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  1. 3 likes
    The Captains Council is pleased to announce that Theo Whittaker, First Officer of StarBase 118 Ops, has been promoted to the rank of Commander! Whittaker joined the fleet in 2015 and served on the Columbia as an engineering officer before moving to SB118 Ops, where he also served as an engineering officer before being promoted to First Officer. The writer behind Whittaker has been decorated with the B-Plot, Khan, and TOSMA awards for his great writing. And while on his way to promotion, he was a member of the Academy Training Team, where he was known as a stellar training officer. Head to the forums now to congratulate Cmdr. Whittaker on this promotion! The post Theo Whittaker promoted to Commander appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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    Mattheus Fullus looked around as he stepped off the transport. The time was drawing near when he would graduate and officially become a part of the fleet. This was what he had always wanted but not to be a pilot or captain or something like that. His idea of serving in the fleet was to be a grunt, to serve as the first line of defense or offense when needed to protect those higher ups on missions. Standing at 6ft4 with a slim build he didn't look like a typical grunt but he knew he could handle it. His brown eyes searched his surroundings looking for somewhere to eat. As he pushed his shoulder length dark brown wavy hair out of his eyes (maybe a haircut at some stage) he saw what looked like a cafe nearby. Striding over he mentally prepared himself for the training to come.
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    Today, June 15, marks the 23rd anniversary of our founding in 1994! Thanks to all of our members, whose fellowship has given our community the stability and longevity we enjoy. Join the dance party on the forums! The post Happy 23rd anniversary! appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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    Cadet Lukas Vukovic sat back in his seat aboard the transport shuttle that took him to Starbase 118. He sighed and scratched the right side of his neck. The stubble poking through his skin was itchy. He decided to let himself go a bit, even though he’d always been clean shaven in his four years at the Academy. The irritation would pass as his stubble grew longer. That ridge on his nose though, from his Bajoran side--that always irritated him. He ran his finger up and down the bridge of his nose. “Attention, we will be docking with Starbase 118 in a few moments,” the pilot’s disembodied voice filtered through the passenger cabin. Lukas quelled the butterflies in his stomach and got his pack ready. When the transport docked, Lukas disembarked. He headed for the nearest restroom, but wasn’t quite ready for the hustle and bustle of the station. He grew up in Oakland, the lesser known “can-do” Bay Area city alongside San Francisco. That was a city. He knew its grind and flow. This, this station was something else entirely. It took him five minutes just to get through all the people in the docking bay. Once inside the restroom, he occupied a sink and dropped his pack. Cupping his hands over running water, he splashed it on his face and looked at himself. Slate eyes, high cheek bones, and large ears filled out his entirely average oval shaped face. His skin still possessed a slight olive tan, despite spending most of his time not under the light of a star of any type. His kept his charcoal colored hair buzzed, running into the growing stubble on his face. He’d made it. He’d really made it. After his father saying he was a trouble maker not good enough for Starfleet, and his mother saying he belonged in the service of the Prophets, he’d proven them both wrong. Now all he had to do was finish his cadet cruise and he’d be posted to a ship. Sure, he’d patch things up with his dad, especially since Lukas had proven him wrong. He wasn’t so sure about his mom. He never really talked to her anymore anyway, since she decided to move back to Bajor. He didn’t really have any other friends to share in his accomplishment. He hoped he’d make new ones on whatever posting he was given. Standing straight at his full hundred-eight-five centimeters, he slung his pack over his shoulder. He was still early, as he didn’t need to report in yet, so he decided to follow a computerized guide and take a lift up to the New York District, as he’d had enough with San Francisco and didn’t feel like trying anything too exotic. After fighting his way through foot traffic so bad he almost thought he really was in Manhattan, Lukas came to a diner called the Greasy Spoon. He ordered a hockey puck and a pair of drawers, hoping they didn’t burn it too badly. It turned out to be tasty, well-done but still juicy and sealed-in flavor. The coffee was so-so, but it was a diner. When he was done, he checked the time. He still had enough minutes to take his time to the holodeck and report in. Stomach full, he slung his pack over his shoulder and whistled an old tune, walking through the mimicry of Manhattan towards his future. Cadet Lukas Vukovic
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    I see an upcoming Security Officer. Welcome Cadet. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ensign Hunter Caminos Security Officer Embassy Duronis II/USS Thunder-A E239406HC0 Only from personal experience can a human being take the necessary measures without a preliminary process of trial and error. - Karl Dönitz Wiki: https://wiki.starbase118.net/wiki/index.php/Hunter_Caminos
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    Each month we interview a First Officer or Commanding Officer of the fleet as part of our “First Officer in Focus” and “Captain’s Corner” columns to get to know them better, and learn more about what their positions entail. This month, we’re interviewing the new First Officer of the USS Veritas, LtCmdr. Mei’konda, a Caitian male. Let’s get started! WOLF: Tell us a little about the writer behind Mei’konda. Where do you hail from, and what are you up to when you’re not simming? MEI’KONDA: My name is Aaron, and I’ve lived in a lot of different places across the USA! I grew up in Maine originally, spent some time in New Hampshire, a decade in California, and now I’ve bought my first house in Colorado. Other than work, which for me is Massage Therapy, I enjoy playing computer and pen & paper RPGs with local friends, motorcycling, and exercise. How’d you choose this character species, and what do you find compelling about playing a Caitian? When I create new characters for roleplay in communities, I tend to take a look at what’s out there already and then find something a little different. I decided that I wanted to play one of the core members of the Federation, but one that’s a little less common. The ways that Caitians could be written appealed to me as well, such as expressing themselves through different sorts of body language and the way that their voices might sound different when they speak languages designed around human like mouths. What ships have you served on and what duty posts have you played so far in your Starfleet career? I started my career on the USS Mercury as a helmsman, and stuck with that crew as they transitioned to the USS Garuda and then the USS Invicta. I took a leave of absence shortly after the Invicta was commissioned, and returned to join the crew of the Veritas. Shortly into my career, I transitioned into the Chief of Operations role, where I remained until my recent shift over to First Officer. What’s your favorite, and least favorite!, parts about playing a First Officer? Though I’m still very new to the role, I enjoy the versatile aspect of being a First Officer, with the ability to play a role in nearly any scenario as a supervisor. On a more OOC level, I particularly enjoy the ability to help more junior players learn to push the story forward and really find the joy in the role they’re playing. Tell us more about your writing style. What’s your process for putting together a sim? What I do first is ensure I’ve read through all of the details written by other players, particularly ones that pertain to my character so I can ensure I’m responding to every tag that’s been left for me, and find a good way to help push the story forward. I always try to ensure that I’ve left some new tags and advanced the story so that I’m not just reacting to what other people have written, but that I’ve given them something to react to as well. I find it very important for my own enjoyment of simming to ensure that I’m writing physical aspects to my characters that other people can react to as well as their internal thought process as things occur around them and they make decisions that affect other people. I find the environment around my character to be essential to my ability to picture the scene and what’s happening in it, as if it were a real episode of Star Trek taking place on a TV in front of me. If I can find a way to use most of a character’s senses to describe what’s happening around them, I integrate that as well. On the more technical side of writing sims, I try to have each of mine have a consistent look, so when I’ve finished writing, particularly if I’ve copied aspects of other peoples’ writing that may be using different fonts or font sizes, I’ll highlight the entire sim and ensure that the spacing, font style, and font size are all consistent, so that it has a good, smooth, easy to read look to it. Looking back on your experience so far, what would be one piece of advice you’d give to others on how to be a successful First Officer? Make sure you and your Captain are working as a team and that you’re on the same page. Ensure that you know and are living up to your Captain’s expectations. The additional duties you have as a First Officer are going to take more time than your prior simming did, so do your best to find a good, comfortable time in your schedule to do them, rather than waiting until the last minute and trying to squeeze everything in. Is there a particular aspect of your role of First Officer that motivates you in your position? I’ve always liked the relationships between the Captain and First officers on the shows. Friends? Maybe, but close and professional associates first, with both a great respect between them and, sometimes, philosophical differences. I find potential disagreements between Captain and First Officer to add a lot of richness to the relationship, particularly when the FO has figured out when they need to back off and start supporting the Captain’s decision. Thanks so much for your time! You can read more about LtCmdr. Mei’konda on the wiki. The post First Officers in Focus – Mei’konda, Veritas appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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    Please welcome our newest Academy graduates to the UFOP: StarBase 118 fleet: Hunter Caminos and Daruneis! The post New Academy Graduates appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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    The staff of UFOP: StarBase 118 would like to take a moment and recognize the following officer on their promotion. Please be sure to say congratulations if you see him around the forums! ANDARIS TF Randall Shayne to Lt Commander The post Promotions for May appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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    After strangely located seismic activity, you probably would like a shore-leave. Why not request a baryon sweep, so you can not only relax, but also return to a perfectly clean ship? Sounds too good to be true? Probably. The question you need to ask yourself is: clean of what? What does it do? This question is easily answered by reading the Memory Alpha page on the baryon sweep. Therefore, I quote: “A baryon sweep was a procedure used to eliminate baryon particles from a starship.” So if I read this correctly, the sweep removes either certain – or all – baryons, which emit radiation, which is harmful in large quantities. What is a baryon? Maybe you haven’t had it in physics yet, never got to it or simply forgot? But either way, the definition of a baryon is vital to understanding why I was so skeptical about the removal of baryons. First, what is the standard model? If we break everything we know down to what we now think are the building blocks for everything in existence, we get the colourful chart you see to the right. I am absolutely not going to bore you with the details! The important part is the purple region, where you’ll find the quarks. Baryons are all particles made up of ‘three quarks’. Actually this is not true, because the quantum world is a crazy party, but with ‘three quarks’ we mean three quarks that are not cancelled out by their antiquark counterpart. How many are there? Doing the math like I would have done with take 3 out of 6 quarks – in which order does not matter and recurrences are allowed – I would have come to ((6-1+3)!)/(3!*(6-3)!) = 1120 types of baryons. However, some combinations are impossible and there are colour issues and a whole lot of things one could consider when asking this question. So somewhere between 75 and infinite. What do you remove? The baryon sweep definitely does not remove all baryons. Two of those who-knows-how-many baryons we all have heard of: protons (uud) and neutrons (ddu), the particles that make up all atoms we know! (With the help of electrons.) Removing all baryons means that you would literally shred any ship to pieces until all you have left are electrons. So all these other baryons, how do they come to existence? Well, just like most things come to existence in quantum physics; you smash particles together, which probably happens when you travel at warp speed. So does the baryon sweep remove all baryons other than protons and neutrons? I wish I could say yes, but probably no. Some baryons have this ‘strangeness’ which allows them to live long – something multiplied by 10^-10 seconds. That is really long for a baryon, but by the time you’re out of warp speed, all the baryons other than protons and neutrons have died! Their lifespan is not even close to a second. Removing the baryons is not necessary, because they already died long before you could initiate such a procedure. THEN WHAT DOES IT DO? My friend hypothesized the baryon sweep removes only free baryons, so baryons that are not in an atom. Given what baryons decay into, these are protons and neutrons. Protons are the only stable baryon. Bare protons we also know as a hydrogen ion. Supposedly they survive and stay on the hull, they pose no threat because they are stable and therefore do not emit any type or form of radiation. Neutrons, however, have a lifespan of about 920 seconds and do decay in what we know is beta decay, which is harmful. So my friend’s hypothesis made sense, but what about my own? I stayed a little closer to science fiction and endless possibilities in the universe. What if this is the part where we get hypothetical? Warp speed not only smashes particles together hard enough to create rare baryons, but also enables them to combine to new sorts of ‘atoms’. Just like a neutron is not stable outside of a nucleus, but could be inside, other baryons could – when combined – also become stable. Just like we have unstable atoms made up of protons and neutrons, there are unstable atoms made up of other or additional baryons. These atoms hypothetically could survive long, build up and pose a threat when not removed regularly. The baryon sweep So what is it? Well, up till now there are two hypotheses: First, my friend’s, which says it removes free neutrons and possibly protons too. Then mine, which says there could, hypothetically speaking, be other sorts of atoms made up of rare baryons, which could be harmful when not removed. Either way, we can tell what it is not. It does not remove all baryons nor does it remove free baryons other than protons and neutrons (does not necessarily mean it does remove free protons and/or neutrons). References: Baryon sweep. Retrieved from: http://memory-alpha.wikia.com/wiki/Baryon_sweep Nave, R. (Date unknown). Table of Baryons. Retrieved from: http://hyperphysics.phy-astr.gsu.edu/hbase/Particles/baryon.html Fermilab, Office of Science, United States Department of Energy. (2006, June). Standard Model of Elementary Particles. [Image] Retrieved from: https://commons.wikimedia.org/wiki/File:Standard_Model_of_Elementary_Particles.svg How many combinations can quarks form?. (2016, November). Retrieved from: https://physics.stackexchange.com/questions/193788/how-many-combination-can-quarks-form The post The Science in Science Fiction: The Baryon Sweep appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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    Each month we interview a First Officer or Commanding Officer of the fleet as part of our “First Officer in Focus” and “Captain’s Corner” columns to get to know them better, and learn more about what their positions entail. Our last interview was with a commanding officer (Capt. Keelah Rhani of the USS Za), so this month we’re sitting down with LtCmdr. Maxwell Traenor, First Officer of USS Constitution-B. We previously profiled Traenor in April of last year, and March of 2015 before that, so take a look at those for more background on this dedicated and fascinating member of our fleet. Let’s get started! WOLF: Glad to be interviewing you again for our Community News! How have you been since we talked about your role as training officer, last year? TRAENOR: I’ve been awesome, thank you! I went through a very busy year in real life last year, which necessitated some changes in my SB118 profile, but I’m back to full strength and having a ton of fun, as always. And now that spring has finally sprung and the weather is getting great, there’s little to not be happy about! What ships have you served on and what duty posts have you played so far in your Starfleet career? I have been truly fortunate to work with some of the best top officers in the fleet through the ships I’ve served on, as well as the extracurricular groups I have participated in such as the Academy Training group. I started out on the Apollo under Andrus Jaxx, then got to participate in the grand relaunch of the Darwin (now Andaris Task Force) under Renos. When the Za launched, I took the opportunity to help out another new ship and serve under Zalea Solzano and Keelah Rhani. Now, I’m under the tutelage and guidance of Jalana Rajel on the Constitution. What a pedigree of knowledge and experience that I’ve gotten to draw from, and I can’t thank them all enough! In real life, I’m an aviation meteorologist and air traffic controller, so the Science duty post was a natural fit for my analytical mind. Through the years in other groups and through PNPCs here in SB118, I’ve tried most all other duty posts on for size, but I keep finding myself drawn back to Science. My main PC, Maxwell Traenor, has been a perfect foil for me to explore how a journeyman scientist, with all the attendant stereotypes and traits, could successfully move up the ranks in the command structure of Starfleet. I couldn’t abandon the guy, he still has so many stories to tell, and First Officer is but one more chapter in that story. What’s your favorite, and least favorite!, parts about playing a First Officer? My favorite and least favorite part is actually the same thing, believe it or not. Unlike the television shows and the movies, the First Officer (and the Captain, in my opinion) is not the star of the plot or scene, but the facilitator for the other officers to shine as the stars. You’re no longer the specialist; you’re not THE science officer or THE helmsman or THE security officer, you’re there to give context and guidance for those roles to bring their A-game to the plot. And I absolutely love the challenge of that. How do you make your character relevant and interesting and engageable while deflecting the spotlight onto the others? That’s the fun part. Seeing how you can nudge the other players to advance or twist the plot, give them tools to exercise their creativity, it’s awesome. But, when you lose that crutch of the specialist duty post, it can also get frustrating. In my character’s example, I could always say, “Look, a plot twist. I’m gonna science the heck outta that!” I imagine it’s the same for any command officer, regardless of the duty post they rose from. You can’t look through the lens of a specialist role anymore, you need to be a generalist in order to let the players in those duty posts do their thing. It’s a great challenge, but still a challenge to get used to. How is the FO position similar or different from your previous posting? I’ve been a departmental head before, and that experience is helpful in the delegating of opportunities to others. Every member in a department has the right to contribute equally to the plot or storyline, and as a departmental head you need to make sure that you share that opportunity with the others in your department. Now, the entire ship is my department, so I get to share those opportunities with everyone! Otherwise, it’s still your character, and you still have to be true to them. They don’t magically become this master command officer (or at least they shouldn’t if you value believability), so there’s a continuity in your style and substance as they gradually adapt. Your character is the same person with the same values, skills, tics, emotional baggage, whatever; they’re just doing a different job. So there should be more similarities than differences, in my mind. Looking back on your experience so far, what would be one piece of advice you’d give to others on how to be a successful First Officer? Oh, my. Where to start? It can be a daunting role at first glance, especially the administrative side of it. For many, it’s your first introduction to the Captain’s Council and the inner workings of the fleet, and maybe for a few even the first taste of ship administration through the ship’s Staff. It takes time to discover a rhythm and get into the swing of your additional responsibilities. Just remember, nobody works in a vacuum. Ask questions, ask for assistance, don’t be too proud to stick your hand up and say “I need help” or “I need guidance” or “I need a little extra time”. After all, that’s exactly what we tell our new ensigns through the Academy Training group and through each ship’s mentorship program, and this is the same idea. Make sure you practice what you preach, haha! Let’s talk a little about your OOC work in the fleet. Currently you’re the facilitator of the Top Sims Contest – and I must say, you’ve done a stellar job! What do you find compelling about this role and the contest? The Top Sims Contest caught my eye almost from the moment I joined the Fleet. As a beginner, it showed me what the fleet valued as far as stylistics and content went. These were the ‘top sims’, after all! It allowed me a window into the other ships of the fleet, see what was the same and what was different from the ship I was serving on in terms of formatting and tone and plots and interpersonal dynamics. The very first chance I got to be a Top Sims Judge, I jumped all over it. It was thrilling to be able to read all these wonderful and well-written stories, and an honor to help decide who got to be feted for their contributions. If I recall correctly, I actively sought the opportunity to be a co-facilitator for the Contest, and the facilitator at the time seemed a bit hesitant to entrust the responsibility to a relative newcomer as I. Understandably so, I truly feel that the Top Sims Contest is one of our cornerstone taskgroups with a long and storied history, and it requires a dedicated and responsible person. It has been my goal ever since to make sure I live up to that expectation. I’m still so passionate about Top Sims for a couple reasons – first, as I said earlier, I’m quite analytical, so spreadsheets and statistics and tabulations are right up my alley! But most importantly, I think the Contest awards our Fleet’s writers in a way that most of our other Awards and Ribbons and Badges don’t. When you win in Top Sims, it’s not because you wrote proficiently in your duty post, or because you had perfect formatting, or any other technical reason. It’s because you hit us right in the feels by writing a damned good story. These works of poignant prose are a visceral thing, and it’s the best gift any of us writers can give to each other. We are here to entertain each other and be entertained in turn, and Top Sims recognizes and rewards that. And to be a part of the process that recognizes and rewards those people for their writing is intensely satisfying for me. Between simming, acting as an FO, facilitating the Top Sims Contest, and participating as a member of the Captains Council in your role as the FO of Constitution, you have a lot going on! Do you have any tips for how to maintain your enthusiasm and keep your participation here sustainable? Communication, communication, communication. Keeping an open dialogue with the people who you depend on and who depend on you is key. Just like everything in life, there are ups and downs in this game, and we have a fantastic and supportive community here. But, if you’re not letting others know when you’re struggling, whether it’s writer’s block or burnout or RL concerns, then they can’t give you that support and assistance you could use to keep things manageable. And finally, I always try to remember the passion that brought me here. Star Trek, writing, roleplaying, interacting with like minded individuals… I try not to miss the forest for the trees, and sometimes stepping back and looking at the big picture of how great this group is brings my spirits right back up and my motivation back in full force. Thanks so much for your time! You can read more about LtCmdr. Traenor on the wiki. The post First Officers in Focus – Maxwell Traenor, Constitution appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  11. 1 like
    DS9 certainly seems to be racking up the likes, doesn't it? Glad to have you with us!
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    Welcome to the fleet
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    Welcome to the fleet! Glad to have you aboard. DS9 is my favorite as well.
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    Congratulations to Featured Bio Contest winner Randal Shayne and this round’s Feature Nominee Oddas Aria! Randal Shayne was born in Chicago, Illinois on Earth, however most of his childhood was spent on Starbase 912. Both his parents, Eric and Heidi Shayne, were high ranking Starfleet officers. His mother was the station’s CMO and his father would eventually become its Commanding Officer. Both of his parents made Randal and his brother, Zak, a priority and neither child was left wanting for attention. Randal decided to follow in his parents footsteps and was accepted into Starfleet Academy at age 18 as a medical cadet. Randal was intent on helping people the way his mother had done for her whole career. Unfortunately, the pre-med curriculum proved incomprehensible for him and he was far to squeamish around the injured and sick. After his first year he transferred to the Engineering program. During this time Randal had very few friends and focused on his studies. Randal was on track to become a decent engineer, until an instructor noted his above average reflexes and decisiveness. The instructor suggested that he would better serve a ship behind the helm. This led Randal to reluctantly enrol in the flight team. It was during this time that Randal began to make friends, felt the strong camaraderie among his fellow flight team members and came into his own as an officer. Randal was assigned to the USS Gemini right out of the academy as its helmsman and has made his career behind the helm of a variety of ships. Randal Shayne has made his way up the ranks to Lt. Commander and now serves aboard the USS Atlantis as part of the Andaris Taskforce as its Chief Helmsman. The current round of nominations for the Featured Bio Contest closes July. 1st, 2017 so head over to the forums and nominate someone today! You can find out more about the Featured Bio Contest at its wiki page or in its forum. The post Featured Bio Contest Winner for May: LtCmdr. Randal Shayne appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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