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  1. Today
  2. ((Ambassador’s Yacht Kirym - Somewhere in the Kaleth Woods, Tibro)) The Kirym had been on the move for almost an hour, and things with the Romulans had not eased. He still hadn’t been able to ascertain their motives for being here. The Romulan Star Empire had not been present in the Par’tha Expanse for over seventy years, when they just up and left the region for reasons unknown. Jarred stood by one of the port side windows, drinking a second tea and enjoying the view, the snowy conditions only adding to the beauty. Whizzing beneath them was a majestic winter wonderland, a snow-covered forest. Suddenly Jarred was thrown forward, slamming into the wall, his tea spilling everywhere. There was another jolt, the yacht lurching violently. Jarred felt his stomach turn as the yacht began to descend rapidly. The view outside the window was obscured by clouds of black smoke. He held onto the wall to support himself, as he turned around to the others. Thoran: Is everybody okay? Dels’an: I am alive. Is everyone else alright? Revix: Response McKnight: Here! Nehir: Response Serala: I’m okay, just a small gash in my arm, but otherwise fine. I don’t suppose there’s a medical kit on this yacht, Ambassador? There was another series of shuddering, followed by the sound of breaking wood. Jarred presumed that they must be catching the tops of the trees. Thoran: Ambassador, what is going on? Have we struck something? Dels’an: I didn’t feel any initial impact. ::Her eyes narrowed in anger as she put the pieces together.:: ...if I had to guess the engines or helm control had a rather sudden “malfunction”. From the implied tone it seemed the Ambassador had her own suspicions about what happened. A sudden malfunction, as the Ambassador suggested, could mean that they had a saboteur on board. Jarred cast a glance over at the Romulans. Revix: Response McKnight: The ship is stuck on top of several trees...and the trees are giving way... Thoran: oO Excellent. Stuck on some trees with Romulans. Oo Serala: In that case, I suggest everyone hold on. We’re not done crashing yet. Nehir: Response As if on cue, there was the cracking of the branches as they reached their limit. The yacht plummeted the remaining distance, slamming into the ground. The viewports became obscured by the cloud of dust and snow kicked up. Serala: Just my luck. Stranded in the middle of a snowy wilderness. It’s a dream come true. Dels’an: Not ideal, but it is better than being dead. Jarred nodded at the remark. Almost anything was better than being dead. The question now was what to do about it. If they had indeed been the target of a saboteur, then those responsible may come to confirm their success. Revik: Response McKnight: And I forgot to bring a coat. Nehir: Response Serala: Well, I know several of you outrank me here, and, Ambassador, this is your yacht, but I did quite well in survival training at the Academy. So, if I may offer a few suggestions? He shuddered at the mention of survival training, recalling his own experiences. It had been a rather unpleasant experience, being stranded with only the equipment you had on you and left to fend for yourself for forty eight hours. Thoran: Certainly Commander. Revik: Response Serala: Yes. First we need to see if we can reach someone to let them know where we are and what our situation is. That is, assuming we actually know where we are. Then, we need to do several things. One, we need to secure shelter. It’s going to get cold in here with no power to run the heat. And this is most likely our best bet for now. Still, we should have one or two scout around nearby to see if there are any better prospects. We should also try and determine whether this was sabotage or not. We were under the impression, Ambassador, that you felt there might be some risk to you. Not to mention the fact that there might be more than one group who wouldn’t want to see an alliance between the Valcarian Empire and the Federation, or the Valcarian Empire and the Romulan Empire. There seem to be a number of reasons for such an act to have been staged. That will also lead to the need to determine just how safe we are out here, and not just from the wildlife, but also from other threats. Captain McKnight, do you think I missed anything here? McKnight: I think everyone understands the situation, commander. Serala: Captain Thoran, Ambassador, Commander Revik, do any of you have anything further to suggest? Jarred stroked his beard, going over everything in his mind. Serala had done a good job of covering of the situation, and he had nothing further to add. Thoran: Nothing from me. All I will say is that there is a lot of history between our people. Not all of it pleasant. Our best chance of surviving this is to work together, put aside our differences. Revik: Response Dels’an: There is some survival gear that we can use stored on the ship. I don’t know how much of it survived the crash intact. ::Pause:: But you are right that this was likely sabotage. And if that is true, we can’t stay here and we can’t call for help. Serala: And what about you, Counselor? Nehir: Response Serala: Well, sirs, I think that about covers it for the moment. Should we begin? It had only been by pure luck that none of them had ended up with serious injuries and would be able to move unaided. He could imagine Anath’s face if he had to fill out an injury report for himself. The Vulcan-Klingon doctor had concluded that Jarred was injury prone, given the numerous injuries he had sustained during the time together. Thoran: The longer we wait around, the worse our chances will be. Let us proceed. Dels’an: The sooner we get to shelter, the better. Revik: Response Nehir: Response As they began to take stock of their surroundings, Jarred heard McKnight trying to raise the Atlantis. Based on their surroundings it was unlikely a shuttle would be able to retrieve them, at least not without a trek. McKnight: =/\= Atlantis, Spartan One. The ambassador's yacht has crashed onto the planet. Please coordinate the Valcarians for an evac. We have wounded...Atlantis, respond. =/\= There was no response from the Atlantis, a fact that concerned Jarred. He knew that atmospheric conditions on the planet made communications from the surface to orbit difficult, but they should have at least been able to transmit a message to the Atlantis. Dels’an: Agent Jarol, retrieve what’s left of the survival gear and weapons from the arms locker. Of course, Commander Faris! An instant later, the Ambassador dashed from the room, Jarred and co quickly following suite. They still had no idea what exactly had happened to the ship, and Jarred didn’t want to leave the Ambassador alone for even a second. Thoran: Ambassador, wait. Serala / McKnight / Nehir / Revix: Responses He hurried up the stairs, navigating past the debris. He caught up with the Valcarian just as she forced the door to what Jarred suspected was the bridge open. Dels’an: Commander, what happened… Sat at what he presumed was the helm was a Valcarian, pinned by a broken console. Jarred moved further into the confined space, stepping over broken displays and other equipment. The Ambassador knelt down beside the wounded Valcarian and took her pulse. There was a flicker of relief and a moment later the wounded Valcarian moved slightly. She was still alive. Faris: ::Faintly.:: The navigation system became completely unresponsive, and the manual controls wouldn’t work either. It seemed deliberate. The automatic distress beacon worked though. ::So much talking was taking its toll on the injured officer.:: I should have run a more ::Pause:: detailed, diagnostic- Dels’an: No, it’s alright. ::She squeezed the pilot’s hand, who seemed to be drifting off.:: We’ve all survived the crash. Now we are going to get out of here. Get ready to move, Commander. Jarred took a few steps forward, broken glass cracking under his feet. Thankfully the main viewscreen had remained mostly intact. Otherwise the room would have very quickly turned into a fridge from the outside air temperature. From what he had heard from the injured crewman, the crash was no mere accident, but an act of sabotage. The distress beacon would be giving away their position and Jarred surmised it would only be a matter of time before those responsible found them. Serala / McKnight / Nehir / Revix: Responses Dels’an: We can’t stay here. The number of people who could pull an attack like this off isn’t long, and most of them are very dangerous people. I’d suspect General Asil or Director Varus organizing this. Neither of them would leave things to chance like this. Whoever arranged this crash will be here to make sure it did the job. Thoran: oO Asil? Oo It was a name he recalled. It took a few seconds before he realised where he had heard it before. Lt. General Rotork Asil had been the Valcarian representative sent to Arndall to negotiate an end to the Valcarian siege of the planet. It had been when the Kam’Jahtae had erupted from beneath the planet’s surface, leaving a wave of destruction in their wake, and the planet that Dairro had lost her life. Jarred’s eyes momentarily fell to the floor as he remembered the incident. ((Flashback)) Green flashes buzzed passed, cracking in the air as they flew past him. Risking a look back, he could clearly make out the creatures, four emerald green eyes glowing in the dim light. They let out a screech as Jarred reached for his phaser and fired a few shots towards them when he heard Dairro cry out. Looking to his side his saw his friend lay on the floor, blood oozing beneath her. He rushed over to her, continuing to fire towards the aliens. He crouched down beside her, ducking his head as he did so. From this distance the wound was obvious, a mess, as if she’d been shot by two different weapons at once. There was a dark red hole, blood pouring from it as if in slow motion, soaking into her uniform. She looked up to him their eyes locking, as he cradled her, each of them bathed in her blood. He could feel his face begin to crack as she smiled briefly, before her breathing became a noisy rattle and she began to cough, flecking Jarred’s face with blood. A split second later and she went limp in his arms. Jarred let out a roar, screaming into the walls. ((End Flashback)) He pulled himself from the memory, reminding him that now was not the time to dwell on the past. Serala / McKnight / Nehir / Revix: Responses Thoran: What do you suggest our next move would be Ambassador? Dels’an: The villa would be half an hour away on foot, but we can’t go there. That would be the next place they would check when they don’t find my body in the wreckage. ::She examined the frozen, corrupted navigational display and considered the surrounding area.:: If we go northeast from here, there’s an abandoned outpost we could use. Out of service for more than twenty years and not included on up-to-date maps. The Ambassador’s logic was sound. If they had been able to sabotage the Ambassador’s yacht, then it was likely they would be able to access the villa. They needed somewhere out of the way, for the moment at least. Thoran: Then that sounds like our best chance. Everybody, grab anything you can carry. We’ll depart in five. Serala / McKnight / Nehir / Revix: Responses Dels’an: Someone help me get her out of here. Anyone who’s still here when the saboteurs return to finish the job is dead. The wounded Valcarian would slow them down considerably and it was reaffirming to see that she held a no man left behind attitude. Even if it would make their own flight difficult. Jarred moved forward, taking hold of the console that pinned the Valcarian to their chair. Thoran: On the count of three, we’ll pull the console up. Somebody get ready to move Faris. One.. two.. Three. Jarred heaved with all his strength, the broken console barely moving. He could feel his face redden and his knuckles were turning white as he continued trying to hoist the console upwards. Finally they managed to create enough space for Faris to be moved. Once she was clear, they released the console, which fell to the floor, the display shattering. Thoran: We won’t be able to get far with her in that state. We need to make a stretcher. Take it in turns to carry her. ::He turned to Serala and one of the Romulans.:: Find anything we could use. Serala / Revix: Responses Thoran: Counselor, Mister McKnight, I understand you both have rudimentary first aid training. Are you able to stabilise Faris enough for transport? McKnight / Nehir: Responses Thoran: Ambassador, how long do you think it will take for somebody to pick up the signal and make tracks towards us? Dels’an: Response
  3. Yesterday
  4. On September 19, 2017 – 12 years after Enterprise last aired – Star Trek was back on our screens with Discovery. This time we were transported to 2255, 10 years before The Original Series was set. Since then, Star Trek has seen a resurgence in popularity and it looks like 2020 is going to be most exciting year yet! Not only can we expect the third season of Star Trek: Discovery, but we are being treated to not one, but two more new shows! Here is what we know so far: (Spoilers ahead; caution is advised.) Star Trek: Picard The return of one of the most iconic figures in Star Trek – Jean Luc Picard! Following the destruction of Romulus, he has retired to his family’s vineyard, away from Starfleet. Or so he thinks. Star Trek: Picard will see several Trek alumni join the cast, including Riker, Data and Seven of Nine, along with a host of new friends and foes. Picard will be premiering on January 23 on CBS All Access and January 24 on Amazon Prime Video. Star Trek: Discovery, Season 3 The season 2 finale of Discovery saw the crew warped into the future, nine centuries ahead of the established Star Trek timeline. So far, CBS has remained tight lipped on when the third season will air, although there is speculation it will be airing around April 2020. It looks like for now we will just have to be patient and wait to find out what adventures await Burnham, Saru, Tilly and the crew of the Discovery in the future. Star Trek: Lower Decks 2020 will also be the second time there will be a Star Trek animated series. This series will follow the daily lives of those crew members who aren’t at the forefront of the action. They’re just trying to do their job, with comedy ensuing as they try to keep the ship running smoothly. A date has not yet be released for when Star Trek: Lower Decks will premiere. Want to talk about the upcoming Star Trek series or Star Trek? Stop by our forums or Discord for a good chat! Love Star Trek and want to serve in Star Fleet? Join our community of writers and Star Trek fans at UFOP: StarBase 118 Star Trek Play-By-Email Role Playing Game. This is the adventure you’ve been looking for! The post Get ready for Star Trek in 2020 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  5. Last week
  6. Join us for another in a series of interviews with winners of Duty Post awards from our recent 2019 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Lieutenant Commander Toryn Raga playing an Al-Layan male Mission Specialist assigned to the USS Atlantis. He won the Lwaxana Troi Medallion: “given to a member who takes a unique role outside of the normal StarFleet positions and creates a colorful and engaging character.” GALVEN: Thank you for agreeing to have an interview with me! Could you tell us a little about yourself for our readers out there? RAGA: Certainly! My name is Rameses, I’m a complete nerd (aren’t we all?) I’ve loved Star Trek since I saw episodes of TOS my parents showed. I’ve been with 118 for going on two years now, three maybe. I started at the tail end of 2394 I think. Yeah. October. So wow, three years almost! Winning such a unique duty post award such as Mission Specialist must be really exciting! Is there any kind of inspiration from anything in Star Trek or elsewhere when you write a scene? It definitely is! And challenging as Mission Specialists are basically the Renaissance Men/Women of the fleet. They have to be whatever the ship and Captain needs them to be in a given moment. Which, the challenge for me is, as Raga is an Al-Leyan they are culturally prohibited from doing jobs outside what they were raised to do. In his case, a security/tactical one. As for inspiration, I suppose it’s a mix of fiction and real world sources. At least as far as I see it, Mission Specialists are like special forces. In a way, I think they’re similar to the Starfleet Rangers. They lead, sometimes they’re alone doing a task, sometimes they have to switch between doing multiple things/roles at once. Sort of like Roadies in a way, or supporting sorts. Aragorn, the Rangers from Babylon 5, etc. Captain Brell said that your dedication in keeping the plot move forward is displayed in your sims everytime. Can you describe how you come up with figuring out how to get others engaged with you? Hi praise from the big blue guy! *waves* Well, it’s easy to get lost in writing. I know many of us could go on forever writing stories. But this is also a game too. So, whenever I try and push the story along, I like to think, how would the people(characters) mine is with likely react to situations. After awhile you get to know the sort of character IC and OOC, your fellow shipmates are. So I try to have things happen that are not only fun, and perhaps a bit exciting/dramatic/insane, but that I think my crew will like. If nothing else, I’m never afraid to throw out a tag for someone, especially if they haven’t been getting a lot to do. Not much is known about Al-Leyans and there’s a select few that write for the species. Do you and the other writers collaborate in how to expand the species? Actually, we do. Though I have to say in earnest that a great deal of the credit for their depth goes to Kait, the writer behind Rune Jolara. She had already been simming an Al-Leyan long before I came along. And she was gracious enough to help guide me in simming for the complex and contradictory species. She was my training CO in the Academy. She shared what she’d already established for the species with me and a few of us are all collaborating to bring more depth and detail to the species. As well as a b-plot that may or may not end up spanning across three ships in the fleet. Eventually. Hah. And lastly, what kind of advice can you give new and older members who want to expand towards other kinds of unique and exciting duty posts such as a Mission Specialist? First off, don’t be afraid. Everything new has a learning curve. I’m still figuring things out as I go along. Secondly, go through the archives for those characters who are Specialists and read up on how they’ve simmed their characters. With that, don’t be afraid to add your own twist on the role. I’m certain I play my Specialist differently than others have. C: Reach out to those of us who have experience if you want. One of the great things about our community is the inclusivity and collaboration between us. Especially talk to your CO/XO and mentors. You never know what helpful tips and advice they might be able to give you! Thanks for your time, LtCmdr. Raga! You can read more about Toryn Raga on the wiki. The post Duty Post Award Winner – Toryn Raga, USS Atlantis (Lwaxana Troi Medallion) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  7. As we officially move into 2397 many people are thinking about resolutions, goals and changes for the upcoming year. But how can you plan to maximize the fun and enjoyment you get from simming? One exercise that works well for many players is a wishlist. A wishlist means taking some time to plan out things you would really enjoy simming on several levels and then talking about that wishlist with your mentor, fellow crew and ship’s staff. This not only helps you focus your writing into key areas that you enjoy the most, but it helps you communicate and collaborate with your fellow players to create a better game overall. Planning a wishlist is simple. Grab a piece of paper, online notepad or anything else you can put some notes down on and separate it into three sections. Section one is personal wishes. These are things you personally want for your character, which could be as simple as ‘I want my character to learn how to play the Vulcan lyre’ or as complex as ‘I want to have my character explore their Academy rivalry with an upstart Human and my characters ongoing feelings of animosity towards Humans afterwards.’ Try to list everything you can think of from relationships, on duty goals, off duty goals and career goals from the point of the character. Section two is scene wishes. These are situations or scenes that you would find especially compelling and exciting to write about. Have you always wanted to write about a tense ship to ship battle or a hostage negotiation scene? Would writing about a daring escape or a madcap chase scene get your creative juices flowing? This is all about specific scenes that could be part of most missions, specific bits of action that you would love to write about. Section three is story wishes. These are bigger, overarching story wishes that have the scope of a full mission. They do not need to be full mission ideas, these are just ideas. This is the place for stuff like ‘I would really love to meet a member of the Q continuum’ or ‘it would be fun to have a mission with a tense standoff with the Romulans’ or ‘I think a murder mystery would be super fun.’ Once you have your wishlist go through it and star the top two or three wishes in each category, things you are most excited by. And then the next and most important step is to tell someone else! Ideally multiple players could complete a wishlist and share together – but even if you do this on your own, talk about your ideas with others! If you’re excited about a mission or a scene idea chances are other members of your crew will be excited about the same idea. And sharing personal character goals with your mentor, staff and crewmates can help you achieve those goals in character, which will help you find writing for your character more rewarding! Now go create your own wishlist and get ready for an awesome 2397! The post Writers Workshop: Simming Wishlists appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  8. PAR’THA EXPANSE – Captain Jarred Thoran and the crew of the Federation starship Atlantis are honoured for saving the planet of Paldor II from planet-wide calamity threatening the lives of all. “Crew of the Atlantis. You came to our aid in our time of need and risked your lives to save our planet. Without your intervention, our planet would have faced certain annihilation.” With these words, the High Prefect of Paldor II welcomed Thoran and his crew to her residence to honour them for their assistance in averting a planet-wide catastrophe. In a lavish ceremony, they awarded the captain of Atlantis and crew the Order of Merit of House Larokon. Grand Admiral Dels’an, the new Valcarian ambassador to the region, invited Atlantis to the Tibro system for the Val Teasai fire festival. The invitation makes Atlantis the first Federation vessel invited into Valcarian space, a historic moment for the Atlantis, the Federation and Starfleet’s interests in that region. The tenuous nature of the relationship between the Federation and the Valcarians has been a frequent source of instability and consternation. Previous actions, such as attacks on other Starfleet ships suspected of being carried out on Valcarian authority, have made reconciliation and peace a difficult prospect. Despite the violent past shared by the Federation and many Valcarian factions, relations between the two civilisations seem improving. Underscoring these events was the transition between commanding officers. Thoran assumed authority of the Atlantis several months ago, upon Captain Brell’s reassignment to the Duronis II Embassy. Since then, several promotions and transfers have taken place, including the elevation of Lieutenant Serala, the ship’s strategic officer, to the rank of Lieutenant Commander, and transferring Lieutenant David Knight to tactical. The crew will attend the upcoming festival in Tibro capital city of Keibrom soon. Written by Alexander Williams The post USS Atlantis Crew Honored For Rescue Operation On Paldor II appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  9. We are proud to announce that the renovation of the official sims archive has been completed and released! This new version has a brand new look, faster loading, and now includes keyword searches of all sims going back to 1995. Other features now present: Access to all sims, including inactive ships since our founding; Faster loading of pages; Streamlined view for both PC, mobile and tablet display; and much more! The sims archive is available at https://sims.starbase118.net. If you find any bug or issue with the website, please do not hesitate to file a bug report to help us continue to improve the site. The post Sims archive is back online! appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  10. Prequels are a sensitive subject in many television and literary communities. While some believe them to be generally interesting, positive ideas, the sudden abundance of stories-before-stories has others taking a more cynical viewpoint. Whatever your stance on this issue, it’s difficult to deny that the Star Trek captains we know and love have had very interesting histories, oftentimes touched on in their respective shows in interesting ways. Kirk’s days at the Academy and his time on the Farragut and Republic had profound effects on his decisions and character years later. Picard’s early command of the Valiant and his background in archaeology have been touched on in novels, and might yield an interesting dive into how he became the man known more commonly to fans. Archer’s time as a test pilot during the race to warp 5, and the resulting tensions and issues with the Vulcan people, might well be a fascinating examination of how Earth grew and changed from war-ravaged hell to peaceful utopia. This week’s poll asks which captain you’d most like to see a prequel series focus on. Head to the forums to add your vote in the poll, and don’t forget to leave a comment! The post Poll of the Week: Prequel captain? appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  11. Earlier
  12. Each month, we interview a captain or first officer of the fleet to gain more insight on what it takes to command a ship and learn more about how each of these staff members found their way into these roles. This month we’re interviewing recently promoted Flag Officer Fleet Captain Roshanara Rahman – Rich – commanding officer of the USS Veritas. Let’s get started! SHAYNE: Some time has passed, but it bears repeating – congratulations on your promotion to Fleet Captain! Last time we had the pleasure of talking with you, you had just launched the USS Veritas. Can you tell us more about how your ship has grown and progressed since launch? RAHMAN: It’s hard to believe we’re warping off into our fourth year/season! When we originally designed the Shoals campaign region, we wanted to create a more intimate setting to allow us to fully explore the worlds and people within it for the next several years, and we still have places that we haven’t even seen yet! The crew has changed over the last couple of years, most notably when nearly half of them went over to help launch the USS Montreal under then-Commander Mei’konda last year. Since then, the crew has remained pretty much the same, and we have such a great group of talented and strong storytellers, and it’s a joy to lead them as their captain. Veritas has been running strong since 2393. Do you have a favorite mission within that time? During our second season, we had a mission called “Kallo Ver & The Hunt for the Lost Romulan Treasure Fleet,” which as its name implies was an adventure story in the style of Indiana Jones and video game franchises like Uncharted and Tomb Raider that have taken inspiration from that film series. The twist was that the “main character” for the mission and the narrator was not one of our own crew but instead the Valtese smuggler Kallo Ver, who’s become someone like the Quark or Harry Mudd of the Shoals. It was fun to see our usual Starfleet characters thrown into this kind of fiction style, and there was a nice contrast to the historical journal entries that were written by Evan Delano for the Romulan commander of the titular lost treasure fleet that told their own story-within-a-story. What is one of your proudest moments as a Commanding Officer? I love watching how the players on my ship respond to a scenario or situation that I put them in. For instance, in a mission earlier this year called “Sentinel,” I had both my character along with the first officer and a few others in a turbolift that went crashing down the shaft. Just before she left the bridge, she gave the conn to our chief engineer, Geoffrey Teller, and he led the ship through a battle with Tholians all while doing his best to handle the weight and anxiousness of the responsibility he’d suddenly had thrust upon him. Another such moment was during the mission called “Limbo,” where the crew were stranded on a tropical moon for six months while the rest of the universe only experienced a few hours. Because of that time spent by themselves, the relationships among the crew really developed, and we had both a romance bloom between two characters (Wil Ukinix and G’var) and a renewed bonding between all of the officers, especially in the wake of the crew shuffle after Montreal’s launch. Still, the proudest moments as a CO now have definitely been helping guide two players, Mei’konda and Evan Delano, to reach the rank of commander and beyond. I’m forever grateful to my own command mentors, and so it’s incredibly rewarding to see my own players achieve their command goals. With years of command now under your belt, what has been the greatest challenge, in character and out of character, with the command experience? The greatest challenge out of character is the unpredictable nature of overseeing a group of people from all walks of life and all corners of the world. I’ve joked before with my previous CO Fleet Captain Kells (who now sims aboard Veritas as our chief medical officer Dr. Nic del Vedova) that being part of the command staff feels like being part of a volunteer fire department at times. Sometimes, someone accidentally misses tags from another person, for instance, and they feel ignored or even slighted. Fortunately, I’ve only encountered a few truly unpleasant people in my nearly ten(!) years here in 118, and the vast majority are just fellow Trekkies who want to tell and share fun stories together. Part of being captain is helping everyone remember that and really setting forth the tone and expectation that we all want to be kind to one another and be proactive in reaching out to help if someone should ever make a mistake or could use a little feedback. In-character, the greatest challenge is deciding on team assignments as there has to be out-of-character considerations that need to be taken into account. This also includes the captain herself. In the shows and movies, the captain is often the character front in center, but in a roleplaying game, no one wants to think of their characters as only supporting parts. Designing missions and scenes so that everyone feels like they’re in their own tailored adventure is definitely a challenge, but when you pull it off, it’s like watching all the intricate parts of a stage production come together to create one magnificent story. What advice would you give to a new captain? An officer with ambitions of becoming a captain? If you’re a new captain, my advice is don’t hesitate to reach out and ask your fellow captains for their thoughts on things as you start off. Even experienced captains ask others from time to time for their input on a situation they’ve encountered so that we can all learn from it. As a new captain, the greatest thing you learn is getting that balance so that you can manage all of your duties as CO, still have fun simming, and have a life outside of 118. For those who want to be a captain someday, my advice is to really think about why you want to become a CO and make sure it aligns with what being a CO in 118 actually is. Being a CO in the fictional Starfleet is not the same as being a CO in 118. Don’t focus on the in-character “benefits” of being a captain like choosing or designing your own ship and getting the four pips. Those are all nice of course, but they’re rewards the fleet gives its COs for taking on a challenging responsibility that ultimately is more akin to being a traditional game master or theater/music director. The role of captain in 118 is fundamentally about administration and being a manager, so real world communication and people skills are a must. It’s okay if you haven’t mastered these skills just yet. You’ll learn and hone them through your command training. Still, don’t pursue captaincy in 118 just because you want to have your character in charge as the captain during the story. Become a captain because you enjoy facilitating missions, helping other players achieve their own in-character and out-of-character goals, and watching others take the plot hooks you give them and flesh them out into stories you could never have written by yourself. Thank you for your time, Fleet Captain Rahman! You can read more of Fleet Captain Rahman on her wiki page here. The post Interview With Fleet Captain Roshanara Rahman appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  13. Being a recent transfer to Ops, I really enjoyed this bit of story arc regarding @Taelon. Great sim! ((Starfleet Intel HQ – London, Earth)) (time index: several days into shore leave) Once he’d looked at Earth from a frieghter’s window and been in awe of its beauty, its sparkling blue seas and rolling green. It’d been a contrast to the reddish dust and green clouds of his birth planet. The Academy had been the first thing he’d truly done on his own, and had seemed almost magical. Now he was back - and not as a welcomed newcomer. Now the looks he got were dark. They thought he’d done something he hadn’t. Taelon wasn’t sure what they even wanted him to reveal at his point; he’d told them as much as he could. Except he hadn’t, he knew he hadn’t. He’d been on a ship in contact with the Klingon military, seen the lists of dissidents and spies, even helped identify some of them. He’d helped Kaskis Ril for 15 years. The last time he’d seen Kaskis, she’d knifed him in the gut. For most people, this would have ended any loyalty they’d had. For Taelon, well, he’d deserved it, hadn’t he? He’d been lying to her for years, claiming to know nothing and to be some exile from Federation space. The fact she’d have skinned him alive for his command codes didn’t factor into his thought process much, but it did come to him on dark nights. He’d seen enough as part of her crew to know how Klingons got information out of people. If they’d discovered he was a ranking Federation officer from 20 years in the future... But they hadn’t. Instead he’d been a loyal follower, the bounty hunter’s mechanic and medic of sorts. He’d been with her for a long time, and that knifing had hardly been the first time she’d struck at him in what he considered justified retribution. He could use her backing now, he thought, standing in the dock. Despite his towering height, Taelon’s body language was hardly intimidating; if anything, it made his answers seem worse. He tugged at the edges of his sleeves, worried his lower lip, and held himself closely, tucking his arms up against his sides and curling in around himself. He struggled to maintain eye contact. This was quite normal for him when he was uncomfortable, and with the added stress, his nervous ticks grew worse; already he’d nibbled through his lower lip, blood visible on his tongue briefly. All this did, however, serve to make him seem evasive. About halfway through he seemed to realize that and tried to steel himself, but DeMarcus’ looks and body language made him shrink back and fail. DeMarcus: Do you deny you worked with this cult, despite having evidence that you were on Zeta Iomis IV? Taelon’s rising panic was clear to everyone watching. He saw Sal Taybrim and locked eyes with him briefly and that seemed to give him some measure of comfort; he took a few steadying breaths before he replied. Taelon: I’ve never worked with the Cult of Molor. Zeta Iomis IV was thought to be one of the hideouts for the Screaming Warriguls, so Captain Ril wanted it investigated. I merely - we merely did what she ordered. That might well have been the longest he’d gone without a small stutter, and this only seemed to make DeMarcus more doubtful rather than less. DeMarcus: That is convenient. Would you care to elucidate on what you were doing on the IKS Qulp’law? Taelon: I was - ::He stopped, fingers twisting together so tightly that his knuckles popped.:: I acted as her mechanic and maintained the crew’s w-weapons and assault vehicles. ::He stopped again, biting his lip before adding-:: I, I invented some new tech for them as well. To help with the - to help with their work. I’ve documented my time with them for the Temporal authorities…. DeMarcus: Seems convenient. Taelon clearly didn’t know what to say to that; he lowered his gaze again before he managed a reply. Taelon: W-well, it’s the truth... The Intelligence officer’s look was one of disgust. He paced, each click of his heeled boots echoing. DeMarcus: Also convenient that you left the Narendra and shortly thereafter the cult was able to infiltrate the ship… Taelon gawked at him, his gaze going to the crowd - to Sal, to others he’d talked to before. Whatever he’d guessed he was accused of, having put the Cult on the Narendra wasn’t included in that. He stammered. Despite his timid nature, it was clear he was offended. Taelon: Why would I - I’d never tell a group of killers where my colleagues were! Especially not after - not after - He fell silent, shaking hands holding the edge of the dock. His knuckles were white. DeMarcus: ::More forcefully:: Someone had to leak security details! Someone had to tell the Klingons! Taelon: Whatever it is I’ve done, or - or you think I’ve done… I wouldn’t h-hurt other members of the Federation - DeMarcus cut him off with a scoff, the man’s posture growing more intimidating. DeMarcus: Like you weren’t responsible for the death of undercover operative K’Tomj? ::He smiled with a vicious expression. He knew the Starfleet intel operative was killed after contact with the Qulp’law.:: Taelon’s mouth opened, but he said nothing for a long moment, eventually clicking his mouth shut. He looked around the room again. It was true he’d killed the man. It’d been a routine job with Ril’s crew up until he saw the reports afterwards. Taelon: I didn’t - I didn’t know about him. It was just a routine bounty, until we saw his intel… DeMarcus/Any: ? Licking his lips nervously, Taelon’s gaze dropped yet again. He didn’t know, how could he, it wasn’t like that at the time - he was keenly aware of his responses repeating over and over. But they were true. How could have known about a spy who was emplaced years before he’d even joined Starfleet? He should have seen the clues, but at the time it’d been a hostile planet and people had been quick to start shooting the moment things went south. He didn’t know what to say any more. Taelon: I’ve studied the cult under Captain Ril for years. And I might - I might make things you people - ::He stopped and quickly corrected himself.:: I might design things that, that the Federation doesn’t like, but I don’t - the Cult wants to hurt people. I want to p-protect them…
  14. Join us in the chat room for our monthly OOC chat today (Sunday, January 12) at 10am Pacific / 1pm Eastern / 6pm London / 3am+1 Sydney (AUS). (See your timezone here.) Click here to join the chat on Discord. It’s fun and easy, and only takes a minute to get set up if you’ve never signed up on before. Our monthly chats are a place to meet other members of the fleet, catch up on current fleet events, share stories, and talk about Star Trek. Especially if you’ve never attended a chat before, we hope you’ll participate this month! The post It’s time to chat! Join us today for our monthly fleetwide party. appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  15. The transporter has always raised interesting questions in the fields of science and philosophy. The inner workings and technical limitations of the transporter have been thoroughly explored in numerous episodes before. And between degrading patterns, faulty equipment, and the horrific results of attempted transporting gone wrong, it’s hard to blame someone like Lieutenant Barclay from being afraid of using the transporter. However, one bizarre type of transporter accident, duplication such as that experienced by William T. Riker, is a great example of how transporters can change our perception of personal identity. Transporter twins put this issue front and center by sparing the officer on the transporter pad from dematerialization, but still materialize them on the surface. This week, we present to you a similar hypothetical scenario with a twist. You are the captain of a Starfleet ship, patrolling through a relatively calm sector. Your ship receives a faint distress signal from a research facility on a nearby planet. An explosion of some kind has disabled their systems and injured several staff members. When you arrive, an atmospheric anomaly is interfering with communications. Your first officer, Commander Jones, volunteers to lead an away team down to the surface to provide assistance to the injured scientists. Most of the transporter beams reach the surface, but the transporter chief is worried Commander Jones’ signal didn’t make it and is able to cancel dematerialization at the final moment. Relieved to have narrowly escaped death, Commander Jones returns to the bridge and waits for contact to be re-established with the away team. The away team manages to get a message through the interference reporting that the situation is under control and they will begin beaming up survivors. Everything seems to be fine until the away team rematerializes in Transporter Room One with Commander Jones. However, Commander Jones is sitting right next to you on the bridge. It would seem that the transporter chief was mistaken in thinking that the transporter signal wouldn’t make it to the surface intact. When the second Commander Jones returns to the bridge, both commanders realize what has happened and claim themselves to be the “real” Commander Jones in unison. According to the Commander Jones who stayed aboard the ship, cancelling dematerialization was the proper thing to do and that the effects it would have on his duplicate are unknown. He believes that he should remain the executive officer. His transporter clone counters that the transport was successful and that the other Commander Jones only exists because of the transporter chief’s error. He is entitled to the position of first officer and the commander who remained on the ship is the “copy”. Both officers look to you to settle this case of duplicate identity. How would you handle the dispute between Commander Jones and his transporter duplicate? Click here to head to the forums now and vote in this week’s poll. Be sure to leave a comment in the thread! The post Poll of the Week: The Case of the Duplicate First Officers appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  16. This sim is a teaser for our upcoming mission. When I read it, I had a sense of deja-vu. It turns out that it was a flashback sim, the dialogue was lifted from a set of sims I was lucky enough to be a part of six months ago, but instead written from the point of view of two Romulans that went into the diner. This is very Pulp Fiction of you @Roshanara Rahman and brilliantly done! Love it. ((Welder's Diner, Ketar V - Stardate 239607)) Kivas shook his head at his friend and fellow Romulan Sajok as they both stood in the famous Welder’s Diner, home of the Shoals’ best burgers. The two refugees had found work at the nearby Livernois Shipyard, working on one of the Starfleet contracts. While there were plenty of shipyards across the planet offering work, many Romulans and Remans had taken up the openings at Livernois because Starfleet had specific affirmative action policies in place to ensure fair hiring practices. While Ketar V was technically a Federation world, Kivas had found that some of the residents of the oldest colony in the Shoals exhibited rather provincial attitudes when it came to his kind. Perhaps it was the distance and the slow communications or the history of the colony’s growth, with many early settlers having ancestors who had fought in that first Earth-Romulan war of so long ago, but whatever the reason, the former university professor had discovered that humans and other Federation citizens out here sometimes struggled to live up to their supposed ideals. Today, one human customer at the diner in particular was struggling. Human customer: This establishment isn't for your kind. Kivas gave Sajok a coy smile before looking back at the human man who was now standing a little closer to them. Kivas: It's always so humbling to see that great Federation enlightenment on display. Human customer: This ain't got nothing to do with the Federation. If it were up to me, none of you lot would be here. Yet despite what some of the refugees thought, Kivas knew not all humans were like this. In fact, he wouldn’t even say that most of them were like this. And case in point, their waitress came over to break up the commotion and kick out the disruptive customer. Waitress: Well, fortunately, it's not up to you. And if you're going to harass other customers, then I'm going to ask you to leave. ::She looked over at the Romulans and gestured to one of the open tables.:: I'm sorry gentlemen, please take a seat. Kivas and Sajok gave a polite nod to the waitress as they walked past the man, who continued to give them an unfriendly stare before he then looked over at a few Starfleet officers sitting in a both by the windows. Human customer: Meh, this place isn't what it used to be anyway. Too much trash piling up. Sajok grumbled as the two men grabbed their table. Sajok: I don’t know why you like coming here. Plenty of places we can go without being harassed. Unlike Kivas, who first arrived on Ketar with the first wave of refugees during the start of the resettlement program in 2388, Sajok was a more recent arrival. Previously a civil engineer, he’d lived on Ketar now for two years, but it still wasn’t home for him, and his wife had been pushing for them to move their family of four to another refugee settlement such as Bilire VI. Unlike Ketar, Bilire was previously uninhabited before the refugee colony there was established in the wake of the Hobus supernova that had destroyed Romulus and Remus. Kivas: I am a resident of Ketar, which means I can go where I please. ::opens a menu:: And so I will. He looked up from his menu, making a point to his dining companion. Kivas: It’s important we remind them that we have just as much a right to be here as they do. ::beat:: And that we’re not going anywhere. The other Romulan scoffed as he opened his menu. Sajok: Speak for yourself… I don’t see what’s so great about this place. Kivas: Look around you, Sajok. This is a world built through blood, sweat, and tears. It’s a rare colony world with actual history—it predates the Federation itself. We are but one new chapter in its story. Sajok shook his head. Sajok: I never realized you were such a romantic. Kivas: Well, and I like the Hawaiian teriyaki burger. This Earth fruit—pineapple. It’s quite something! His companion just chuckled as he continued to look over the menu. ((Later)) With their food ordered, the two Romulans were minding their own business waiting for their lunch when the human man from earlier returned to the diner. Except this time, he wasn't alone. As he and two others walked in, they glanced at the Starfleet officers before walking over to Kivas and Sajok. Human customer from earlier: Well, well, look who's still here... One of the man’s new companions, a human woman with olive skin and long blonde messy dreadlocks spoke up, while gesturing towards the Starfleet officers. Human woman: And your Starfleet friends here can’t help you. Human customer from earlier: It seems you didn't get the message that you aren't welcome here, Romulan. Sajok: We are just waiting for our burgers. The waitress addressed the human customer from earlier. Waitress: I told you to leave, sir. I don't like your attitude. Human customer: And I don't like having to work with these green-blooded snakes... ::chuckles as he looks back up at the waitress:: Sajok didn’t have the same patience as Kivas. He stood up and leaned forward. Sajok: Is that so! ::Looking around diner:: Is *this* how the Federation treats refugees? Then I would be happy to take this outside! Brushing her hair back, the female human stepped up towards Sajok. Human woman: Nope. Here’s just fine. Perhaps Sajok was right, Kivas thought. He was about to stand up to walk with Sajok to another establishment when one of the Starfleet officers from across the room called out. Starfleet security officer: ENOUGH! You have no authority to ban anyone in here. She :: pointing to the waitress :: has made it clear they can stay. :: To the Romulans :: And no, they're not a representation of what the Federation is. Another one of the Starfleet officers tapped his combadge. Starfleet engineer: =/\= Lieutenant Ukinix to any CCMS. Require presence at… ::looking at window:: …Welder’s Diner, opposite Livernois Shipyard offices, ::looking back:: there’s an altercation in progress. :: CCMS: =/\= Understood, we are en-route. =/\= The human woman with dreadlocks walked over to taunt the Starfleet officers. Human woman: Typical Starfleet. *Always* poking your nose in where it isn’t wanted. At this, the other Starfleet officer stood up to join his companion already standing. There was a third officer, a woman who remained seated. Kivas watched her curiously. She clearly was trying to keep the peace as well despite her distaste at what was going on. She wasn’t looking at him, but if she had been, he’d have exchanged a nod of understanding. All they wanted was to keep the peace. Starfleet security officer: We poke our noses where there are problems and right now, you're the problem. You have a chance to leave before the CCMS arrive. :: Looking at her eyes with all his height :: Your choice. Human woman: Hmmph. The woman seemed to walk away but then suddenly spun around to deliver a sucker punch. However, she wasn’t fast enough for the security officer to miss her telegraphing of her attack. He caught her fist in his hand and somehow crushed her knuckles with his grasp. The woman grunted before the man knocked her down with his other hand. As this was going on, the two other human men lunged at Sajok. Despite Kivas’ distaste for violence, he wasn’t going to abandon his companion. He stood up to face off against the attackers. The brawl in the diner quickly got ugly as fists and kicks were shot out. With the help of the Starfleet officers, though, they were able to subdue their attackers. The female Starfleet officer walked over to one of her shipmates. Starfleet command officer: Are you all right? Starfleet engineer: ::Panting, nodding:: Yeah, fine. The woman then walked over to Kivas and Sajok. Starfleet command officer: And you? Kivas looked over at Sajok, who nodded first, before he turned his head back at the woman and nodded. It was at that moment then that several Colonial Coalition Marshals swarmed into the building. Marshal: What's going on here? Starfleet security officer: Don't tell that I didn't gave you a chance to leave. :: to the officers :: I'm Commander Kelrod Chief of Security of the USS Veritas. This woman will require medical attention. Human woman: Marshal, we were just trying to have a meal when this [...] started shooting! ::She raised her arm up to show the marshal as his partner went to look over at the unconscious bodies.:: He crushed my hand! Sajok called out to the injured human and the marshal. Sajok: That was only after you tried to start a fight. You shouldn't start something unless you intend to finish it. The Starfleet security officer called Kelrod walked over to the two Romulans. Kelrod: I hope you're okay. I'll be happy to help you get medical attention if you require it. Kivas: Thank you... Kelrod: I personally consider Romulans a strong and intelligent people. In fact, Starfleet has Romulans or part Romulans serving. I hope that you are open to reconsider your … views of the Federation. But the man’s companion looked worried. Starfleet command officer: ::whispers:: Commander, I don't think this is over... Kelrod: I'm sorry for the mess. Please, give my compliments to the kitchen. I'll be sure to come back next time I'm around, if it's fine with you. Marshal: Not so fast! You all are under arrest. The female Starfleet officer fired back in either disbelief or indignation. Starfleet command officer: On what charges? Marshal: Disturbing the peace, discharging a phaser in public, assault... need I go on, little lady? Ukinix: “Little Lady”!! Who the fff- Her other shipmate didn’t appreciate that comment. Whoever these people were, they were quite protective of each other. Kivas admired that and recognized it in the Romulan spirit as well. Kelrod: Easy Wil... And Marshal, you're talking to a Starfleet captain. Show her the respect she deserves. Kivas: oO Captain? Oo The captain raised her hand again to try to tell her shipmates not to resist. Starfleet captain: We'll sort this out at the marshal's office. As the three were escorted in handcuffs out of the diner, Kivas continued to watch them with intrigue. Sajok walked up next to him to watch as well. Sajok: Well, you happy? You think you really made your point? Kivas continued to watch the Starfleet officers as they were placed into a CCMS transport vehicle before he looked back at Sajok. Kivas: I don’t know if I did. ::He gestured to the arrested Starfleet officers.:: But I think they might have. The waitress walked over to the two Romulans, looking apologetic. Waitress: Sorry again for this whole mess… ::She shook her head.:: Your burgers are ready… if you still want them, that is. Kivas just smiled. Kivas: Yes, of course! We cannot waste the pineapple! As Kivas made his way back to the table, Sajok just shook his head before glancing for one last time at the CCMS transport vehicle as it sped away back to the station. Kivas and Sajok Romulan Refugees, Ketar V I238705TZ0
  17. Join us for another in a series of interviews with winners of Duty Post awards from our recent 2018 Awards Ceremony. Our goal is to give you insight into how our fleet’s best simmers write, and imagine their characters. This month we’re interviewing the writer behind Lieutenant Tasha MacFarlane playing a Human female Engineering Officer assigned to the USS Gorkon. She won the Phoenix award: “A duty post award that recognizes engineers. Named for the vessel that legendary engineer Zefram Cochrane piloted during his historic first warp flight, this award goes to those Engineering officers who continue this tradition of excellence in the field of engineering. By performing their tasks with enthusiasm, imagination and diligence, by managing to make their equipment perform above and beyond its rated capacities, the officers meriting this award further the mission of their ship by their superior know-how. In short, miracle workers.” GALVEN: Thank you for agreeing to have an interview with me! Could you tell us a little about yourself for our readers out there? MACFARLANE: Sure, my name is Theo, and I hail from Middle Earth, more commonly known as New Zealand. I’m currently a student, studying Archaeology, and hoping to pursue a career in the field. I write for Tasha MacFarlane, the cheerful Chief Engineer of the USS Gorkon. Winning a duty post award that’s based on pure creativity and problem solving must be a great feeling! Do you take any inspiration from films, television, or books when writing your character and her actions? Every now and again I will remember something I’ve seen in one of the films or an episode, and may draw some inspiration from them, but generally I prefer to go with the flow and allow Tasha to tell me how she plans to solve the problem. If that doesn’t work, Memory Alpha is a good place to go idea hunting, even if it is just to pick the name of the tool that Tasha is going to use. Vice Admiral Quinn Reynolds said in her presentation for the Phoenix award that MacFarlane was able to build a shuttle from scratch. How did you go about coming up with ideas on how to write such an imaginative scene? Ah yes, Project UNICORN, the practical test of Tasha’s PhD Thesis. The idea came to me one day as I was writing a sim. I had been saying for a while that Tasha was working on a PhD paper, then one day she simply told me “I need to build a shuttle for the next step”. Who am I to tell her no? From there Tasha discussed the idea with Admiral Reynolds, one thing led to another and Tasha built a shuttle designed to integrate technologies from across the Federation and its neighbours. In one of MacFarlane’s wiki pages there’s something rather interesting to read which is about her prosthetic arm. What exactly happened that caused her to go through such a surgical procedure? During one of the Gorkon’s missions we were investigating the disappearance of the crew of Starbase 173. There were strange fissures to another dimension, and from this dimension came a creature which grabbed Tasha’s arm. It was so cold that it set her arm on fire, then it lurched backwards and tore her arm off, an all round nasty experience. Over the following shore leave, Tasha and the medical staff worked to design and attach a cybernetic prosthetic arm as a replacement for her lost limb. Vice Admiral Quinn Reynolds also said in her presentation that MacFarlane came up with tinkering artificial gravity as well as creating a holographic disguise of the Gorkon’s bridge to protect her team from assailants. What has been your most memorable scene you’ve written and/or been a part of? The artificial gravity trick on Starbase 173 was fun, Tasha tinkered with the gravity to throw the attackers at the roof, then drop them on the floor again, knocking them all out. A couple of missions later while trying to help an Orion Syndicate Captain to defect, Tasha created holographic disguises for the bridge crew so that they could make contact and not scare away the defector with their Starfleet appearances. My most memorable scene however, was not at all related to Engineering, and remains the moment when Tasha lost her arm. It was unplanned, and the consequences for Tasha have been huge. What kind of advice can you give new and older members who want to expand on towards other kinds of unique and exciting duty posts such as an Engineering Officer? Fake it till you make it. If you’re unsure how to Engineer, throw in a bit of technobabble which sounds plausible, allow others in the scene to expand upon the meaningless words you gave them. If that doesn’t work, my other technique is to spend hours on Memory Alpha, Beta, and our own Wiki, looking through the Engineering sections until I figure out what I’m going to write for that section of my sim. And lastly, what are your goals and aspirations for yourself and MacFarlane as you continue her career moving forward in StarBase 118? Tasha is pretty happy where she is right now. She is at a crossroads currently, and could go in any direction. I have no firm plans for her, and whenever I do make plans, she tends to steal them and change them into something much better and stranger than I had thought. I shall see what she does over the coming shore leave, and start to plan from there. Thanks for your time, Lieutenant Tasha MacFarlane! You can read more about Lieutenant Tasha MacFarlane on the wiki. The post Duty Post Award Winner – Tasha MacFarlane, USS Gorkon (The Phoenix Award) appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  18. Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Noa T’Nessa Levinson! The post appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  19. We invite all members of our community to join us in the Discord chat room this coming Sunday, for our regularly scheduled get-together, where we’ll talk about what’s happening around the fleet, learn more about each other, and discuss Star Trek! The chat starts this Sunday, January 12th at 10am Pacific, 1pm Eastern, 6pm UTC. Click here to see the start time in your zone, and add this event to your calendar. This chat is open to all and casual, so feel free to come and go as you please. See you there! The post Join us for the fleetwide chat this coming Sunday appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  20. December was much as it was expected to be, with the fleet putting out some really great sims, but not quite as many as last month. The fleetwide average this month was 187 sims, for a total of 1,307 sims across all active ships. With many people on vacation and some being pulled away from their online personas with family from out of town, we are used to a bit of a downturn like this in December. Our stories are still going strong though! This month, the USS Veritas leads the pack with 283 sims written. Just behind them is the Gorkon with 250 sims, the Atlantis with 231 sims, and the Starbase 118 Ops with 166 sims. Fifth place goes to the Eagle at 150 sims, with the Constitution not too far behind them with 122 sims. The Embassy put in a good showing as well with 105 sims this month, which beat out their numbers from this time last year. Where will we stand next month? With a new year here and plenty of stories to be told, stay tuned for January! Check out some of the highlights of this past month’s simming through our Appreciations forum, where you and your fellow members can nominate sims, great quotes, and other memorable moments for the rest of the fleet to enjoy! The post December 2019 Post Counts appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  21. Every month, the Academy staff works to compile the statistics about our recruiting and training for the fleet’s informational purposes. Let’s take a look at how we did as a fleet in December. This first graph depicts the number of applications that we have received each month this year. The month of December saw eleven new applications which ties May as the fourth highest this year. It is also an increase from the three previous months. The following chart shows how our new members found us, according to their application: This final graph shows how many people graduated from the Academy during the month of December. The fleet saw four graduates in December marking it as fourth time in 2019 that the fleet had four graduates. We also had one applicant whose training did not conclude until after the start of January. For the year of 2019, the fleet saw one hundred fourteen new applicants, which averages out to roughly nine per month. We also saw seventy seven of those applicants graduate, which works out to a passing average of sixty eight percent. These new recruits are the lifeblood of our community. Without them, it becomes difficult to keep our ships fully crewed and even more difficult to grow the fleet. If you’d like to help us recruit more members and grow our fleet, you can join the Publicity Team using this form. The post Applications and Academy Graduates for December 2019 appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  22. Across the world, humans recently took various and generally well-meant oaths to improve themselves in some way or another. These resolutions follow an ancient tradition generally attributed to the Babylonian civilization of some four thousand years ago. Since then, countless resolutions have been started, to varying levels of success. Most alien characters in Star Trek follow their people’s teachings, faith and customs to some extent, but given the nondenominational nature of this particular tradition, it doesn’t seem too much of a stretch to think that individuals of any race might find it somewhat appealing. Does your character have a new year’s resolution? Click here to head to the forums now and register your vote in the poll. Don’t forget to leave a comment in the thread! The post Poll of the Week: New Year’s Resolution appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  23. I didn't know you had posted this! I'm so flattered thank you!
  24. Well wishes to all as we say goodbye to 2019 and hello to a new decade: 2020! We’re celebrating with our newest podcast. Click here to listen to the episode from the beginning, or click any of the timestamps below to jump directly to that segment: 00:47 – Sim Read titled, “I love You” by Lieutenant Maddi Hyden 06:28 – Ads by Lieutenant Junior Grade Lazarus Davis 09:40 – Graduations and Promotions by Lieutenant Maddi Hyden 11:00 – Laser Focused by Lieutenant Junior Grade Lazarus Davis 15:42 – Remembering the History of Starbase 118 by Commander Kelrod Dickens and Lieutenant Commander Sky Blake 35:36 – Ads Part II and USS Diligent Highlights by Lieutenant Commander Geoffrey Teller Thank you for a wonderful 2396! The post Happy New Year! Let’s celebrate 2019 with our end-of-year podcast appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  25. Hello, all. My name's Adi, but you can (and I'd rather) call me Adingo, and I'm a 19 years old man. I found this group via a year old post on Reddit, and it looked really interesting. The more I looked into it, the more I liked the concept of development. I don't have much experience writing, but hope to use the experience here to improve on that. As for roleplaying, I am playing D&D with a few friends, and trying to improve my roleplaying too. I actually started watching Star Trek when season 1 of Discovery was released - I've been eyeing the franchise for a while, and Discovery basically served as my jump point out of "Oh, it's new, let's see it." After that I finished all the series, and while I haven't watched the movies, I do know what's going on in them, but I want to watch them all together when I have the time. Currently I'm working on some programming, not much to tell. Noa (or T'Nessa), my character, is a quarter Vulcan and three quarters Human hybrid. She's up for being a science officer, and I'm going to attempt to combine her Vulcan logic with human emotions and curiosity.
  26. ((Research Outpost, Giáng Sinh)) Jona stood up one last time from his chair near the fire and bobbed his antennae at each person in turn. ch'Ranni: Counselor, ... Commander, ... James. Thank you all for the talk. I think I know what I need to do now. Thank you all. Fortune: Ah! Thank you for joining us! If you need anything, just pop back by, okay? Colquhoun: See you later, Jona. Sevo: It was an...interesting sort of pleasure talking. Jona slowly moved off from the group and toward his assigned cabin. He had a lot of thinking to do and a couple of letters to write. ((Timeskip)) After a few hours of laying in the prefab cabin's bunk - wide awake - Jona sat up and activated the light switch next to the bed. He grabbed the PADD sitting on the side table and cracked his neck each side. The Andorian tapped away at the tablet, calling up his personal communication repository. His thin, pale blue fingers danced across the surface as he queued up a new message. It was time to get something off his chest. ch'Ranni: Record personal communication. Authorization ch'Ranni delta zero one nine two. Lieutenant Jona ch'Ranni, USS Gorkon, to Vexa zh'Lev, Dehner Base, Delta Vega I. Dear Vexa... Jona paused. He didn't really know how to begin. How was he suppose to tell her everything that was in her heart? Could he even do that? Did he himself even know what was in his heart? ch'Ranni: Vexa, I've missed you so much this past month. It was so hard saying goodbye. I think we were both worried that the long distance thing wasn't going to be easy. Believe me ... it hasn't been. He stopped speaking for a second as he pictured the impish smile of his girlfriend. They had believed they had all the time in the world and then life and duty slashed that naivete to pieces faster than a rookie at a bat'leth competition. It was done and over far too soon. ch'Ranni: I just wanted to say that ... due to recent experiences ... I have been thinking a lot about life and the choices before me. Am I happy with the way things are going, the way they've turned out? No, not really. The Q's skewering of his personality and sum of life choices had really gotten to him. More than he wanted to admit, especially to his new shipmates. Was he stuck on autopilot? Was he caught in the current of life, destined to make the same decisions no matter what? ch'Ranni: I want to see you. I want to make this work. I'm not happy without you and I hope you feel the same way. I'm determined to be there for you. Don't give up on me, Vexa. Satisfied with the words, Jona tapped the send button and immediately saw that a message had arrived while he was composing his. It was from Vexa! Jona grinned and remembered a Terran expression about great minds thinking alike. He quickly opened the message and his grin slowly began to fade from his face. Vexa: Jona, this isn't working. I care about you very much. But, this isn't working. This past month has been hard on me and I'm sure it has been on you two. You deserve better. And so do I. I've met someone, Jona. A new addition to Dehner Base's security personnel. I'm so sorry. I hope you find happiness and peace. Jona powered off the screen and clicked the room's light off. He lay his head back down on the pillow as tears wet his face. -- Lt. Jona ch'Ranni Chief of Operations USS Gorkon (NCC-82293) C239510JC0
  27. Please welcome our newest Academy graduate to the UFOP: StarBase 118 fleet: Gunnar! The post New Academy Graduate appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
  28. During your time at the academy, you were required to provide a short biography about your character, giving a brief overview of them and their history. This time we want to take things a step further, to help you create a living, breathing character that acts like a real, genuine person. To achieve this, it is important that you know as much as possible about them. Today we are going to ask questions about our character and answer honestly from their point of view. Think of it as interviewing your character, which is a great way to get inside their head. Feel free to use as many or as a few as you want. Basics Where and when were you born? Who are/were your parents? (Their names, birthplaces, occupations, personalities, etc.) Do you have any siblings? If you do, what are/were they like? Are you right or left-handed? What does your voice sound like? On what occasions do you lie? Do you have a motto? If so, what is it? Do you have any annoying habits, quirks, strange mannerisms, or other defining characteristics? What kind of distinguishing facial features do you have? Do you have any physical traits that stand out, such as scars, birthmarks, tattoos, etc? If you have scars, how did you get them? If you have tattoos, why did you get them and what meaning do they have to you? Which words or phrases do you most overuse? Past How would you describe your childhood? How much schooling have you had? Did you enjoy school? If not, why did you struggle? Where did you learn most of your skills and other abilities? Did you have any role models? If so, describe them and why they were role models. How did you get along with other members of your family? What did you want to be when you grew up? What were your favourite activities? When and where were you the happiest? Who were your friends and what were they like? Describe any influences in your past that led you to do the things you do today. What do you consider the most important event of your life so far? Who has had the most influence on you? What do you consider your greatest achievement so far? What is your greatest regret so far, why? Has this regret formed you into the person you are today? If so, why? What is the most evil thing you have done so far? What is the most embarrassing thing that has happened to you so far? If you could change one thing from your past, what would it be, and why? What is your best memory so far? Why is it so powerful and lasting? What is your worst memory so far? Why is it so powerful and lasting? What is your biggest secret? Does anyone else know about this? Which persons do you least want to know about this secret, why? Beliefs and Opinions Are you optimistic or pessimistic? What is your greatest fear? Which other person knows about this fear of yours? Who do you not want to know about this fear of yours, why? What is your greatest extravagance? What are your religious views? Do you believe in the existence of soul mates and/or true love? In your opinion, what is the most evil thing any person could do? Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable? How honest are you about your thoughts and feelings in the company of others? Do you have any prejudices? If so, what are they and why do you have those specific prejudices? Who or what would you die for, or otherwise go to extremes for? Relationships With Others In general, how do you treat others (politely, as they treat you, by keeping them at a distance, with sarcasm, etc)? Does your treatment of them change depending on how well you know them, and if so, how? How close are you to your family? Which person do you wish you were closest to? Do you have a spouse or significant other? If so, describe them in brief. Have you started your own family? If so, describe them in brief. If not, do you want to start a family? Why or why not? Who is the most important person in your life, why? Who is the person you respect the most, why? Who are your friends? Do you have a best friend? What do you most value in your friends? Describe them with some basics such as their personalities, how you met them, what you have in common, etc. Have you ever been in love? If so, describe in brief what happened (love at first sight, unrequited love, ended up in marriage, ended up in heartbreak, etc). What do you look for in a potential lover? Who would you turn to if you were in desperate need of help? Do you trust anyone to protect you? Who, and why? If you died or went missing, who would miss you? Who is the person you despise the most, why? Do you tend to argue with people, or avoid conflict? Do you tend to take on leadership roles in social situations? Do you like interacting with large groups of people? Why or why not? Do you care what others think of you? Why or why not? Likes and Dislikes What is/are your favourite hobbies and pastimes? What is your favourite colour? What is your favourite food? What is your most treasured possession? Do you like to read? If so, what do you like to read? What do you believe is good entertainment (music, movies, dance, art, etc.)? What makes you laugh? What shocks or offends you? What makes you happy? What makes you sad? What makes you angry? If you usually walk away from a situation that makes you angry, where do you go to calm yourself? How do you deal with stress? How do you deal with pain (physical and emotional)? Are you spontaneous, or do you always need to have a plan? What are your pet peeves? Personal Describe the routine of a normal day for you. How do you feel when this routine is disrupted? What is your greatest strength? What is your greatest weakness? Which talent would you most like to have? Why? If you could change one thing about yourself, what would it be? Are you generally introverted or extroverted? Are you generally organised or messy? Name three things you consider yourself to be good at and three things you consider yourself to be bad at. What three words best describe your personality? What three words would others probably use to describe you? What goal do you most want to accomplish in your life? Where do you see yourself in 5 years? The post Writers Workshop: Interviewing Your Character appeared first on UFOP: StarBase 118 Star Trek RPG. View the full article
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