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StarBase 118 Staff

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About StarBase 118 Staff

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    A Star Trek play-by-email role playing community
  • Birthday 06/01/1994

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  1. On September 19, 2017 – 12 years after Enterprise last aired – Star Trek was back on our screens with Discovery. This time we were transported to 2255, 10 years before The Original Series was set. Since then, Star Trek has seen a resurgence in popularity and it looks like 2020 is going to be most exciting year yet! Not only can we expect the third season of Star Trek: Discovery, but we are being treated to not one, but two more new shows! Here is what we know so far: (Spoilers ahead; caution is advised.) Star Trek: Picard The return of one of the most iconic figures in Star Trek – Jean Luc Picard! Following the destruction of Romulus, he has retired to his family’s vineyard, away from Starfleet. Or so he thinks. Star Trek: Picard will see several Trek alumni join the cast, including Riker, Data and Seven of Nine, along with a host of new friends and foes. Picard will be premiering on January 23 on CBS All Access and January 24 on Amazon Prime Video. Star Trek: Discovery, Season 3 The season 2 finale of Discovery saw the crew warped into the future, nine centuries ahead of the established Star Trek timeline. So far, CBS has remained tight lipped on when the third season will air, although there is speculation it will be airing around April 2020. It looks like for now we will just have to be patient and wait to find out what adventures await Burnham, Saru, Tilly and the crew of the Discovery in the future. Star Trek: Lower Decks 2020 will also be the second time there will be a Star Trek animated series. This series will follow the daily lives of those crew members who aren’t at the forefront of the action. They’re just trying to do their job, with comedy ensuing as they try to keep the ship running smoothly. A date has not yet be released for when Star Trek: Lower Decks will premiere. Want to talk about the upcoming Star Trek series or Star Trek? Stop by our forums or Discord for a good chat! Love Star Trek and want to serve in Star Fleet? Join our community of writers and Star Trek fans at UFOP: StarBase 118 Star Trek Play-By-Email Role Playing Game. This is the adventure you’ve been looking for! The post Get ready for Star Trek in 2020 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  2. Join us for another in a series of interviews with winners of Duty Post awards from our recent 2019 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Lieutenant Commander Toryn Raga playing an Al-Layan male Mission Specialist assigned to the USS Atlantis. He won the Lwaxana Troi Medallion: “given to a member who takes a unique role outside of the normal StarFleet positions and creates a colorful and engaging character.” GALVEN: Thank you for agreeing to have an interview with me! Could you tell us a little about yourself for our readers out there? RAGA: Certainly! My name is Rameses, I’m a complete nerd (aren’t we all?) I’ve loved Star Trek since I saw episodes of TOS my parents showed. I’ve been with 118 for going on two years now, three maybe. I started at the tail end of 2394 I think. Yeah. October. So wow, three years almost! Winning such a unique duty post award such as Mission Specialist must be really exciting! Is there any kind of inspiration from anything in Star Trek or elsewhere when you write a scene? It definitely is! And challenging as Mission Specialists are basically the Renaissance Men/Women of the fleet. They have to be whatever the ship and Captain needs them to be in a given moment. Which, the challenge for me is, as Raga is an Al-Leyan they are culturally prohibited from doing jobs outside what they were raised to do. In his case, a security/tactical one. As for inspiration, I suppose it’s a mix of fiction and real world sources. At least as far as I see it, Mission Specialists are like special forces. In a way, I think they’re similar to the Starfleet Rangers. They lead, sometimes they’re alone doing a task, sometimes they have to switch between doing multiple things/roles at once. Sort of like Roadies in a way, or supporting sorts. Aragorn, the Rangers from Babylon 5, etc. Captain Brell said that your dedication in keeping the plot move forward is displayed in your sims everytime. Can you describe how you come up with figuring out how to get others engaged with you? Hi praise from the big blue guy! *waves* Well, it’s easy to get lost in writing. I know many of us could go on forever writing stories. But this is also a game too. So, whenever I try and push the story along, I like to think, how would the people(characters) mine is with likely react to situations. After awhile you get to know the sort of character IC and OOC, your fellow shipmates are. So I try to have things happen that are not only fun, and perhaps a bit exciting/dramatic/insane, but that I think my crew will like. If nothing else, I’m never afraid to throw out a tag for someone, especially if they haven’t been getting a lot to do. Not much is known about Al-Leyans and there’s a select few that write for the species. Do you and the other writers collaborate in how to expand the species? Actually, we do. Though I have to say in earnest that a great deal of the credit for their depth goes to Kait, the writer behind Rune Jolara. She had already been simming an Al-Leyan long before I came along. And she was gracious enough to help guide me in simming for the complex and contradictory species. She was my training CO in the Academy. She shared what she’d already established for the species with me and a few of us are all collaborating to bring more depth and detail to the species. As well as a b-plot that may or may not end up spanning across three ships in the fleet. Eventually. Hah. And lastly, what kind of advice can you give new and older members who want to expand towards other kinds of unique and exciting duty posts such as a Mission Specialist? First off, don’t be afraid. Everything new has a learning curve. I’m still figuring things out as I go along. Secondly, go through the archives for those characters who are Specialists and read up on how they’ve simmed their characters. With that, don’t be afraid to add your own twist on the role. I’m certain I play my Specialist differently than others have. C: Reach out to those of us who have experience if you want. One of the great things about our community is the inclusivity and collaboration between us. Especially talk to your CO/XO and mentors. You never know what helpful tips and advice they might be able to give you! Thanks for your time, LtCmdr. Raga! You can read more about Toryn Raga on the wiki. The post Duty Post Award Winner – Toryn Raga, USS Atlantis (Lwaxana Troi Medallion) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  3. As we officially move into 2397 many people are thinking about resolutions, goals and changes for the upcoming year. But how can you plan to maximize the fun and enjoyment you get from simming? One exercise that works well for many players is a wishlist. A wishlist means taking some time to plan out things you would really enjoy simming on several levels and then talking about that wishlist with your mentor, fellow crew and ship’s staff. This not only helps you focus your writing into key areas that you enjoy the most, but it helps you communicate and collaborate with your fellow players to create a better game overall. Planning a wishlist is simple. Grab a piece of paper, online notepad or anything else you can put some notes down on and separate it into three sections. Section one is personal wishes. These are things you personally want for your character, which could be as simple as ‘I want my character to learn how to play the Vulcan lyre’ or as complex as ‘I want to have my character explore their Academy rivalry with an upstart Human and my characters ongoing feelings of animosity towards Humans afterwards.’ Try to list everything you can think of from relationships, on duty goals, off duty goals and career goals from the point of the character. Section two is scene wishes. These are situations or scenes that you would find especially compelling and exciting to write about. Have you always wanted to write about a tense ship to ship battle or a hostage negotiation scene? Would writing about a daring escape or a madcap chase scene get your creative juices flowing? This is all about specific scenes that could be part of most missions, specific bits of action that you would love to write about. Section three is story wishes. These are bigger, overarching story wishes that have the scope of a full mission. They do not need to be full mission ideas, these are just ideas. This is the place for stuff like ‘I would really love to meet a member of the Q continuum’ or ‘it would be fun to have a mission with a tense standoff with the Romulans’ or ‘I think a murder mystery would be super fun.’ Once you have your wishlist go through it and star the top two or three wishes in each category, things you are most excited by. And then the next and most important step is to tell someone else! Ideally multiple players could complete a wishlist and share together – but even if you do this on your own, talk about your ideas with others! If you’re excited about a mission or a scene idea chances are other members of your crew will be excited about the same idea. And sharing personal character goals with your mentor, staff and crewmates can help you achieve those goals in character, which will help you find writing for your character more rewarding! Now go create your own wishlist and get ready for an awesome 2397! The post Writers Workshop: Simming Wishlists appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  4. PAR’THA EXPANSE – Captain Jarred Thoran and the crew of the Federation starship Atlantis are honoured for saving the planet of Paldor II from planet-wide calamity threatening the lives of all. “Crew of the Atlantis. You came to our aid in our time of need and risked your lives to save our planet. Without your intervention, our planet would have faced certain annihilation.” With these words, the High Prefect of Paldor II welcomed Thoran and his crew to her residence to honour them for their assistance in averting a planet-wide catastrophe. In a lavish ceremony, they awarded the captain of Atlantis and crew the Order of Merit of House Larokon. Grand Admiral Dels’an, the new Valcarian ambassador to the region, invited Atlantis to the Tibro system for the Val Teasai fire festival. The invitation makes Atlantis the first Federation vessel invited into Valcarian space, a historic moment for the Atlantis, the Federation and Starfleet’s interests in that region. The tenuous nature of the relationship between the Federation and the Valcarians has been a frequent source of instability and consternation. Previous actions, such as attacks on other Starfleet ships suspected of being carried out on Valcarian authority, have made reconciliation and peace a difficult prospect. Despite the violent past shared by the Federation and many Valcarian factions, relations between the two civilisations seem improving. Underscoring these events was the transition between commanding officers. Thoran assumed authority of the Atlantis several months ago, upon Captain Brell’s reassignment to the Duronis II Embassy. Since then, several promotions and transfers have taken place, including the elevation of Lieutenant Serala, the ship’s strategic officer, to the rank of Lieutenant Commander, and transferring Lieutenant David Knight to tactical. The crew will attend the upcoming festival in Tibro capital city of Keibrom soon. Written by Alexander Williams The post USS Atlantis Crew Honored For Rescue Operation On Paldor II appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  5. We are proud to announce that the renovation of the official sims archive has been completed and released! This new version has a brand new look, faster loading, and now includes keyword searches of all sims going back to 1995. Other features now present: Access to all sims, including inactive ships since our founding; Faster loading of pages; Streamlined view for both PC, mobile and tablet display; and much more! The sims archive is available at https://sims.starbase118.net. If you find any bug or issue with the website, please do not hesitate to file a bug report to help us continue to improve the site. The post Sims archive is back online! appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  6. Prequels are a sensitive subject in many television and literary communities. While some believe them to be generally interesting, positive ideas, the sudden abundance of stories-before-stories has others taking a more cynical viewpoint. Whatever your stance on this issue, it’s difficult to deny that the Star Trek captains we know and love have had very interesting histories, oftentimes touched on in their respective shows in interesting ways. Kirk’s days at the Academy and his time on the Farragut and Republic had profound effects on his decisions and character years later. Picard’s early command of the Valiant and his background in archaeology have been touched on in novels, and might yield an interesting dive into how he became the man known more commonly to fans. Archer’s time as a test pilot during the race to warp 5, and the resulting tensions and issues with the Vulcan people, might well be a fascinating examination of how Earth grew and changed from war-ravaged hell to peaceful utopia. This week’s poll asks which captain you’d most like to see a prequel series focus on. Head to the forums to add your vote in the poll, and don’t forget to leave a comment! The post Poll of the Week: Prequel captain? appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  7. Each month, we interview a captain or first officer of the fleet to gain more insight on what it takes to command a ship and learn more about how each of these staff members found their way into these roles. This month we’re interviewing recently promoted Flag Officer Fleet Captain Roshanara Rahman – Rich – commanding officer of the USS Veritas. Let’s get started! SHAYNE: Some time has passed, but it bears repeating – congratulations on your promotion to Fleet Captain! Last time we had the pleasure of talking with you, you had just launched the USS Veritas. Can you tell us more about how your ship has grown and progressed since launch? RAHMAN: It’s hard to believe we’re warping off into our fourth year/season! When we originally designed the Shoals campaign region, we wanted to create a more intimate setting to allow us to fully explore the worlds and people within it for the next several years, and we still have places that we haven’t even seen yet! The crew has changed over the last couple of years, most notably when nearly half of them went over to help launch the USS Montreal under then-Commander Mei’konda last year. Since then, the crew has remained pretty much the same, and we have such a great group of talented and strong storytellers, and it’s a joy to lead them as their captain. Veritas has been running strong since 2393. Do you have a favorite mission within that time? During our second season, we had a mission called “Kallo Ver & The Hunt for the Lost Romulan Treasure Fleet,” which as its name implies was an adventure story in the style of Indiana Jones and video game franchises like Uncharted and Tomb Raider that have taken inspiration from that film series. The twist was that the “main character” for the mission and the narrator was not one of our own crew but instead the Valtese smuggler Kallo Ver, who’s become someone like the Quark or Harry Mudd of the Shoals. It was fun to see our usual Starfleet characters thrown into this kind of fiction style, and there was a nice contrast to the historical journal entries that were written by Evan Delano for the Romulan commander of the titular lost treasure fleet that told their own story-within-a-story. What is one of your proudest moments as a Commanding Officer? I love watching how the players on my ship respond to a scenario or situation that I put them in. For instance, in a mission earlier this year called “Sentinel,” I had both my character along with the first officer and a few others in a turbolift that went crashing down the shaft. Just before she left the bridge, she gave the conn to our chief engineer, Geoffrey Teller, and he led the ship through a battle with Tholians all while doing his best to handle the weight and anxiousness of the responsibility he’d suddenly had thrust upon him. Another such moment was during the mission called “Limbo,” where the crew were stranded on a tropical moon for six months while the rest of the universe only experienced a few hours. Because of that time spent by themselves, the relationships among the crew really developed, and we had both a romance bloom between two characters (Wil Ukinix and G’var) and a renewed bonding between all of the officers, especially in the wake of the crew shuffle after Montreal’s launch. Still, the proudest moments as a CO now have definitely been helping guide two players, Mei’konda and Evan Delano, to reach the rank of commander and beyond. I’m forever grateful to my own command mentors, and so it’s incredibly rewarding to see my own players achieve their command goals. With years of command now under your belt, what has been the greatest challenge, in character and out of character, with the command experience? The greatest challenge out of character is the unpredictable nature of overseeing a group of people from all walks of life and all corners of the world. I’ve joked before with my previous CO Fleet Captain Kells (who now sims aboard Veritas as our chief medical officer Dr. Nic del Vedova) that being part of the command staff feels like being part of a volunteer fire department at times. Sometimes, someone accidentally misses tags from another person, for instance, and they feel ignored or even slighted. Fortunately, I’ve only encountered a few truly unpleasant people in my nearly ten(!) years here in 118, and the vast majority are just fellow Trekkies who want to tell and share fun stories together. Part of being captain is helping everyone remember that and really setting forth the tone and expectation that we all want to be kind to one another and be proactive in reaching out to help if someone should ever make a mistake or could use a little feedback. In-character, the greatest challenge is deciding on team assignments as there has to be out-of-character considerations that need to be taken into account. This also includes the captain herself. In the shows and movies, the captain is often the character front in center, but in a roleplaying game, no one wants to think of their characters as only supporting parts. Designing missions and scenes so that everyone feels like they’re in their own tailored adventure is definitely a challenge, but when you pull it off, it’s like watching all the intricate parts of a stage production come together to create one magnificent story. What advice would you give to a new captain? An officer with ambitions of becoming a captain? If you’re a new captain, my advice is don’t hesitate to reach out and ask your fellow captains for their thoughts on things as you start off. Even experienced captains ask others from time to time for their input on a situation they’ve encountered so that we can all learn from it. As a new captain, the greatest thing you learn is getting that balance so that you can manage all of your duties as CO, still have fun simming, and have a life outside of 118. For those who want to be a captain someday, my advice is to really think about why you want to become a CO and make sure it aligns with what being a CO in 118 actually is. Being a CO in the fictional Starfleet is not the same as being a CO in 118. Don’t focus on the in-character “benefits” of being a captain like choosing or designing your own ship and getting the four pips. Those are all nice of course, but they’re rewards the fleet gives its COs for taking on a challenging responsibility that ultimately is more akin to being a traditional game master or theater/music director. The role of captain in 118 is fundamentally about administration and being a manager, so real world communication and people skills are a must. It’s okay if you haven’t mastered these skills just yet. You’ll learn and hone them through your command training. Still, don’t pursue captaincy in 118 just because you want to have your character in charge as the captain during the story. Become a captain because you enjoy facilitating missions, helping other players achieve their own in-character and out-of-character goals, and watching others take the plot hooks you give them and flesh them out into stories you could never have written by yourself. Thank you for your time, Fleet Captain Rahman! You can read more of Fleet Captain Rahman on her wiki page here. The post Interview With Fleet Captain Roshanara Rahman appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  8. Join us in the chat room for our monthly OOC chat today (Sunday, January 12) at 10am Pacific / 1pm Eastern / 6pm London / 3am+1 Sydney (AUS). (See your timezone here.) Click here to join the chat on Discord. It’s fun and easy, and only takes a minute to get set up if you’ve never signed up on before. Our monthly chats are a place to meet other members of the fleet, catch up on current fleet events, share stories, and talk about Star Trek. Especially if you’ve never attended a chat before, we hope you’ll participate this month! The post It’s time to chat! Join us today for our monthly fleetwide party. appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  9. The transporter has always raised interesting questions in the fields of science and philosophy. The inner workings and technical limitations of the transporter have been thoroughly explored in numerous episodes before. And between degrading patterns, faulty equipment, and the horrific results of attempted transporting gone wrong, it’s hard to blame someone like Lieutenant Barclay from being afraid of using the transporter. However, one bizarre type of transporter accident, duplication such as that experienced by William T. Riker, is a great example of how transporters can change our perception of personal identity. Transporter twins put this issue front and center by sparing the officer on the transporter pad from dematerialization, but still materialize them on the surface. This week, we present to you a similar hypothetical scenario with a twist. You are the captain of a Starfleet ship, patrolling through a relatively calm sector. Your ship receives a faint distress signal from a research facility on a nearby planet. An explosion of some kind has disabled their systems and injured several staff members. When you arrive, an atmospheric anomaly is interfering with communications. Your first officer, Commander Jones, volunteers to lead an away team down to the surface to provide assistance to the injured scientists. Most of the transporter beams reach the surface, but the transporter chief is worried Commander Jones’ signal didn’t make it and is able to cancel dematerialization at the final moment. Relieved to have narrowly escaped death, Commander Jones returns to the bridge and waits for contact to be re-established with the away team. The away team manages to get a message through the interference reporting that the situation is under control and they will begin beaming up survivors. Everything seems to be fine until the away team rematerializes in Transporter Room One with Commander Jones. However, Commander Jones is sitting right next to you on the bridge. It would seem that the transporter chief was mistaken in thinking that the transporter signal wouldn’t make it to the surface intact. When the second Commander Jones returns to the bridge, both commanders realize what has happened and claim themselves to be the “real” Commander Jones in unison. According to the Commander Jones who stayed aboard the ship, cancelling dematerialization was the proper thing to do and that the effects it would have on his duplicate are unknown. He believes that he should remain the executive officer. His transporter clone counters that the transport was successful and that the other Commander Jones only exists because of the transporter chief’s error. He is entitled to the position of first officer and the commander who remained on the ship is the “copy”. Both officers look to you to settle this case of duplicate identity. How would you handle the dispute between Commander Jones and his transporter duplicate? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: The Case of the Duplicate First Officers appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  10. Join us for another in a series of interviews with winners of Duty Post awards from our recent 2018 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Lieutenant Tasha MacFarlane playing a Human female Engineering Officer assigned to the USS Gorkon. She won the Phoenix award: “A duty post award that recognizes engineers. Named for the vessel that legendary engineer Zefram Cochrane piloted during his historic first warp flight, this award goes to those Engineering officers who continue this tradition of excellence in the field of engineering. By performing their tasks with enthusiasm, imagination and diligence, by managing to make their equipment perform above and beyond its rated capacities, the officers meriting this award further the mission of their ship by their superior know-how. In short, miracle workers.” GALVEN: Thank you for agreeing to have an interview with me! Could you tell us a little about yourself for our readers out there? MACFARLANE: Sure, my name is Theo, and I hail from Middle Earth, more commonly known as New Zealand. I’m currently a student, studying Archaeology, and hoping to pursue a career in the field. I write for Tasha MacFarlane, the cheerful Chief Engineer of the USS Gorkon. Winning a duty post award that’s based on pure creativity and problem solving must be a great feeling! Do you take any inspiration from films, television, or books when writing your character and her actions? Every now and again I will remember something I’ve seen in one of the films or an episode, and may draw some inspiration from them, but generally I prefer to go with the flow and allow Tasha to tell me how she plans to solve the problem. If that doesn’t work, Memory Alpha is a good place to go idea hunting, even if it is just to pick the name of the tool that Tasha is going to use. Vice Admiral Quinn Reynolds said in her presentation for the Phoenix award that MacFarlane was able to build a shuttle from scratch. How did you go about coming up with ideas on how to write such an imaginative scene? Ah yes, Project UNICORN, the practical test of Tasha’s PhD Thesis. The idea came to me one day as I was writing a sim. I had been saying for a while that Tasha was working on a PhD paper, then one day she simply told me “I need to build a shuttle for the next step”. Who am I to tell her no? From there Tasha discussed the idea with Admiral Reynolds, one thing led to another and Tasha built a shuttle designed to integrate technologies from across the Federation and its neighbours. In one of MacFarlane’s wiki pages there’s something rather interesting to read which is about her prosthetic arm. What exactly happened that caused her to go through such a surgical procedure? During one of the Gorkon’s missions we were investigating the disappearance of the crew of Starbase 173. There were strange fissures to another dimension, and from this dimension came a creature which grabbed Tasha’s arm. It was so cold that it set her arm on fire, then it lurched backwards and tore her arm off, an all round nasty experience. Over the following shore leave, Tasha and the medical staff worked to design and attach a cybernetic prosthetic arm as a replacement for her lost limb. Vice Admiral Quinn Reynolds also said in her presentation that MacFarlane came up with tinkering artificial gravity as well as creating a holographic disguise of the Gorkon’s bridge to protect her team from assailants. What has been your most memorable scene you’ve written and/or been a part of? The artificial gravity trick on Starbase 173 was fun, Tasha tinkered with the gravity to throw the attackers at the roof, then drop them on the floor again, knocking them all out. A couple of missions later while trying to help an Orion Syndicate Captain to defect, Tasha created holographic disguises for the bridge crew so that they could make contact and not scare away the defector with their Starfleet appearances. My most memorable scene however, was not at all related to Engineering, and remains the moment when Tasha lost her arm. It was unplanned, and the consequences for Tasha have been huge. What kind of advice can you give new and older members who want to expand on towards other kinds of unique and exciting duty posts such as an Engineering Officer? Fake it till you make it. If you’re unsure how to Engineer, throw in a bit of technobabble which sounds plausible, allow others in the scene to expand upon the meaningless words you gave them. If that doesn’t work, my other technique is to spend hours on Memory Alpha, Beta, and our own Wiki, looking through the Engineering sections until I figure out what I’m going to write for that section of my sim. And lastly, what are your goals and aspirations for yourself and MacFarlane as you continue her career moving forward in StarBase 118? Tasha is pretty happy where she is right now. She is at a crossroads currently, and could go in any direction. I have no firm plans for her, and whenever I do make plans, she tends to steal them and change them into something much better and stranger than I had thought. I shall see what she does over the coming shore leave, and start to plan from there. Thanks for your time, Lieutenant Tasha MacFarlane! You can read more about Lieutenant Tasha MacFarlane on the wiki. The post Duty Post Award Winner – Tasha MacFarlane, USS Gorkon (The Phoenix Award) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  11. Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Noa T’Nessa Levinson! The post appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  12. We invite all members of our community to join us in the Discord chat room this coming Sunday, for our regularly scheduled get-together, where we’ll talk about what’s happening around the fleet, learn more about each other, and discuss Star Trek! The chat starts this Sunday, January 12th at 10am Pacific, 1pm Eastern, 6pm UTC. Click here to see the start time in your zone, and add this event to your calendar. This chat is open to all and casual, so feel free to come and go as you please. See you there! The post Join us for the fleetwide chat this coming Sunday appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  13. December was much as it was expected to be, with the fleet putting out some really great sims, but not quite as many as last month. The fleetwide average this month was 187 sims, for a total of 1,307 sims across all active ships. With many people on vacation and some being pulled away from their online personas with family from out of town, we are used to a bit of a downturn like this in December. Our stories are still going strong though! This month, the USS Veritas leads the pack with 283 sims written. Just behind them is the Gorkon with 250 sims, the Atlantis with 231 sims, and the Starbase 118 Ops with 166 sims. Fifth place goes to the Eagle at 150 sims, with the Constitution not too far behind them with 122 sims. The Embassy put in a good showing as well with 105 sims this month, which beat out their numbers from this time last year. Where will we stand next month? With a new year here and plenty of stories to be told, stay tuned for January! Check out some of the highlights of this past month’s simming through our Appreciations forum, where you and your fellow members can nominate sims, great quotes, and other memorable moments for the rest of the fleet to enjoy! The post December 2019 Post Counts appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  14. Every month, the Academy staff works to compile the statistics about our recruiting and training for the fleet’s informational purposes. Let’s take a look at how we did as a fleet in December. This first graph depicts the number of applications that we have received each month this year. The month of December saw eleven new applications which ties May as the fourth highest this year. It is also an increase from the three previous months. The following chart shows how our new members found us, according to their application: This final graph shows how many people graduated from the Academy during the month of December. The fleet saw four graduates in December marking it as fourth time in 2019 that the fleet had four graduates. We also had one applicant whose training did not conclude until after the start of January. For the year of 2019, the fleet saw one hundred fourteen new applicants, which averages out to roughly nine per month. We also saw seventy seven of those applicants graduate, which works out to a passing average of sixty eight percent. These new recruits are the lifeblood of our community. Without them, it becomes difficult to keep our ships fully crewed and even more difficult to grow the fleet. If you’d like to help us recruit more members and grow our fleet, you can join the Publicity Team using this form. The post Applications and Academy Graduates for December 2019 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  15. Across the world, humans recently took various and generally well-meant oaths to improve themselves in some way or another. These resolutions follow an ancient tradition generally attributed to the Babylonian civilization of some four thousand years ago. Since then, countless resolutions have been started, to varying levels of success. Most alien characters in Star Trek follow their people’s teachings, faith and customs to some extent, but given the nondenominational nature of this particular tradition, it doesn’t seem too much of a stretch to think that individuals of any race might find it somewhat appealing. Does your character have a new year’s resolution? Click here to head to the forums now and register your vote in the poll. Don’t forget to leave a comment in the thread! The post Poll of the Week: New Year’s Resolution appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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