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  1. 1 point
    We are proud to announce that the renovation of the official sims archive has been completed and released! This new version has a brand new look, faster loading, and now includes keyword searches of all sims going back to 1995. Other features now present: Access to all sims, including inactive ships since our founding; Faster loading of pages; Streamlined view for both PC, mobile and tablet display; and much more! The sims archive is available at https://sims.starbase118.net. If you find any bug or issue with the website, please do not hesitate to file a bug report to help us continue to improve the site. The post Sims archive is back online! appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  2. 1 point
    Each month, we interview a captain or first officer of the fleet to gain more insight on what it takes to command a ship and learn more about how each of these staff members found their way into these roles. This month we’re interviewing recently promoted Flag Officer Fleet Captain Roshanara Rahman – Rich – commanding officer of the USS Veritas. Let’s get started! SHAYNE: Some time has passed, but it bears repeating – congratulations on your promotion to Fleet Captain! Last time we had the pleasure of talking with you, you had just launched the USS Veritas. Can you tell us more about how your ship has grown and progressed since launch? RAHMAN: It’s hard to believe we’re warping off into our fourth year/season! When we originally designed the Shoals campaign region, we wanted to create a more intimate setting to allow us to fully explore the worlds and people within it for the next several years, and we still have places that we haven’t even seen yet! The crew has changed over the last couple of years, most notably when nearly half of them went over to help launch the USS Montreal under then-Commander Mei’konda last year. Since then, the crew has remained pretty much the same, and we have such a great group of talented and strong storytellers, and it’s a joy to lead them as their captain. Veritas has been running strong since 2393. Do you have a favorite mission within that time? During our second season, we had a mission called “Kallo Ver & The Hunt for the Lost Romulan Treasure Fleet,” which as its name implies was an adventure story in the style of Indiana Jones and video game franchises like Uncharted and Tomb Raider that have taken inspiration from that film series. The twist was that the “main character” for the mission and the narrator was not one of our own crew but instead the Valtese smuggler Kallo Ver, who’s become someone like the Quark or Harry Mudd of the Shoals. It was fun to see our usual Starfleet characters thrown into this kind of fiction style, and there was a nice contrast to the historical journal entries that were written by Evan Delano for the Romulan commander of the titular lost treasure fleet that told their own story-within-a-story. What is one of your proudest moments as a Commanding Officer? I love watching how the players on my ship respond to a scenario or situation that I put them in. For instance, in a mission earlier this year called “Sentinel,” I had both my character along with the first officer and a few others in a turbolift that went crashing down the shaft. Just before she left the bridge, she gave the conn to our chief engineer, Geoffrey Teller, and he led the ship through a battle with Tholians all while doing his best to handle the weight and anxiousness of the responsibility he’d suddenly had thrust upon him. Another such moment was during the mission called “Limbo,” where the crew were stranded on a tropical moon for six months while the rest of the universe only experienced a few hours. Because of that time spent by themselves, the relationships among the crew really developed, and we had both a romance bloom between two characters (Wil Ukinix and G’var) and a renewed bonding between all of the officers, especially in the wake of the crew shuffle after Montreal’s launch. Still, the proudest moments as a CO now have definitely been helping guide two players, Mei’konda and Evan Delano, to reach the rank of commander and beyond. I’m forever grateful to my own command mentors, and so it’s incredibly rewarding to see my own players achieve their command goals. With years of command now under your belt, what has been the greatest challenge, in character and out of character, with the command experience? The greatest challenge out of character is the unpredictable nature of overseeing a group of people from all walks of life and all corners of the world. I’ve joked before with my previous CO Fleet Captain Kells (who now sims aboard Veritas as our chief medical officer Dr. Nic del Vedova) that being part of the command staff feels like being part of a volunteer fire department at times. Sometimes, someone accidentally misses tags from another person, for instance, and they feel ignored or even slighted. Fortunately, I’ve only encountered a few truly unpleasant people in my nearly ten(!) years here in 118, and the vast majority are just fellow Trekkies who want to tell and share fun stories together. Part of being captain is helping everyone remember that and really setting forth the tone and expectation that we all want to be kind to one another and be proactive in reaching out to help if someone should ever make a mistake or could use a little feedback. In-character, the greatest challenge is deciding on team assignments as there has to be out-of-character considerations that need to be taken into account. This also includes the captain herself. In the shows and movies, the captain is often the character front in center, but in a roleplaying game, no one wants to think of their characters as only supporting parts. Designing missions and scenes so that everyone feels like they’re in their own tailored adventure is definitely a challenge, but when you pull it off, it’s like watching all the intricate parts of a stage production come together to create one magnificent story. What advice would you give to a new captain? An officer with ambitions of becoming a captain? If you’re a new captain, my advice is don’t hesitate to reach out and ask your fellow captains for their thoughts on things as you start off. Even experienced captains ask others from time to time for their input on a situation they’ve encountered so that we can all learn from it. As a new captain, the greatest thing you learn is getting that balance so that you can manage all of your duties as CO, still have fun simming, and have a life outside of 118. For those who want to be a captain someday, my advice is to really think about why you want to become a CO and make sure it aligns with what being a CO in 118 actually is. Being a CO in the fictional Starfleet is not the same as being a CO in 118. Don’t focus on the in-character “benefits” of being a captain like choosing or designing your own ship and getting the four pips. Those are all nice of course, but they’re rewards the fleet gives its COs for taking on a challenging responsibility that ultimately is more akin to being a traditional game master or theater/music director. The role of captain in 118 is fundamentally about administration and being a manager, so real world communication and people skills are a must. It’s okay if you haven’t mastered these skills just yet. You’ll learn and hone them through your command training. Still, don’t pursue captaincy in 118 just because you want to have your character in charge as the captain during the story. Become a captain because you enjoy facilitating missions, helping other players achieve their own in-character and out-of-character goals, and watching others take the plot hooks you give them and flesh them out into stories you could never have written by yourself. Thank you for your time, Fleet Captain Rahman! You can read more of Fleet Captain Rahman on her wiki page here. The post Interview With Fleet Captain Roshanara Rahman appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  3. 1 point
    Being a recent transfer to Ops, I really enjoyed this bit of story arc regarding @Taelon. Great sim! ((Starfleet Intel HQ – London, Earth)) (time index: several days into shore leave) Once he’d looked at Earth from a frieghter’s window and been in awe of its beauty, its sparkling blue seas and rolling green. It’d been a contrast to the reddish dust and green clouds of his birth planet. The Academy had been the first thing he’d truly done on his own, and had seemed almost magical. Now he was back - and not as a welcomed newcomer. Now the looks he got were dark. They thought he’d done something he hadn’t. Taelon wasn’t sure what they even wanted him to reveal at his point; he’d told them as much as he could. Except he hadn’t, he knew he hadn’t. He’d been on a ship in contact with the Klingon military, seen the lists of dissidents and spies, even helped identify some of them. He’d helped Kaskis Ril for 15 years. The last time he’d seen Kaskis, she’d knifed him in the gut. For most people, this would have ended any loyalty they’d had. For Taelon, well, he’d deserved it, hadn’t he? He’d been lying to her for years, claiming to know nothing and to be some exile from Federation space. The fact she’d have skinned him alive for his command codes didn’t factor into his thought process much, but it did come to him on dark nights. He’d seen enough as part of her crew to know how Klingons got information out of people. If they’d discovered he was a ranking Federation officer from 20 years in the future... But they hadn’t. Instead he’d been a loyal follower, the bounty hunter’s mechanic and medic of sorts. He’d been with her for a long time, and that knifing had hardly been the first time she’d struck at him in what he considered justified retribution. He could use her backing now, he thought, standing in the dock. Despite his towering height, Taelon’s body language was hardly intimidating; if anything, it made his answers seem worse. He tugged at the edges of his sleeves, worried his lower lip, and held himself closely, tucking his arms up against his sides and curling in around himself. He struggled to maintain eye contact. This was quite normal for him when he was uncomfortable, and with the added stress, his nervous ticks grew worse; already he’d nibbled through his lower lip, blood visible on his tongue briefly. All this did, however, serve to make him seem evasive. About halfway through he seemed to realize that and tried to steel himself, but DeMarcus’ looks and body language made him shrink back and fail. DeMarcus: Do you deny you worked with this cult, despite having evidence that you were on Zeta Iomis IV? Taelon’s rising panic was clear to everyone watching. He saw Sal Taybrim and locked eyes with him briefly and that seemed to give him some measure of comfort; he took a few steadying breaths before he replied. Taelon: I’ve never worked with the Cult of Molor. Zeta Iomis IV was thought to be one of the hideouts for the Screaming Warriguls, so Captain Ril wanted it investigated. I merely - we merely did what she ordered. That might well have been the longest he’d gone without a small stutter, and this only seemed to make DeMarcus more doubtful rather than less. DeMarcus: That is convenient. Would you care to elucidate on what you were doing on the IKS Qulp’law? Taelon: I was - ::He stopped, fingers twisting together so tightly that his knuckles popped.:: I acted as her mechanic and maintained the crew’s w-weapons and assault vehicles. ::He stopped again, biting his lip before adding-:: I, I invented some new tech for them as well. To help with the - to help with their work. I’ve documented my time with them for the Temporal authorities…. DeMarcus: Seems convenient. Taelon clearly didn’t know what to say to that; he lowered his gaze again before he managed a reply. Taelon: W-well, it’s the truth... The Intelligence officer’s look was one of disgust. He paced, each click of his heeled boots echoing. DeMarcus: Also convenient that you left the Narendra and shortly thereafter the cult was able to infiltrate the ship… Taelon gawked at him, his gaze going to the crowd - to Sal, to others he’d talked to before. Whatever he’d guessed he was accused of, having put the Cult on the Narendra wasn’t included in that. He stammered. Despite his timid nature, it was clear he was offended. Taelon: Why would I - I’d never tell a group of killers where my colleagues were! Especially not after - not after - He fell silent, shaking hands holding the edge of the dock. His knuckles were white. DeMarcus: ::More forcefully:: Someone had to leak security details! Someone had to tell the Klingons! Taelon: Whatever it is I’ve done, or - or you think I’ve done… I wouldn’t h-hurt other members of the Federation - DeMarcus cut him off with a scoff, the man’s posture growing more intimidating. DeMarcus: Like you weren’t responsible for the death of undercover operative K’Tomj? ::He smiled with a vicious expression. He knew the Starfleet intel operative was killed after contact with the Qulp’law.:: Taelon’s mouth opened, but he said nothing for a long moment, eventually clicking his mouth shut. He looked around the room again. It was true he’d killed the man. It’d been a routine job with Ril’s crew up until he saw the reports afterwards. Taelon: I didn’t - I didn’t know about him. It was just a routine bounty, until we saw his intel… DeMarcus/Any: ? Licking his lips nervously, Taelon’s gaze dropped yet again. He didn’t know, how could he, it wasn’t like that at the time - he was keenly aware of his responses repeating over and over. But they were true. How could have known about a spy who was emplaced years before he’d even joined Starfleet? He should have seen the clues, but at the time it’d been a hostile planet and people had been quick to start shooting the moment things went south. He didn’t know what to say any more. Taelon: I’ve studied the cult under Captain Ril for years. And I might - I might make things you people - ::He stopped and quickly corrected himself.:: I might design things that, that the Federation doesn’t like, but I don’t - the Cult wants to hurt people. I want to p-protect them…
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