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  1. FltAdml. Wolf

    FltAdml. Wolf

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  2. Jo Marshall

    Jo Marshall

    Captains Council observer

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  3. Jalana


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  4. Roshanara Rahman

    Roshanara Rahman

    Executive Council member

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Popular Content

Showing content with the highest reputation since 03/06/2020 in all areas

  1. 4 points
    All hands to battle stations! Building on the success of the StarBase 118 Offline RPG Card Game (SB118ORPGCG) launched five years ago, we are excited to announce Red Alert: The Starbase 118 Miniatures Game, a new spin-off tabletop miniatures game that lets you re-enact your favorite StarBase 118 battles or create your own exciting hypothetical match ups! Red Alert is fully compatible with SB118ORPGCG, using character and equipment cards as resource cards, but the use of ship cards is expanded with a complete set of dice to engage in fast-paced starship combat. Our first edition starter set will help you build your battle group with the following components: Additional ships will be added to the Red Alert line each month! Two pre-painted starship miniatures: 5-inch Akira class heavy cruiser 4-inch Veritas class medium cruiser Two character cards: Special edition Fleet Admiral Tristan Wolf character card Fleet Captain Sal Taybrim character card Four starship cards: USS Thunder-A ship card USS Veritas ship card Alternate USS Ronin ship card Alternate USS Minerva ship card Additional cardboard tokens, including: Tholian, Klingon, Romulan and other NPC warship tokens Asteroids and other astronomical hazard tokens Planet tokens Starbase token 2 battle scenario maps Dice Rule book Check out our announcement on the 118 Wiki for all the details, including information about the two complete battle scenarios in the starter set: the Battle of Gamma Camelopardalis and Operation Bright Star! Red Alert: The Starbase 118 Miniatures Game – For two or more players. Coming Summer 2020! The post Red Alert: The StarBase 118 Miniatures Game appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  2. 2 points
    @Jona ch'Ranni Fantastic job at writing for an NPC Slime Devil point of view post that showed the flip side to what's going on in our cavernous adventure! ((Dead Zone, Væron)) Vorl blinked her pupil-less eyes in the low light of the Cavehome. She had explored every centimeter of the place and knew right where everything should be without looking. Her two pronged fore-claws skitted on the rocky floor as she crept forward. It had been three cycles since the Change had occurred. She did not remember much of her life before the Change - only that her existence had been filled with caring for baser needs like food and procreation. Since that time - after being placed in the Cavehome - the Change had brought about many differences. She began to ponder her own existence, to plan, to learn. She had the sense that the Change was not a normal experience of her kind. She was blessed with a gift and she believed it was because of being brought to the Cavehome and because of the Sphere. Vorl gazed up at the Sphere of Life, its yellowish-green glow nearly matched the bioluminescent sacs along her crimson dorsal spine. She found the light and warmth strangely appealing. Vorl: oO It must be protected, it must be preserved. Oo Her head tendrils swayed at a new sound, the scraping of rocks and voices on the ledge above. It was a new sound and new often meant dangerous. She paused, listening for a few minutes as the sounds grew louder. She would not fail in protecting the Sphere. Vorl lowered her carapace to the floor and lay in wait. A blue-skinned prey animal lowered itself from a web into the Cavehome. Would she finally be able to use her new-found abilities to hunt a worthy prey? She inched toward the unsuspecting meal but a shout from above alerted the blue one to her hunt. She locked eyes with the animal and knew in that moment that she would be the victor. Nextmeal's antennae quivered in fear as they rightly should. She took another step forward as it rummaged uselessly among its belongings. She could make out the scrabbling sounds of her Bondmate far above as he tried to get to the prey animals. It mattered not. She would share the Nextmeal feast with him. Vorl: oO A shame that such a creature must die. But one must keep their strength up ... and one must protect the Sphere. A flash of light against an object hurtling toward her was the only warning before the searing pain of her severed tendril was quickly followed by the sharp ache of something hitting her dorsal shell. Vorl cried out in anguish, rising up on her hind legs in desperation. A second Nextmeal joined the first and then a third. A hot beam of light shot forward and caught her in the center of her thorax. As the enroaching darkness melted away her vision, Vorl had but one thought. Vorl: oO What of the Sphere? Oo -- Vorl the Denebian Slime Devil simmed by Lt. Jona ch'Ranni Chief of Operations USS Gorkon (NCC-82293) C239510JC0
  3. 2 points
    The Starbase 118 Fleet held its own through February, with some ships seeing quite an uptick in their sim counts and everyone showing strong. The fleetwide average this month was 196 sims, down just slightly from last month. This made for a total of 1,375 sims across all active ships. February is a month where the numbers typically dip slightly due to it being a short month, so it was good to see it didn’t have a huge impact! This month, the USS Gorkon leads the pack with 277 sims written. Not too far behind them is the Embassy with 215 sims, and Ops with 211. Fourth place goes to the Eagle with 187 sims, while fifth place goes to the Atlantis for the second month in a row with a strong 182 sims. Following them, but not by far, the Veritas came in with 155 sims and the Constitution with 148. Where will we stand next month? With a new year going strong, stand by for March! Check out some of the highlights of this past month’s simming through our Appreciations forum, where you and your fellow members can nominate sims, great quotes, and other memorable moments for the rest of the fleet to enjoy! The post February 2020 Post Counts appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  4. 1 point
    Thank you for the compliment! I didn't think my very first post would be worth a special appreciation. This is very motivating and I cannot wait to write more and sim with the others aboard SB118 Ops. Ciao! ~ Romyana Casparian
  5. 1 point
  6. 1 point
    Join us for another in a series of interviews with winners of Duty Post awards from our recent 2019 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Lieutenant Esa Kiax playing a Trill female assigned to the USS Atlantis as the Operations/Communications. She won the Voyager Medallion which is presented to those Operations officers who have shown great skill in keeping a starship in working order despite near-impossible circumstances. The officers receiving this award have advanced the field of Operations, making sure duty rosters, provisions, gear, and even recreation time are available… no matter what. GALVEN: Thank you for agreeing to have an interview with me! Could you tell us a little about yourself for our readers out there? KIAX: Hey there, always a pleasure! My name is Matt Ide, a 24-year-old part-time music student from London, UK. When I’m not studying, I work as a sound engineer in a local theatre. I’ve been simming for about eight or so years now, and have been a member of our happy little family here at 118 for fifteen months. Besides music, I’m an avid climber and video gamer! Winning such a unique duty post award such as the Voyager Medallion award must be really exciting! Is there any kind of inspiration from anything in Star Trek or elsewhere when you write a scene? Exciting? Heck yes. I recall audibly screaming at my computer screen when I read the awards post, to the point where my housemates asked if I was okay! I was genuinely not expecting it. Of course, there is a lot of inspiration from Trek. Where would we be without it? Harry Kim was my favourite character in Voyager, which was the first series I ever watched as a kid. Beyond that, the rest of my inspiration comes from the 2004 Battlestar Galactica Re-Imagining. The way that they portray the day-to-day inner workings of a starship is fascinating to me. Captain Brell mentioned in his presentation that you write in a way that you’re able to imagine the day to life activities, schedule of events, and other little details add the sense of depth playing our game. Where and how do you apply that in your sims? We all know a starship never really sleeps and there’s always something happening. Shipboard operations are managed from the Ops station on the bridge, so we lucky few who man it get to see a birds eye view of the hive of activity that’s taking place under the bulkheads. Everytime I get a chance to sit behind the ops console and clue in the rest of the bridge crew on what’s happening “off-screen”, I take it! Usually it comes in the form of NPC writing to flesh out the diversity of the ship, for example, who stocks the cargo bays? Who cleans the lavatories? Who assigns crew quarters or holodeck time? Engineering is largely responsible for power and propulsion, but the human resources fall squarely under the purview of Ops. Other times, it takes the form of small side plots, like one time where a colleague and I simmed the conversation, and subsequent procedures / protocols that would have to be adhered to when a member of the crew is undertaking an EVA or Spacewalk. What kind of advice can you give to new and older writers who are apprehensive about playing the operations duty post? At first Ops can seem daunting, I’ll admit I was terrified when I first started. You very much have to be a jack of all trades, much like with Mission Specialists or Strategic Operations Officers. One minute you’re dealing with Engineering related problems, the next you’re being called to help scan a planet by the science officers, before being called away again to help translate an ancient language with whatever communications experience you have. But, that just give you an in to a whole host of different situations that can really help to make your character as diverse as they can be. It’s important to have strengths in certain areas, for example, Esa is a bit of a computer whiz, but also weaknesses. You can’t be good at everything (Esa can’t fly for toffee), and that’s what makes simming with the other department officers so engaging. Their strengths might just compliment your weaknesses, and vice versa, until you collectively come up with an idea that solves the issue. I guess if I had to give advice to someone considering the position for the first time, it would be to not specialise too soon. Give yourself room to breath and room to develop your character. It’ll definitely help you to integrate with the other departments a lot quicker. And lastly, what kind of character development have you implemented into Esa Kiax and how has it affected her? Do you have plans for her future as she gains more experience? In the beginning, Esa was pretty preppy. Dermont (the Atlantis’ Chief Engineer at the time) once described her as more of a highschool cheerleader than a Starfleet officer (which definitely made me laugh)! She was fairly shallow, and very ‘by the book’. Once I’d found my feet with her though, I definitely wanted to give her more depth, which I did with her joining. The Kiax symbiont is pretty old, as far as Symbionts go (I think), so it was fun to play around with adding such an extensive history to her memory. It allowed me to dabble with themes of multiple-personality disorder, as well as explore, and attempt to characterise the subsequent depression that came from such an overwhelming addition to her. I’m still working on resolving things, getting her back to a happier place, etc, but I have a big character arc planned that deals with a fair amount of hard hitting things for Esa, and a certain “extinct” race, which might hinder her recovery a little. I can’t say any more, lest I spoil it! Thanks for your time, Lieutenant Esa Kiax! You can read more about Lieutenant Esa Kiax on the wiki. The post Duty Post Award Winner – Esa Kiax, USS Atlantis (The Voyager Medallion) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  7. 1 point
    Every month, the Academy staff works to compile the statistics about our recruiting and training for the fleet’s informational purposes. Let’s take a look at how we did as a fleet in February. This first graph depicts the number of applications that we have received each month this year. The month of February saw eleven new applications which is an increase of two applicants from the month of January. The following chart shows how our new members found us, according to their application: This final graph shows how many people graduated from the Academy during the month of February. The fleet saw seven new graduates during February, marking it as the highest number so far this year, and a stark increase from January. We also had four applicants who applied during February, but whose training did not finish until after the beginning of March. These new recruits are the lifeblood of our community. Without them, it becomes difficult to keep our ships fully crewed and even more difficult to grow the fleet. If you’d like to help us recruit more members and grow our fleet, you can join the Publicity Team using this form. The post Applications and Academy Graduates for February 2020 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  8. 1 point
    I love the bits of Risian language that @Sophie290999 sprinkled into Vanlith's message. This is a beautiful little sim showing a mentor/mentee friendship continue across the stars. Well done, Sophie and @Geoffrey Teller! ((Personal Quarters, Deck 4, USS Veritas)) Charlena tucked her legs under herself as she curled up on the sofa with her PADD. She was catching her breath again after everything that had happened and she couldn’t help but think that there was one person who should know what had happened. Teller. Opening up her message she didn’t hesitate. Charlena read over her message once more before she hit send. She smiled up at herself catching her gaze in the mirror that he had gifted her. She couldn’t help but wipe the single tear that fell from her cheek as she stood and straightened her attire. A strong coffee would work wonders now she decided as she made her way out the the Brew Continuum. ((Roughly 8000 LY away, Duronis System, Embassy of Duronis II)) Geoff Teller sagged into a chair in his wildly lavish living quarters with a sigh. He had been going almost non-stop since stepping off the shuttle on the world the locals called Til’Ahn, and now that Doctor MacKenzie had been rescued and the Thunder was on its way back, he could finally take a moment to relax and regroup. His arm, fully mobile now, had picked up a strange grinding and as he rolled his shoulder around he heard what sounded like a box of pebbles within the joint. If it had been a component aboard a ship, he would’ve disconnected it and applied a through dose of lubricant. He smirked at the idea - no doubt the Embassy’s medical staff would have a more practical solution once he made the time for a follow up visit. He briefly considered going now, but found his body was completely disinterested in the idea of getting out of the plush, comfortable lounger. He kicked off his boots in surrender to good sense and grabbed a nearby PADD, content to get caught up on some of the mountain of reports that had accumulated while he was jogging through the forest. Flicking through menus, Teller stopped on his inbox and smiled. It was overflowing with routine message traffic, administrative issues that he was copied on as a courtesy, and all the logistical information that came with running a base and a small fleet of starships. One message stood out, though. A message from a friend. As Teller opened the note and began to read, he immediately found himself smiling. He could hear the young woman's voice behind the words and wondered if she had been hiding behind her hair as she wrote it. The note itself was touching and it reminded him of the family he had chosen to leave to take on this new challenge. It was not a decision he regretted but, as his freshly healed arm continued to grind, it also wasn’t one that had gone smoothly. As he finished the note and put down the padd, Geoff closed his eyes briefly and fought tears. Charlena had come aboard the Veritas equally full of potential and self-doubt, and it had been one of the highlights of Teller’s career helping the woman find her confidence. She had grown enormously as an officer during their time working together and Teller was certain she had a bright future. With a grin he opened his eyes, picked up the PADD and began composing a response. Geoff paused the recording and considered his next words carefully. He’d tried not to focus on just how much distance there was between his new and former posting, but at the moment that gulf seemed unimaginably vast. He had to remind her, and himself, that they were still on the same team - even if they were separated by duty, time and tides, as naval officers had been since time immemorial. Geoff found his vision had blurred at some point and he wiped his eyes before sending the message on. In his mind, he traveled with the packet of data, first to the local comm relay, then up to the repeater in orbit, and on to the chain of relay stations and listening posts scattered across the Federation until, finally, it found a funny little ship full of the best people Teller had ever known, basking gracefully in the light of a distant sun. Teller went to bed feeling better than he had in weeks. [End] =============================== Lieutenant Commander Geoffrey Teller Executive Officer Duronis II Embassy & Support Flotilla Rear Admiral Turner, T. Commanding V239509GT0 LT. JG Charlena Vanlith Engineering Officer USS Veritas V239604CV0
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