behind the character — where in the world do you hail from? THORAN: Originally from the UK, but last summer my partner and I decided to move to a tiny village in rural Germany. If i’d of known at the time how difficult it would be to get english chocolate I may have had second thoughts. I while away my days cycling, doing up the house and attempting to learn the language. Were you a Star Trek fan before joining UFOP: StarBase 118? If so, what were your favorite shows and/or movies? I was indeed. I’ve been on the periphery of the fandom for many years, having only really seen The Next Generation series and movies. Back in school a close friend of mine was a massive Star Trek fan and that is where it first caught my interest, including playing some of the games such as Birth of the Federation, Armada and Bridge Commander. Although it hasn’t been until the last few years where i’ve caught up with DS9 and TOS movies. I’d have to say, TNG season three onwards is my favourite out of everything. What duty post are you playing, and how’d you choose it? I’m currently in security. It’s a role that’s not really been explored on screen, which I think gives you a degree of flexibility and variety that you may not necessarily get with other duty posts. Thoran has an analytical mind and isn’t very keen on violence, preferring to resolve a situation through diplomacy and negotiation than phasers. What’s been your favorite part of being with the community so far? It’s really hard to choose, but if I had to pick one thing, it would have to be that is a community. I’ve only been here for six months, but have already met many wonderful people from around the world, all of whom have been incredibly welcoming and understanding. In addition to that, there is so much to do OOC. Enjoy creating graphics – there’s a taskforce for that. Aspiring journalist – there’s a taskforce for that. Interested in expanding our reach – there’s a taskforce for that. Do you take any inspiration from films, television, or books when writing your character? I mostly certainly do, whether I know it or not. I’ve always been a huge sci-fi and fantasy fan, so I think parts of that creep in. Recently i’ve been watching Voyager and some TNG to get a feel for scene setting and life on a starship. It’s not always sci-fi that inspires me though. For example, i’m a huge fan of the age of sail, with a series of books called the Bolitho novels being one of my all time favourite book series. I love them so much, i’ve even had of one Thoran’s hobbies based around them, via a holodeck adventure, which a couple of the crew have indulged in with me. Looking back on your experience so far, what would be one piece of advice you’d give to anyone who’s just joined? Communication is key. There are many avenues available, with Discord, the forums and the OOC lists. It feels more alive and fun when people are engaging OOC, not only will you make friends, but can also be a great way to bounce around ideas. Finally, never be afraid to ask questions. We all have times when we not sure, or we need guidance/direction and in my experience everyone here is extremely helpful and supportive. There is no such thing as a stupid question. Thanks for your time, Lt. Thoran! You can read more about Lt. Thoran on the wiki. The post Lower Decks interview: Lt. Jarred Thoran, Andaris TF appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  5. Promotions for November

    The staff of UFOP: StarBase 118 would like to take a moment and recognize the following officers on their recent promotions. Please be sure to say congratulations if you see them around the forums! DURONIS II EMBASSY T’Larra to Lieutenant JG Delan Han to Lieutenant JG The post Promotions for November appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  6. It’s time again for Ongoing Worlds FallFest, an online simming community convention that UFOP: SB118 has twice hosted in the past. This interactive online convention can be attended from the comfort of your own home, taking place in chat rooms where simming experts run panel discussions, trivia games, and even live sims. This year’s FallFest will take place tomorrow – Saturday, December 9 – from 2:30pm GMT to midnight GMT. You can see the schedule here and see the timezone conversion here. Join any of the day by using this URL: https://discord.gg/HRD98vE You can come-and-go as you please throughout the event. We would love to see strong community participation! Don’t forget to set aside time to see Capt. Taybrim’s sessions listed on the schedule. You can also pop into our own chat server here to connect with members of UFOP: SB118 throughout the day: https://discord.gg/PSTqyPx The post Tomorrow’s FallFest event takes the place of this month’s fleetwide chat appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  7. Each month we interview a First Officer or Commanding Officer of the fleet as part of our “First Officer in Focus” and “Captain’s Corner” columns to get to know them better, and learn more about what their positions entail. This month, we’re interviewing the First Officer of the newly relaunched USS Atlantis, LtCmdr. Alexander Williams, a Human/Bajoran male. Let’s get started! WOLF: Tell us a little about the writer behind Williams. Where do you hail from, and what are you up to when you’re not simming? WILLIAMS: My name is Roel and I have been a member of SB118 for 4 years now. Star Trek is a dying genre in The Netherlands but I grew up with it as a kid. TNG was on every saturday and I have seen all the series that followed. I work at a high school (pre-university level) as a history teacher and in my spare time I like to read and play video games. All related to history of course. Why’d you choose a Bajoran hybrid, and what do you find compelling about Bajorans? I’ve always been interested in religion. Since religion isn’t a big factor in Starfleet I decided to add that part by making my character half Bajoran. I am not wearing an earring but I like to write Alex thinking about the Prophets every now and then. In a way Alex is lot like me. What ships have you served on and what duty posts have you played so far in your Starfleet career? That is quite a list. I started on the old Apollo under the command of Captain Jaxx as a tactical officer. When it was destroyed by the Borg (maybe, just maybe, I added them to the plot) half the crew moved to the USS Constitution where I started to serve as chief tactical and security. About a year later I moved on the Excalibur but that was a short lived ship so I went back to the Conny, this time under a new captain and I changed my main character since the tactical station was already taken. I came up with a Betazoid geek, but truth be told I missed Alex. When the community launched a new ship, The USS ZA, I didn’t hesitate and moved over to roll back to Alex and become the chief tactical again. There I met my girlfriend and together we moved over to the Athena when I was invited to be its First Officer. Me and Nicole go a long way back ever since the first Apollo so it was good to have a chance to explore a new role and be with some old friends again. With the Athena crew moving over to the Atlantis I kept my role as First Officer and well… that’s how I ended op here. Quite a history in 4 years! What’s your favorite, and least favorite!, parts about playing a First Officer? That is tough one as I am still getting to know the part. Obviously there is a lot more responsibility. That is both good and bad. It’s fun to see you get tagged more often and it’s a great way to develop my character in its new role. Of course the task more demanding as well. I have a lot of plots to keep moving. And the job comes with a little paperwork behind the scenes. But so far it’s not as much as I feared. Tell us more about your writing style. What’s your process for putting together a sim? I always take my last sim to start with. I copy past the last few tags and add a bit of narrative in front. From there I add all the sims that came after. Adding all the tags and narratives from the others. Then I started to add my own narrative and tags and most of the time i try to add a bit of new content and tags for others to work with. As a FO I decided to give a bit more room on how the plot is going to the new writers as they still find it challenging to push the plot forward and the best way to learn is to “just do it”. Looking back on your experience so far, what would be one piece of advice you’d give to others on how to be a successful First Officer? I think it’s too soon to say I am a successful First Officer. That’s not being modest but I am still learning the job. I think my sims are entertaining and keep people moving and that is what a good writer/officer should do. Right now for example I am in the middle of a standoff with a space station. With the captain on the planet I have to make the calls and avoid a fight. I know Alex as a tactical offer would like to push the buttons and start shooting, as a first officer he can’t. It’s fun to sim the struggle Alex goes through and by tagging others I want to keep them part of that discussion as well. Keeping people active is key to success. Is there a particular aspect of your role of First Officer that motivates you in your position? As I said, being first officer is a key role. The other members of the group want to interact more and that is a lot of fun. When we started our first mission a few weeks ago I was tagged from all sides. People wanting to talk to me in the briefing, calling me over to engineering, someone tagged me in my office. That is a big difference from my days a tactical officer. There is more to sim and that is what i like the most. Simming, and keep people active. Challenging them to come up with some nice unexpected tags. Thanks so much for your time! You can read more about LtCmdr. Williams on the wiki. The post First Officers in Focus – Alexander Williams, Atlantis appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  8. November 2017 post counts

    Tis the season to be jolly as we head into the holidays! The StarBase 118 Fleet finished November with a total of 1,314 sims produced. Leading the fleet in sim numbers last month was Embassy of Duronis II with 313 sims. StarBase 118 Ops finished with the second highest number of sims at 235, and Andaris Task Force finished third with 171 sims. Check out some of the highlights of this past month’s simming through our Appreciations forum, where you and your fellow members can nominate sims, great quotes, and other memorable moments for the rest of the fleet to enjoy! The post November 2017 post counts appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  9. Every month, the Academy staff works to compile the statistics about our recruiting and training for the fleet’s informational purposes. Let’s take a look at how we did as a fleet in November. This first graph depicts the number of applications that we have received each month this year. During the month of November, the fleet saw fifteen new applications. This equates to roughly one new application every two days and marks November as the month with the largest number of applications so far this year. The following chart shows how our new members found us, according to their application: This final graph shows how many people graduated from the Academy during the month of November. As a fleet, we had nine Academy graduates in November. This is a tie for our second largest number of graduates in one month for the year! This number includes three graduates who applied in October. We also had three applicants who applied in November, but whose training did not conclude until after the start of December. These new recruits are the lifeblood of our community. Without them, it becomes difficult to keep our ships fully crewed and even more difficult to grow the fleet. If you’d like to help us recruit more members and grow our fleet, you can join the Publicity Team using this form. The post Applications and Academy Graduates for November 2017 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  10. The Captains Council (“CC”) is one of two administrative bodies for our community, and is tasked with managing promotions to the rank of Commander, as well as a host of issues regarding the universe in which we play. Each year, the CC elects a Magistrate, whose job it is to facilitate ongoing discussions, tally and record votes, and act as the official messenger for the council to the Executive Council and the fleet at large. This role plays an important part of keeping Captains Council business on track, and those who hold the role are often top candidates for higher office with the Executive Council. For 2018, the council has selected Captain Sal Taybrim, Commanding Officer of Starbase 118 Ops, as its Magistrate. Congratulations to her for this recognition! Taybrim’s writer, Jamie, was profiled in July 2017, as well as in March of 2016. She has been decorated with the Russ Bar, Nebula Bar, TOSMA, and Q Awards, as well as the Prantares Ribbon (Medical Officer of the year), the prestigious Rising Star Award in 2015, the James T. Kirk Cross, and the Christopher Pike Pendant, making her one of our most decorated captains currently serving in the fleet. The post New Captains Council Magistrate: Sal Taybrim appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  11. New Academy Graduate

    Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Serala! The post New Academy Graduate appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  12. Mark your calendar: FallFest is December 9

    It’s time again for Ongoing Worlds FallFest, an online simming community convention that UFOP: SB118 has twice hosted in the past. This interactive online convention can be attended from the comfort of your own home, taking place in chat rooms where simming experts run panel discussions, trivia games, and even live sims. This year’s FallFest will take place on Saturday, December 9. We’ll send out an email to the fleet as the event gets closer with more information, so watch your inbox if you’re interested. Exact timing has not yet been announced but you can come and go as you please for the sessions that interest you. We would love to see strong community participation – mark your calendars and get ready to have a whole lot of fun! The post Mark your calendar: FallFest is December 9 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  13. Witty Wordsmith: What is Powersimming?

    The word ‘powersimming’ comes from the term ‘powergaming,’ a term which came out of tabletop roleplaying. Powergaming is when a player focuses on the mechanics of the game so heavily that they stop thinking about the story that the game is trying to tell, the appropriateness of what elements they are placing on their character and the balance of the character in the party so that everyone is having fun. But what does it mean in a script-style sim that doesn’t have game mechanics or dice rolls? Powersimming is where one player dictates the actions of another player or players by “writing them into a corner.” The tags in a powersimming exchange do not open up the action for all players to contribute equally, but instead drive the other players into following the ideas and decisions of the writer. No matter what the game’s rules are, powergaming or powersimming both have the same root problem – they give a dominating amount of control to one player while the other players feel sidelined. Unfortunately in a script style game it can be difficult to know how to advance a story without powersimming. But it also tends to be much easier to correct powersimming than powergaming – you don’t have to re-roll your character, you just need to adjust your tags. So, how do you get your ideas across without pushing other characters in a controlling fashion? Limit your tags. There is a reason that 4-5 tags is considered the ‘sweet spot’ for most posts. That tends to be the right number of tags to get your ideas through without forcing a scene to go in a certain direction. While sometimes you’ll have a bit less or a bit more, if you’re routinely leaving 8 or more tags you should re-read your posts and see if you can cut down the number of tags to allow your fellow players more agency in collaborating with the action. Don’t assume answers to important questions. If you ask another character ‘would you like anything to drink?’ unless they have a history of never accepting hospitality (or not drinking liquids) you can safely assume the answer is yes and continue on with your tags. But if you reach a critical moment in a scene and have to ask an important question it’s always good to leave that as your final tag and let the other player respond. No matter how common sense your character might think their decision is, the other characters in the scene may have a completely different point of view. A Kelpian officer might think “we should run away!” is the most sensible advice ever, while a Klingon officer would think that was the most dishonorable idea possible. Get excited at your fellow player’s answers. Sometimes it can be scary giving up the control of the scene to other players. But that’s also one of the best things about simming. If you were writing fiction you would never get the ideas and feedback from other writers like you do in simming. That element of waiting for replies and seeing what new direction a scene goes in is a special thrill. The more you appreciate it the more you’ll start leaving open-ended tags and have the fun of a collaborative ride and a story that go where no one expected it to go! When in doubt ask your mentor or CO. Sometimes learning how to leave tags that collaborate well with your fellow players is a matter of experience. And the experienced staff on your ship are there to help any players – new or old – with playing better and writing better. If you have questions about a scene, tags or maybe you feel that another player pushed your character into a corner and took away your agency, talk it out with your staff. Communication help solve problems and makes every game stronger and every player better. The post Witty Wordsmith: What is Powersimming? appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  14. Duty Post Spotlight: Security and Tactical

    As players in any roleplaying game we’re drawn to certain character classes and types. Some like the strong fighter-type, some like the sneaky information handler. In this feature, we highlight different players around the fleet in various positions to show how they approach their particular duty post. What drives them? What do they like most about the post? Have they discovered anything interesting in their duty? This month we turn our attention to Security and Tactical, with Lieutenant Jarred Thoran of the Andaris Task Force ship USS Blackwell. To start, tell us a little about the writer behind the character — what is your name and where do you hail from? Jarred Thoran: My name is Richard and I’m originally from the UK, but for the past year have been living in Germany. What first drew you to the Security and Tactical post? My first choice on joining was tactical. It was only when posted to the USS Blackwell I found out I’d be playing a dual role of Security and Tactical. I chose tactical initially as I’ve always had an interest in tactics and strategy, plus I’m useless with any scientific, medical or technical so it seemed the best choice for me. What is your favorite thing about the post? I really enjoy the variety that it brings and not being limited to one role. I can spend one mission on the bridge, engaging enemy vessels at the tactical station, then the next mission as part of the security detail for a visiting ambassador. One great thing about security in particular, is as it is a duty post that was rarely seen in it’s full capacity on screen, it really gives you the chance to make it your own. How do you split the Security and Tactical portions? Do you prefer one over the other? I’ve only taken part in two missions so far and each one has been wildly different. The first one involved boarding a friendly vessel that had been struck down by a plague, which was more of a security role. The second mission found us trapped in a spatial minefield, needing more of a tactical outlook. Surprisingly I’ve very much enjoyed the security aspects more. As I said before, it allows you to explore the role on your own, make of it what you want. How do you play your character (quirks, ideals, drawbacks, etc.)? Jarred is a fairly quiet individual who prefers not to use any form of violence and would rather find any other solution. At the moment he has survivors guilt, as he blames himself for the Blackwell getting trapped in the minefield and some of the crew losing their lives. Any interesting encounters you’ve had in the course of your duties? During the first mission, Jarred had to talk down a phaser wielding Caraadian woman intent on killing her former commander, who she blamed for the her shipmates death. It was a fun experience, essentially playing a hostage negotiator. It was that experience that caused me to write a “Crises Negotiation Tactics” journal. Have you managed to do anything with those encounters in game, or do you plan to in the future? I hope that one day Jarred will catch up with her. She had been a tactical officer, so it would be interesting to exchange notes and explore how the experience had affected her. Any advice to new players interested in this position? If you ever find yourself stuck for something to sim, just sim a normal day in security. It can be something as simple as a patrol around the ship, bumping into other characters, or recalibrating the phasers, to running a full scale boarding simulation. Also, don’t always go in ready to fight with phasers blasting. Sometimes it can be more fun to find alternate solutions to problems! Have you seen (or written) any sims that highlight a good Security or Tactical officer? One of my favourites that I’ve written was Jarred in the negotiation situation (and its follow-up). For that I had to refresh myself on nonviolent handling of situations, including things like speech and body language. Thanks again for your time. Join the discussion in our Security or Tactical duty post forum, or learn more about the Security and Tactical positions on the wiki. The post Duty Post Spotlight: Security and Tactical appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  15. STARBASE 104 – Despite having been extinct for over 600,000 years, the mysterious Tkon empires continues to wreak havoc on the lives of Federation citizens, the latest being a member of Starfleet aboard the USS Constitution-B. While the ship recently docked at Starbase 104 for shoreleave, Lieutenant Choi Ji-hu began investigating imprints left on the glial cells of Lt. T’Reshik following contact with an ancient computer believed to be a Tkon artifact discovered on Leron III. Complications with the investigative surgery quickly escalated the situation, endagering T’Reshik’s life. Only the quick actions of Doctor Shar’Wyn Foster, followed by telepathic intervention by Commander Saveron, resolved the situation and saved the Starfleet officer from permanent harm. The cause of the complications was an unplanned mind meld between Choi and T’Reshik prior to the procedure and Captain Rajel faced the regrettable necessity of determining the appropriate punishment for both crewmembers. Written by Saveron The post Starfleet officer’s life endangered by suspected Tkon artifact appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article